Showing posts with label Nennius. Show all posts
Showing posts with label Nennius. Show all posts

Friday, 8 May 2026

The 5th Century in Britannia Part 13: Arthur’s 11th Battle: The Battle of Mount Agned: Alt Clut ( Dumbarton Castle) June 490AD.

 This article is my personal interpretation of events at this time. Any mistakes are my own.

Once again at the Winter Solstice of 489AD, the Briton Kings take their places at the Round Table at Caerleon.. In attendance are:

Tutagaul Ap Ervin Ap Cinuit of Alt Clut ( dispossessed).

Einon of Gwynedd.

Cadell of Powys.

Gereint Ap Cador ( “ Llyngesic” Navarch of the British Fleet) and King of Cernow.

Iddon Ap Ynyr of Gwent.

Arthur arrives with Merlin and they take their seats on one side of the hall. Although Magister Militum ( Pendragon) of the Briton Commitatus, and Caerleon is his headquarters, he is not Royal so does not have a seat at the table. Arthur is now 22 years old. A seasoned and successful Commander with many victories.

The Kings praise Arthur and his battlefield success.The conversation takes on a more serious tone as Cadell raises the notion of disbanding the Commitatus.

His reasoning is that now that the Picts and Riartans are defeated and the Seaxons are fighting each other, the threat to Cambria has diminished.

As before, it doesn’t take long for arguments to commence regarding Land Rights and Sovereignty. Looking at Arthur, Merlin rises and walks slowly to the table. With that movement all goes quiet.  The power of Merlin’s presence has never diminished. The Kings are still in awe of a senior representative of the Old Gods even with the rise of Christianity.

Merlin tells the assembled Monarchs that although the Seaxons are fighting like Crows over a carcass, another leader like Aelle will surface. Their arguments another powerful reason why Arthur has control of the Commitatus.




Arthur then speaks of his plans. Tutagaul and his troops will go with the Commitatus. He needs enough troops to invest Alt Clut and be able to fight off any enemy troops attempting to assist Caw.The army must move at the end of March after the crops have been sown. It will take 60 days to march to Alt Clut….

They then have four weeks to take or destroy Caw’s grip on Alt Clut. The Fortress must be taken by the end of June and Tutagaul reinstalled as King. The army must return by the end of August to reap the harvest.

Arthur is also taking most of the fleet with him in order to invest the Fortress. June is when the Irish Sea is at its calmest.

As Arthur finishes his speech there is uproar in the chamber. Some accuse Arthur of wishing to expand his army to conquer Cambria for himself! Merlin bangs his staff on the floor three times. As all goes quiet he utters one loud sentence:

Support the Pendragon…. or perish by fire and sword…..

THE BRITON COMMITATUS: 13,000 = 13pts x 5 = 65pts.

Arthur: Magister Militum ( The Pendragon)    @ 3pts.

1 stand of Mounted Bucellarii  @ 3pts.

4 stands of Veteran Infantry  @ 3pts  = 12pts.

4 stands of  Auxilliary Veteran Archers  @ 2pts = 8pts.

Owain:   @ 2pts.

Cadwy:  @ 2pts.

Rogatainus:  @ 2pts.

2 stands of Ballista @ 1 pt =2pts.

TUTAGAUL: @ 2pts

8 stands of Infantry  @ 2pts = 16pts.

4 stands of Light Infantry Archers @ 1pt =4pts.

1 stand of  mounted Bucellarii  @ 2pts.

KING IDDONS MILITIA:

3 stands of Militia Infantry  @ 2pts = 6pts.

1 stand of Light Infantry Archers @ 1pt.

THE SHIPS:

15 ships each with 100 men = 1,500 men = 1.5pts x 5 = 8pts r/u. = 6 ships :  4 ships each with one stand of Archers @ 1pt.

2 ships each with 1 stand of ballista @ 2pts each.




THE PICT ARMY: 12,000 = 12pts x 5 = 60pts.

Inside Alt Clut: 4,000 = 4pts x 5 = 20pts.

