Showing posts with label gridwargaming. War games. Show all posts
Showing posts with label gridwargaming. War games. Show all posts

Saturday, 11 April 2026

The Battle of Ligny: The Netherlands June 16th 1815

 This article is my personal interpretation of the battle. Any mistakes are my own.

After Napoleon's  Abdication in 1814,  the Northern Dutch [ Flemings ] and the French speaking Southern Belgians [ Walloons ] finally gained their independence from France.  In 1815, the two parts of the kingdom were joined becoming The United Kingdom Of The Netherlands.

To guarantee that independence, an Allied army under the command of  Sir Arthur Wellesley, the Duke of Wellington was camped in and around Brussels, the Capital of the newly formed country. When news came of  Napoleons return. all the Allied troops were sent orders to make ready in their Cantonments.

Also positioned in the Rhineland and parts of  the Southern Netherlands was the Prussian Army. There were four Corps. 1st Corp under General Zieten at Charleroi.  2nd Corps  under General Pirch 1st in the area of  Namur.  The 3rd Corp under General Thielmann near the Meuse River and finally, furthest north¬east was General Bulows 4th Corp camped around Liege.

Both the Prussian and Allied Command structure worked well together. Unfortunately, neither command knew exactly where Napoleon would begin his attack.  Therefore both armies were strung out along the border facing south,  the Allied Army on the right, the Prussian army on the left.

In the early hours of 14th June, the French Army in three columns started north toward the border. The Prussians were more aware of Napoleons movements so Blucher sent out orders for the army to close up in and around Ligny and Sombreffe.


The plan originally conceived was for the Prussians to delay the French long enough for the Allies to close up and hit the French left flank.  Despite good communication between the two armies, events proved to move faster. When the first  clash came at Charleroi, Zeitens Corps pulled back toward Ligny. a movement that was not initially known to Wellington.

Wellington, still waiting for confirmation of the French advance did not know of the loss of Charleroi until the early evening of the 14th. Finally appraised of the situation, he sent out orders for the Allied Army to make ready but still did not issued any movement orders. He wasn’t sure if the attack at Charleroi was just a feint with the real attack coming through Mons.

Hendrik George Count de Perponcher commanded a Brigade of Dutch¬Belgian troops in the small village of Quatre Bra. In closing up with the main army as ordered, Perponcher would have to evacuate the place. He knew that in doing so, a vital link between the two armies would be broken.  Therefore he disobeyed orders and ordered his troops to dig in.

Wellington had waited until he knew where Napoleon would strike first. However, in doing so he was unable to support the Prussians as previously agreed, because of the time required to bring his army together. To make matters worse, word had come from Perponcher that Quatre Bra was under attack.

Not knowing of events unfolding on  their right flank, Blucher and his ADC  Gneisenau readied the the 1st, 2nd and 3rd Corps he had available around Ligny and Sombreffe , unaware his army would face the full force of the French attack unsupported......



THE PRUSSIAN ARMY:  71.000 = 71 POINTS.

GENERAL ZEITENS 1ST CORP 24,600 = 24.6 pts. = 24 pts r/u.

C-in-C Fieldmarshal Geibhard Von Blucher        @  1pt.

1 General [ Hans Ernst Karl, Graf von Zeiten ]   @ 1pt

6 stands of  Line Infantry  @ 2pts  =  12pts.

2 stands of  Landwehr Infantry  @  2pts  = 4pts

2 stands of  Light Infantry  @ 1pt   =   2pts.

2 stands of  Light Foot Artillery  @  1pt   =  2pts.

1 stand of  Dragoon Cavalry  @ 1pt

1 stand of  Lancer Cavalry  @  1pt

1 stand of  Landwehr Cavalry  @  1pt.

GENERAL VON PIRCH 1ST : 2ND CORP. 25,000 = 25PTS.

1 General  [Georg Dubislav Ludwig Von Pirch ]   @ 1pt.

6 stands of  Line Infantry   @ 2pts  =  12pts.

3 stands of  Landwehr Infantry  ' 2pts  =  6pts.

1 stand of  Light  Infantry  @ 1pt.

