Sunday 14 April 2024

Those Buildings.



This article is of my personal observation of the hobby.

Buildings in Wargaming can be both a blessing and a bind. Currently there are companies making some beautiful buildings in Resin, MDF and 3D printing.

The main photo shows three different styles which I use with mainly 15mm figures.

Three are scratchbuilt, the fourth is from Total Battle Miniatures.

 Some players like the buildings on the edge of a table for decoration. Those that have the space, include them directly into the battle, especially for skirmish gaming. However for larger battles and, in order to accommodate the larger footprint of the building, the table has to be correspondently larger.

Of course, this is fine if  you have the space for a large table. If you haven’t and you do need to include buildings there could be a problem.

The late veteran Wargamer Paddy Griffith said something along the lines that, the worst part of wargaming was the figures that we use because they distort distances.

Buildings cause a similar problem. Years ago in a magazine article the author wrote that it was better to have buildings a scale smaller than the figure to give a better perspective. Facing the same problem, I took an idea I used in the scenarios with the paper solders to telescope the buildings down.

Here are the rules for such items in the system I use

Example 1:   The building blocks line of sight between these opposing stands.

Example 2 : The British stand cannot fire on the French stand because the building covers the front of the British stand.


However, the French stand can fire on the British stand because the British stand is within the French arc of fire.
In this next photo, both sides can exchange fire.



In this next example neither the French or British can fire on each other.


Now the British and French can exchange fire.



In this example both sides can exchange fire. The French can claim cover because they are already in position.


If both sides survive the Firing phrase, this situation is covered by the “trench” rule in that both sides can engage in close combat over the wall.

This next illustration shows another dwelling type that I have started using. Both opposing stands can fire at each other and both can claim cover.



The following illustration shows both opposing stands within the village. Both sides can fire, and both sides can, once again claim cover from fire. If both sides stay in position without retreating,  Close Combat will take place as normal.



The next illustration shows an attack on one end of a village. The French can only fire on the British stand to its front. The British stands can fire, but must deduct points for firing at an enemy stand in cover. If both sides stay in place, Close Combat will take place with the wall counting as “trench”.



In the next picture, the  British stand  ( marked with a yellow token ) can only fire on the French stand to its front. The French stand ( marked with a red marker) can fire on the British stand. The “ building” in the middle of the village stops the British stand firing at the stand ( marked in yellow). In Combat, the French stands can claim “ support” from each other.


The rule system I use does not allow artillery pieces within a village. However, should you wish to, or the scenario calls for it, then this is the rule I would use:



The gun within the village must remain static in that it cannot be realigned to fire on a different fire arc, or be removed from the village. If the gun suffers a “ move-back” it will not move but will deduct 2 points from its Firing die when returning fire. It will be destroyed by any less-than-half score from enemy artillery or, from Infantry fire or Close Combat with Infantry.

I hope the above will be of use in your wargaming activities. The figures are from Miniature Figurines. The cannon is from Peter Pig.









Friday 8 March 2024

Battle of New Bern: North Carolina 14th March 1862

 This article is my personal interpretation of the battle. Any mistakes are my own.

By now the War was being waged in deadly earnest.. The Confederacy needed much of its supplies and weapons bought from countries abroad. The main currency used for purchase was cotton which had to be shipped out. In addition, the Confederate Government were sending out Commerce Raiders to attack any Union Merchant ships. 

 Lacking the large industrial capacity of the Union, this was the only way that the Confederate States could supplement the material needed to maintain their forces.

Previously, as the Civil War commenced, a Union General by the name of Winfield Scott came up with the  “ Anaconda Plan”. This was a strategic plan which involved expanding the Navy to blockade Confederate ports and, with the help of the army to attack enemy ports and river defences.

Along with the coastal attacks the plan also involved wresting control of the Mississippi River in order to cut the Confederacy in half. Five days before this battle, the Naval history of the world had been transformed when the first two opposing Ironclads had slugged it out in Hampton Roads making the wooden warship obsolete.

As part of the Anaconda plan and influenced by the historic naval battle that had taken place, the Union Government embarked on a major expansion of the Navy. This involved building armoured ships and “90 day gunboats”, so called because they were built that quickly.