2 stands of Light Horse Artillery  @ 1pt    = 2pts.

1 stand of  Dragoon Cavalry  @  1pt.

1 stand of  Hussar Cavalry   @  1pt.

1 stand of  Landwehr Cavalry  @  1pt.



GENERAL VON THIELEMANN:  3RD CORP  21,000  =  21PTS.

1 General [ Johann Adolf von Thielemann  ]  @  1pt.

4 stands of Line Infantry  @  2pts  =  8pts

4 stands of Landwehr Infantry   @  2pts =   8pts.

1 stand of  Light Foot Artillery  @ 1pt.

1 stand of  Lancer Landwehr Cavalry  @  1pt.

1 stand of  Dragoon Cavalry  @  1pt.

1 stand of   Landwehr  Cavalry @  1pt.

Note; The Heavy Artillery was on the road to Namur.

Note;  Von Bulow's  4th Corp was to far back to take part in the battle.



FRENCH  ARMY: 71,850 = 71.850 pts =72 pts r/u.

DOMINIQUE-JOSEPH RENE VANDAMME :3RD CORP : 19,000 =19 PTS

1 General [ Vandamme ]  @ 1pt.

6 stands of Line Infantry  @ 2 pts  =  12pts.

1 stand of  Line Grenadier Infantry  @ 3pts

1 stand of Light Infantry  @  1pt.

32 Guns x 50 gunners = 1,600 = 1.6 pts r/u = 2 stands of  Light Foot  Artillery  @ 1pt = 2 pts.



ETIENNE MAURICE GERARD  4TH  CORPS 15,500 = 15.5 PTS = 16PTS R/U.

1 General [ Gerard ]  @  1pt

1 stand Line Grenadier Infantry  @  3pts.

4 stands of  Line Infantry  @  2 pts = 8 pts.

1 stand of Light Infantry  @ 1 pt.

.32 Guns x 50 Gunners = 1,600 = 1.6pts r/u = 2 stands of Light Foot Artillery @ 1 pt = 2 pts.

3rd Cavalry Division [ Baron Domon = not represented ] 900 = 0.900 or 1pt  r/u = 1 stand of Light Cavalry @ 1 point.

7th Cavalry Division [General Maurin- not represented ] 900 = 0.900 or 1pt r/u = 1 stand of Light Cavalry  @ 1pt.



GENERAL  GIRARD  7TH DIVISION:  4,000 = 4pts.

1 General  [ Girard ]  @  1 pt.

3 stands of  Light Infantry  @ 1 pt = 3pts.

GENERAL HULOT  14TH  DIVISION  4,000 = 4 PTS.

1 General  [  Hulot ]    @   1pt.

3 stands of  Light Infantry  @ 1 pt    =  3 pts.

Pajols 1st Cavalry Corps: 2,700 = 2.7pts = 3pts r/u.

1 General [ Grouchy ] @  1pt.

1 stand of Cavalry [inc Pajol ]  @  1pt.

12 guns x 50 gunners = 600 = 0.600pts r/u = 1 stand of  Light  Horse Artillery @  1pt.

Exelmann's 2nd Cavalry Corp: 4,100 = 4pts r/d;

2 stands of Cavalry  @ 1pt = 2pts.

1 General [ Exelmann ]  @ 1pt.

12 guns x 50 gunners = 600 gunners = 0.600 or 1pt r/u = 1 stand of Light Horse Artillery  @ 1pt.




THE GUARD:

OLD GUARD 12,000 = 12pts

3 stands of Old Guard  @ 3pts = 9pts

Napoleon Bonaparte  @  3pts.

YOUNG GUARD 6,400 = 6PTS r/d:

2 stands @ 3pts = 6pts.

Reserve  Guard Cavalry [ Baron Guyot not represented ]  1,950 = 1.9 or 2pts r/u = 1 stand of Cavalry @ 2pts

GUARD ARTILLERY:

96 Guns x 50 gunners 4,800 = 4.8 or 5pts r/u = 2 stands of Heavy Guard Foot Artillery @ 2pts = 4 pts

1 stand Guard Light Horse Artillery  @ 1pt.



THE BATTLE.

* The battle will played for 8 Game-Turns.

* The French will have the Initiative Point on the first Game Turn and will Move and Fire first in each phase.

* From Game-Turn 2 until Game-Turn 8, both sides will roll a die for the Initiative Point.

* Both sides will use the Morale rule;

*  Prussia has 36 points rounded up.

* France has 36 points  rounded up.

* As each stand is removed from play its points are removed from the respective morale total. 

* Whoever wins the Initiative Point for the Turn also wins any tied results.

* THE RIVERS

* The Ligny and all its tributaries can only be crossed at the bridges or villages. Any stand entering the rivers will be lost.

* THE WHEATFIELDS

* Stands can only move one Square per Game-Turn when moving in the wheatfields. ALL stands within the Wheatfields can only move through the face of a square not a diagonal.

* Stands firing into, or out of the wheatfields have one point deducted from their die rolls on top of any other deductions.

Note: The Prussians only knew the French were advancing toward them because the shako plumes were like moving flowers. The wheat was as tall as a man.



SOMBREFFE AND MAZY.

* Any stands firing at targets within Sombreffe,  Mazy or behind the hedgerow in front of the villages in that area must have 3 POINTS deducted from their die rolls. [ The hedgerow is shown as a thick line on the top right of the map.].

All the other villages have a normal minus 2 on each die roll for those stands firing at targets within them.

* Opposing stands have 2 points deducted from their respective die rolls if both are firing and/or are in close combat within the same village.

MOVING BACK;

* As per the normal rules if any stand cannot move back when required, that stand is removed from play and its points are removed from that Army's morale total.

WINNING THE GAME;

* The side that has achieved these results wins the game if, after 8 Game-Turns the following results are achieved;

1) The French win if they hold Ligny and Sombreffe.

2) The Prussians win if they still hold Ligny and Sombreffe

3) If neither side achieves their objectives the side with the higher morale total wins the battle.

THE HISTORY:

This was an extremely tough battle. Napoleon thought it would be fairly easy to defeat the Prussian army. However , Ligny and Saint Armand were choked with the dead in testimony of the bravery of both sides. The villages changed hands several times and combat came with musket butts and bayonets at close quarters.

Von Pirch threw in troops to help Zeiten maintain his position. Thielmann’s Corps held on the left thanks to the close nature of the terrain dotted with stone farmhouses. Grouchy’s troops could not gain an advantage.



Every time the French thought they had gained the villages around Ligny, the Prussian troops stormed in again and drove them out. The ground didn’t help as it was soaked and muddy. This hindered the Cavalry. Napoleon needed the bridges over the Ligny to move his artillery as the River and its tributaries were deep with very muddy banks.

To gain victory, Napoleon had to bring forward the Guard infantry and Artillery to smash their way into Ligny aided by the Guard Cuirassiers. Even General Blucher went down and was rode over by the French Cavalry. Luckily he survived and was rescued by his personal Aide Nostitz

When the 1st and 2nd Corp finally broke it was Thielmann’s 3rd Corps that performed a strong rearguard action enabling Gneisenau to gather the army. The French Cavalry were to exhausted to mount a pursuit allowing the Prussians an orderly retreat.

Crucially, Von Bulow’s 4th  Corps was untouched and although he had the longest distance to  march, he was able to aide Wellington at Waterloo at the critical moment……

CREDITS;

Nearly all the French are from the now departed Irregular Miniatures 15mm range. All the Prussians and some of the French are from Essex Miniatures. some of the standard poles are javelins from North Star Miniature. All the flags are from labels and hand painted.

The square stands are 40 x 40mm square and cut from picture framing card. The round 40mm bases are from Sarissa Precision.

The hedgerow is from Pendraken Miniatures. The trees are from Guagemaster. The “ flat pack villages” are scratcbuilt as are the hill sections and bridges.

The roads and rivers are cut from thin card. The cover is from Deep Cut Studios as a custom mat with 2 inch ( 50mm ) squares printed on.

The board is 3 feet ( 90mm ) x 2 feet ( 60mm).