In the meantime, the Union Navy was using any paddle steamers and screw powered vessels that could float in order to enforce the blockade and attack Confederate bases. New Bern on the Neuse river had lost its prestige as a major port. However it was still important in the protection of the railroad.



The line that ran through New Bern, went onto Goldsboro where it connected to the Wilmington Railroad, a major supply line to the  Confederate Army of Northern Virginia. 

 The Union General Ambrose Burnside commanded a Division of troops. With the help of The Atlantic Blockading Squadron, his troops had already taken Confederate forts on Hatteras and Roanoke Islands. These advances gave the Union Flotilla access to Pamlico Sound and Burnside was determined to take New Bern. The first step was to land troops just north of Slocums Creek.

Lawrence Branch, the Confederate General commanding at New Bern knew he had a tough job on his hands. His best troops had been pulled from the line to reinforce the Army of Northern Virginia. 

The remaining troops were not as well trained. Having pulled the remaining troops from a defence line closer to Slocums Creek, the line anchored on Fort Thompson was reinforced. It was here that the Confederates awaited the Union attack,.which soon materialised…



DEPARTMENT OF NORTH CAROLINA COASTAL DIVISION OF THE U.S. ARMY.

11,000 = 11points x 4 = 44 points.

C-in-C Ambrose Burnside  @ 1 point.

1st BRIGADE. 

General Foster @ 1 point.

10th Connecticut: 1 stand @ 3 points.

23rd Massachusetts:  1 stand  @ 3 points.

24th Massachusetts:  1 stand  @ 3 points.

25th Massachusetts: 1 stand  @ 3 points.

27th Massachusetts: 1 stand  @ 3 points.

2nd BRIGADE.

General Reno  @  1 point.

51st New York:  1 stand  @  3 points.

9th New Jersey: 1 stand  @  2 points.

51st Pennsylvania:  1 stand  @ 3 points.

21st Massachusetts:  1 stand @ 3 points.

3rd BRIGADE.

General Parke  @ 1 point.

8th Connecticut: 1 stand @ 3 points

11th Connecticut: 1 stand @ 3 points.

4th Rhode Island: 1 stand  @ 3 points.

5th Rhode Island:  1 stand  @ 3 points.

1st New York Marine Artillery Detachment:

2 stands of Light Foot Artillery @ 1pt = 2 points.



THE NAVAL FLOTILLA:

14 Gunboats each with 50 crewmen = 700 men = 0.700 pts x 4 = 2.8 or 3 points r/u.

3 Gunboat models, each @ 1 point = 3 points.

THE CONFEDERATE ARMY: 6,000 = 6pts x 4 = 24 points.

C-in-C: Lawrence Branch  @ 1 point.

26th North Carolina Infantry = 2 stands @ 1 point = 2 points.

33rd North Carolina Infantry = 2 stands @ 1 point = 2 points.

35th North Carolina Infantry = 1 stand @ 2 points.

7th North Carolina Infantry = 1 stand @ 2 points.

The Special Battalion ( a group of infantry scrapped together from other formations armed with shotguns and fowling pieces.) 1 stand @ 1 point.

27th North Carolina = 1 stand @ 2 points.

2nd North Carolina Cavalry = 2 stands @ 1 point = 2 points.

ARTILLERY;

6 Field Batteries = 24 Guns x 50 gunners = 1,200 gunners:

1.200 x 4 = 4.8 or 5pts r/u = 5 stands of Light Artillery @ 1pt = 5 points.

24 Static Artillery Pieces ( mostly at Fort Thompson.) and Fort Ellis.

24 x 50 gunners = 1,200 gunners.x 4 = 4.8 or 5pts r/u = 2 stands of Heavy Artillery @ 2pts ( Fort Thompson) and 1 stand @1 point at Fort Ellis.

Note: Due to a shortage of labour some of the battery positions never got completed, therefore I’ve only included Fort Ellis. Fort Thompson was fully established.


FIGHTING THE BATTLE.

This is a tough fight for the Confederates. Unless the Union player is very unlucky, it would be hard to loose. Therefore, the Confederate player can draw the battle.

* Game-Turns and dicing for the the Initiative Point are carried out as stated in the normal rules.

* The Confederate Player can move the guns normally in the defense works to the right of the line, but the guns within the forts cannot be moved.

* All the field cannon move at 2 squares movement in any direction.

*  All Infantry apart from the Dismounted Cavalry and the Special Battalion are Line Infantry. Therefore they can only be moved through the face of a square not a diagonal. The Light Field Guns, dismounted Cavalrymen and Special Battalion can move in any direction 

* The Cavalry are classed as Light Cavalry. They can move in any direction. Dismounted Cavalry are always 1 point less than their mounted selves. Therefore if the mounted Cavalry are 1 point, the dismounted Cavalry are zero points so just a basic die is rolled for the stand.

* The abatis in front of the Confederate lines is counted as” Trench” during Firing and Close Combat.

* The Union Infantry stands can be moved in The Creek, but only one square per move. They can still fire after moving whilst in The Creek. In the actual battle the Union troops pierced the Confederate lines via this creek.

* I don’t know if the Senior Officers on the Union side had horses but I have portrayed the Generals as such. However, the Generals can only move at two squares. The roads do not give any extra movement. The weather had been bad so the roads had turned to mud.



THE RIVER BATTLE.

The river flotilla was commanded by Stephen C. Rowan ( not represented ). The river had been rigged with obstacles including a line of hulks to force any ships into range of the guns.

* The hulks cannot be moved. The paddle steamers move at 2 squares speed ( measured from the front of the ship.) The ships guns have a range of 4 squares.

* To make things basic, both the forts guns and the paddle steamers can take two hits The ship or a fortress gun will take a hit on any low score. On the second hit the gun or the paddle steamer causes complete destruction.



VICTORY CONDITIONS:

The Confederates must stay in place for four Game-Turns. From the 5th Game-Turn onward the Confederates can retreat. They can only leave the table via the road junction marked ( TO NEW BERN) .

This is the spot where the bridge crosses the Neuse river. If 8 Confederate infantry stands manage to leave the board by Game-Turn 8  AND/ OR BEFORE ONE Gunboat makes it ( completely intact ) to the Confederate baseline the  battle is a draw.

Historical note: The Confederates were putting up a good fight. However when the Union Infantry penetrated the middle part of the line via the creek, some of the Confederate infantry panicked which triggered a general retreat. The cannon in Fort Thompson and Fort Ellis were spiked by the garrison troops before they left but the Union troops still captured a number of field pieces.



CREDITS.

All the figures are a mixture of Miniature Figurines and Peter Pig. The wagon and tent line models are from Peter Pig. The Fortress guns are also Peter Pig.

Fort Thompson was scratchbuilt from foam board and cardboard ( originally for an 18th century scenario). Fort Ellis is represented by a shop-bought enclosure purchased many years ago. The walls and hedgerow are from the Pendraken 10mm range of scenery..

The farm buildings were scratchbuilt from cardboard. The green scenery bases are from S and A Scenics. The hill sections: some were produced by Brian at Essex Miniatures and some were homemade from cork tiles. The railway track and bridge are scratchbuilt from cardboard and cocktail sticks. The trees are from various manufacturers.

The abatis was scratchbuilt from pan scrubbers cardboard and plasticine.

The plastic explosion markers are from Litco. The smoke markers are cotton wool.

The paddle steamers and hulks were made from card and foamboard. The paddle sections were two halves of a fruit juice carton lid. The stern of the boats are a piece of milk bottle top. The guns were made from plastic paint brush tubing and a berry pin. The supports  are made from cardboard stuck to a coin.



The Gunboat crew figures are from the Peter Pig Colonial range which also includes a ships wheel. The Naval Gun Crew figures are from the Peter Pig ACW range. All the flags are from the Peter Pig range.

The roads and rivers are cut from thin cardboard. The round MDF bases are from Minibits. The square stands are cut from picture-framing cardboard. The battle was fought on a 3 foot (90cm) x 2 foot (60cm) board marked out in 2 inch squares.