Most of the information used to recreate this battle came from this book



Sunday, 11 October 2020

The 5th Century in Brittannia : Part 2. Hengist, Horsa and Ambrosius

Once again this is my personal interpretation as a wargamer of events as presented by the historians.

454AD started like most recent years within the Western Roman Empire. Various tribal Elders steeled themselves and their followers for more trouble to come. Everything was in turmoil. The only constant was Aetius, the powerful Roman Warlord, keeping the balance of power in the West after his victory over Atilla at the Catellaunian Fields.

That all came to an end in September of this year when  Aetius was assassinated by a rival jealous of his success. This paved the way for more bloodshed as various Germanic leaders fought for territorial control in Gaul, Hispania and Himlingoje.

The situation in Britannia having been relatively quiet was also about to change. Hengist, leader of the Gewissi ( Jutes) was deep in thought during the Winter of 454. He realised that, with Aetius now dead, he could make a bid for power and wealth in the country.

There was no one who could stop him. The Britons (or "Wallisch) were to divided and to weak. The Wallisch Council in Londene had never ever paid them enough to make up for the Jutish blood shed in their defence.

In early 455AD Hengist and his Brother Horsa made their move. Taking to their ships with their followers, they sailed  North up the East coast in groups. The main group sailed along the Humber and down the river Don. 

Note 28-10-20:
I don’t know if the River Don was navigable by boat it’s entire length at that time. It is possible that Hengist and his warriors had to walk part of the way.



 The one commodity that will bring money lies at Derwent. Not Gold but something  the the Romans prized for the manufacture of their weapons and armour: Lead!. Other groups land at Holderness above the Humber Estuary. From these points, they fan out to raid villages, and smaller settlements.

 The Gewissi have been sailing the rivers and coastline for ten years fighting the Frankish Pirates, The Picts and Scots. They know where they are going.

When the Nobles realise what is happening they are at a loss as to the solution. The only one with the power and influence is Vortigern. He is detested by the Romanised members of the Council for his Scots-Irish background and for employing the Gewissi.

He uses the situation to his advantage. In return for the Council declaring Vortigern as Pendragon ( High King ). Vortigerns son Vortimer is declared as Warleader and he along with his brother Catigern gather 1,500 Picts and Scots-Irish Federated troops  ( using their Fathers connection) with which to oppose the Gewissi.


The first battle takes place at Derwent between Vortimers 1,500 men and the 700 men of Hengists Warband.  (This village is now below water at Ladybower Reservoir)

The Battle of Derwent: Spring 455 AD.

Scots-Irish and Pict Army; 1,500 = 15 points x 2 =30 points.

Vortimer @1 point.
Catigern @ 1 point.
12 stands of Warriors @ 2points = 24 points.
2 stands of Light Cavalry @ 2 points = 4 points.

The Jutes ( Gewissi); 700 = 7 points x 2 = 14 points.

Hengist @ 1 point.
Horsa @ 1 point.
5 stands of Warriors @ 2 points = 10 points.
2 stands of Light Archers @ 1 point = 2 points.


Here is a map of the battlefield ( conjecteral) ;




● The Jutes get the Initiative Point every Game-Turn.
● The Jutes move first on every Game-Turn.
● The winner after 8 Game-Turns is the Player with the lowest number of stands lost.
● The Jutes win if they still have 4 stands remaining at the end of the game.
● The river Derwent can only be crossed via the bridge. Any stands entering the river will be lost.
● The hills to the North cannot be entered. The battlefield can only be exited via the East, West or South. The River Don is to the East of the battlefield.

In the historical and hard fought battle, Hengist is beaten and he and his men are pursued back to his ships on the Don

From there he, and his men sail back to Thanet. Having beaten Hengist, part of  Vortimers Army go against other groups of Gewissi in Holderness and drive them back to their ships.


It takes three days sailing for Hengist and all his men to reach Thanet. He knows that Vortimer will come after him. He has fifteen days to prepare his remaining force and he knows he will be outnumbered.

Realising where they would go, Vortimer and Catigern gather up their Army and march the 250 miles South-East toward Thanet, receiving supplies in London on the way. Vortimer looses men on the march due to straggling, wounds and desertion. Some of the warriors are not prepared to be away from their villages in Rheged, Gwynedd and Powys.


Fifteen days later, two opposing battle lines faced each other at a fording point on the River Medway at Episford ( modern Aylesford).

 Hengist had been told by his Scouts that the Walisch Army is not as large as he thought it would be. Hengist takes a gamble and leads his men out for battle.


Hengist and his Jutes ( Gewissi) 700 = 7 points x 2 = 14 points.

Hengist @1 point.
Horsa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
2 stands of Light Archer skirmishes @ 1 point = 2 points.

Vortimer and his Scots-Irish 800 = 8 points x 2 = 16 points.

Vortimer @ 1 point.
Catigern @ 1 point.
4 stands of Warrior Infantry @ 2 points = 8 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.
2 stands of Light Cavalry. @ 2 points = 4 points. 

The Scots-Irish get the Initiative Point every Game-Turn.
The Scots-Irish move first on every Game-Turn.
The Scots-Irish fire first on every Game-Turn.
After 8 Game-Turns the side loosing the least number of stands is the winner.


 

Once again Vortimer and Catigern go on the attack and, after a stiff fight drove the Gewissi back. This time the Gewissi (Jutes) were harried back to Thanet.

Hengist and his remaining men were given no time to make a stand. They had to take to their ships to save their lives. During the course of this protracted skirmish, Vortimer and Horsa lost their lives.

With the Jutes now banished from Britannia, the remainder of the Picts and Scots-Irish army under Catigern is encamped near London. Vortigern is now undisputed master of the round table Council of Britannia. 

But Hengist wants revenge. Not only for being beaten by Vortigerns army, but also for the death of his brother.

In the following year 456AD, Hengist returns to Thanet. This time he is accompanied by his two sons Octa and Ebissa alongside 4,000 battle hardened Jutes, Angles and Saxons in 40 ships. In Gaul the Saxons are gradually being forced out of their new territory by the Franks. 
This time Hengist is determined to stay, so spends the rest of the year consolidating his position.

Vortigern needs time to assemble his Army that has scattered back to their various settlements, he has no forces large enough to face Hengist immediately.
To add to his problems Vortigern hears rumours of an army being assembled in Amorica in order to come to Britannia.

457AD finds both opposing armies once again  assembled for battle on the ford at Aylesford.



Hengists Army: 4,000 (40 points).

Hengists Jutes; 1,500.

Hengist @ 1 point.
6 stands of Warrior Infantry @ 2 points = 12 points.
2 stands of Light Archer Infantry @ 1 point = 2 points.

Octa,s Saxons; 1,300.

Octa @ 1 point.
5 stands of Warrior Infantry @ 2 points = 10 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.

Ebbisa and the Angles; 1,200.

Ebissa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
1 stand of Light Archer infantry @ 1 point.

Catigern,s Army;

The Scot-Irish;
Catigern @ 1 point.
8 stands of Warrior Infantry = 2 points = 16 points.
1 stand of Light Infantry Archers = 1 point.

The Picts;
Pascent @ 1 point.
2 stands of Light Cavalry @ 2 points = 4 points.
7 stands of Light  Infantry skirmishers @ 1 point = 7 points.



Note; The Medway river can only be crossed via the Fording point.
●Both sides will throw a D12 at the start of each Game-Turn to decide which side has the Iniative and moves first.
●The battle will last for 8 Game-Turns.
● The winner of the game is the side will the lower number of stands lost.



In the historical battle, Catigern,s army is defeated,

Note; 11-11-20. It is said that Catigern died at this 2nd battle of Aylesford and is buried there.

Vortigern now knew for sure that an Amorican army would arrive eventually. Therefore he decides to attempt peace talks with Hengist hoping he can use the Germanic troops as Federates.

Hengist arranges a Banquet for Vortigern and 300 Wallisch nobles. The Gemanic warriors called everyone in Britannia " Wallisch" meaning "foreigners".However this time Hengist wants nothing less than absolute power. As Bretwalda,or Warlord, Hengist has to award his followers with gifts and lands that he has promised them.

To that end he ensures that each British Noble has a warrior sitting next to him. Each warrior is armed with a concealed knife. At a given signal, Hengist's men kill virtually all the Britons. Vortigern is taken hostage. In exchange for his life and eventual release he gives Hengist Eastsex, Southsex and Middlesex, along with Londene, Wincestre, Lindum and Eboricum. Arbeia on the Eastern end of Hadrians wall is also given to Hengist. 

Saxons, Jutes and Angles now spread out across Lloegyr taking slaves and land. The remaining Romano-Britons are in full retreat. Most head toward Dumnonia and the Southern coast of Powys around the Severn Estuary. Some of the Picts retreat Northward toward Bana on the Wall along with the Scots Irish. 

Vortigern, now totally discredited  by his actions retreats to his fortress of Dinas Emrys in Northern Gwynedd along with 1,000  Pictish and Scots-Irish warriors of his personal guard.
 
Note; Vortigern,s remaining  son, Pascent is not heard of at this point. I am surmising that he went either to Ireland or North into Western Caledonia.

By 458AD British Nobles with their followers are arriving in Amorica ( Brittany) with stories of the disaster unfolding in Lloegyr. Aldwyr, the High King of Amorica decided it was time to act. He chooses Ambrosius and his brother Uthyr the two remaining sons of Constantine the 3rd as Commanders of the Army. Both had been trained in Roman military matters and both had gained experience in fighting the Franks and Alans.

In the Spring of 459AD Ambrosius and his brother Uthyr land at Totnes in Dumnonia along with 8,300 regular troops. The Romano-Britons in the area gather to the standards. 



The first mission for Ambrosius is to capture the Usurper Vortigern. He takes half the army North into Gwynedd to attack Vortigerns fortress ( Dinas Emrys). Using siege techniques and fire missiles the fortress is destroyed. Vortigern dies during the attack everyone assuming he has died in the flames.

From then on and during 460AD, Ambrosius takes his army through Gwynedd and Powys driving out the Scots-Irish settlers. By the end of that year after a successful campaign Ambrosius is declared Pendragon (Warlord) of Britannia, at Woodchestre (near modern Stroud in Gloucestershire.)

In 461AD Ambrosius and his brother Uthyr start planning operations against the Gemanic invaders.

Army of Ambrosius; 8,500.

The Field Army; 5,200

Ambrosius @ 2 points.
Eldol ( Dux of Gloucester)  @ 1 point.
Gorlois  ( Dux of Dumnonia )@ 1 point.


4 stands of Light cavalry @ 2 points = 8 points.
4 stands of Regular Infantry @ 3 points = 12 points.
12 stands of Auxilliary Infantry @ 2 points = 24 points.
4 stands of Light Archers @ 1 point = 4 points.

Reserve in Dumnonia; 3,300.
Uthyr @ 1 point.

4 stands of Light Cavalry @ 2 points = 8 points.
8 stands of Auxilliary Infantry @ 2 points = 16 points.
4 stands of Light Archers @ 1 point = 4 points.
4 stands of Light Ballista Field Artillery @ 1 point = 4 points.

Notes;
The Roman Cavalry I use at this point in the history do not have body armour and ride unarmoured horses.

Although all Regular infantry in this era were known as Peditum, I use the words " Regular" and " Auxilliary" to separate those troops wearing mail body armour and those without, this being the latter.

Credits;
Nearly all the soldiers are Hat Industries. The wagons,mules and civilians are from the Ceaser Miniatures Roman Train boxes. The Eagles are scratch built. 

The regular infantry standing behind the Generals are Newline Designs Roman Infantry. The boat crew are Emhar Viking crew.
The ship's are scratchbuilt. The buildings are from Hovels and Peter Pig.
The square bases are picture frame cardboard. The round 40mm mdf bases are from Minibits.


Tuesday, 22 September 2020

Battle of Hohenfriedburg : Silesia 4th June 1745.

 Maria Theresa the Empress of Austria had previously signed a peace treaty with the Prussian Monarch Frederick. This was so, that she could deal with French and Spanish attacks elsewhere on her territories.

In 1745 the Empress decided to renew hostilities with the Prussians. The Austrian Army in Bohemia was set in motion again, Eastward toward Silesia. The Empress was determined to regain the Province.

The command of the Austrian army was given to Prince Charles of Lorraine who, having nearly beaten the Prussians before was considered the most experienced. He was also a Brother-in-Law to the Empress bringing the stamp of Royalty to the position.

The early hours of the 4th June 1745 found King Frederick of Prussia atop a hill near the town of Striegau staring West, watching the Austrian army as it lumbered from the Bohemian Hills onto the undulating open ground across the river Striegau from where he stood.

Watching  the Austrian Army settle, the King decided on a surprise attack starting with the Austrian left. The attack went awry from the start.



In the first instance the Austrian line was longer than Frederick thought so the Prussian troops came against the line rather than around it. Secondly, in having to cross the Striegau, the Prussian troops came into battle piecemeal.

As the Saxon allies posted on the left of the Austrian Army came under attack this alerted the Austrian commanders and the Army was bought into position----.



The Austrian-Saxon Army.

Austria: 40,000 = 40 points.

1 General ( Prince Charles of Lorraine) @ 1 point.

1 General ( Berlichingen) @ 1 point.

3 stands of Light artillery @ 1point = 3 points.

2 stands of Grenadier infantry @ 4 points = 8 points.

6 stands of Line Infantry @ 3 points= 18 points.

1 stand of Grenzer Skirmishers @ 1 point.

4 Stands of Cavalry @ 2 points = 8 points.

The Saxon Army;

1 General ( Johann Adolf 2nd, Duke of Sachsen Weissenfals) @ 1 point.

2 stands of Light Artillery @ 1 point = 2 points.

1 stand of Grenadier Infantry @ 4 points.

4 stands of Line Infantry @ 2 points = 8 points.

2 stands of Cavalry @ 2 points.

--------------------------"------------------------

The Prussian Army;

42,000 Infantry ( including Artillery and Generals) = 42 points.

15,000 Cavalry = 15 points.

2,000 Hussar Light Cavalry @ 2 points.

Comprising;

1 General-in-Chief ( King Frederick 2nd ) @ 3 points.

1 General ( Du Moulin) @ 1 point.

1 General (Nassau) @ 1 point.

2 stands of Grenadier Infantry @ 4 points = 8 points.

7 stands of Line Infantry @ 3 points = 21 points.

2 stands of Heavy Artillery @ 2 points = 4 points.

4 stands of Light Artillery @ 1 point = 4 points.

1 stand of Cavalry ( Bayreuth Dragoons ) @ 3 points.

6 stands of Cavalry @ 2 points = 12 points.

2 stands of Light Hussars @ 1 point = 2 points.

Here are the Armies laid out;


 Special Rules;

● The Solo Game;

● The Prussian army will get the initiative point on every Game-Turn.

● The Prussian Army moves first on every Game-Turn.

● For the first four Game-Turns, each side will have a 12 sided die thrown for it. The result on each die shows the number of stands to be moved in each Army. This reflects the lack of organised movement within the opposing armies in the early stages of the battle.

● From Game-turns 5 to 8, all the stands can be moved in each army starting with the Prussian army first

● For the first 4 Game-Turns, each side has a 12 sided die thrown for them in the Firing phase of a game turn. The higher scoring side fires first. From Game- Turns 5 to 8, the Prussians fire first.

Here is a map of the battle;


The 2 Player game;

● The Prussian player has the initiative point for the entire game.

●For the first 4 Game-Turns. Each player throws a 12 sided die to see how many stands they can move. The Prussian player moves first.

● For Game-Turns 1 to 4, each side throws a 12 sided die to see who fires first within each Game-Turn. The higher score fires first.

● From Game-Turns 5 to 8 each side can move any stands that can be moved. The Prussian player moves first and fires first. All stands of both sides that are able to fire can do so.

● The Prussian player fires first on every Game-Turn.

● Order of combat is decided by the Prussian Player.

Well, that's it. The figures in the photos are a mix of Miniature Figurines and Peter Pig. The flags are hand painted on masking tape. The buildings are from Total Battles Miniatures. The river and roads are thin card. The round mdf bases are from Minibits.
The squares bases are cut from picture  mounting cardboard.