Niall ( fictional ) @ 1pt.

7 stands of Militia Infantry  @ 2pts = 14pts.

5 stands of missile troops  @ 1pt = 5pts.

RELIEVE FORCE: 8,000 = 8pts x 5 = 40pts.

Caw   @ 1pt.

15 stands of Warrior Infantry @ 2pts = 30 pts.

5 stands of archers  @  1pt = 5pts.

2 stands of Light Cavalry @  2pts =  4pts.




THE BATTLE

* The battle will be played for eight Game-Turns unless one side suffers a Morale collapse before the 8th Game-Turn is played out.

* Each side will note their morale total:

The Pict army is 30 points.( the field army and the Garrison).

The Briton army is 33 points.

* As a stand is removed from the table its points are deducted from its respective total.

* The Briton Army retains the Initiative Point for the entire 8 Game-Turns.

* The Britons will move first on every Game Turn.

* The Britons will fire first in every Game-Turn.

* The Britons win any tied results.

* The trees block Line of sight. As you can see in the photo below. The archers on the left can fire at the Pict slingers. However the spearmen to the right cannot fire diagonally at the Pict slingers because there is a model tree on the front facing of the square.



* when moving through the trees, stands can only move one square.

* Any stand forced into the water will be lost.

THE PICT GARRISON:

* From the third Game-Turn onward, at the start of the Turn, a six sided dice is thrown for the Garrison: If a “1” or “2” is thrown the Garrison will leave the fortress in the following Game-Turns.

* Stands within the fortress ignore the “Move back” as a result of a die roll. However, the target stand must deduct 2 points if firing back within the same Game-Turn.

* The above rule also applies to ships archers and ballista crew.

* THE SHIPS BALLISTA: If the target rolls any lower score against the ships ballista shot. The target stand is removed from the board.

* The ships can only land at the jetty next to the castle. If they move into a square adjacent to the land next to the two armies, they cannot move for the rest of the battle. ( They are grounded.)

VICTORY;

* The side with the higher Morale tally wins the battle. If the Britons have the higher morale tally at the end of 8 Game-Turns, they have won regardless of whether they have taken Alt Clut.

* If one side ends up with a Zero morale tally at, or before the end of eight Game-Turns, they have lost the battle.

* If  Caw is removed from the table, the game finishes at the end of that Game-Turn


THE HISTORY:

Historians cannot agree as to the location of Mount Agned. Most dismiss it altogether as part of Geoffrey of Monmouth’s fictional account of King Arthur.

Nennius says that a battle was fought at this place. Those who have given serious study to the debate have suggested Edinburgh Castle or Stirling Castle. Nearly all are sure it took place in Scotland.  So, why have I chosen Dumbarton Castle??

To me, “ Agned” sounds like “Alt Clut”. There could have been a misinterpretation of Alt Clut to Agned by Nennius. The “Mount” part of the name is also pertinent because Alt Clut, or Dumbarton Castle to give it its modern name sits on top of a natural volcanic plug of rock on the bank of the river Clyde. It’s not part of any range of hills. It is the oldest fortress in Scotland.



 I have been there with my Wife. ( In 2005, before I had any knowledge of Arthur’s story.)  It is indeed a formidable position. The Rock itself is unassailable , while those trying to break the doors of the entrance would face a storm of missiles from the twin peaks above.

One story has “King” Arthur in Scotland to combat a Scottish Noble. Caw did exist. He did usurp Tutagaul but the circumstances are not known. Caw managed to escape when Arthur took Alt Clut after a battle.

That’s how I came up with this scenario. Caw had to be outside of Alt Clut because he managed to escape during, or after the fighting. Arthur fought a battle and won at “ Mount Agned”. He couldn’t storm the fortress, knowing the casualties it would cause. He didn’t have time to besiege the place. Therefore he had to drive the Garrison out.

When the Romans left Britannia they left behind training manuals so that the Britons could defend themselves. Shipbuilding was still taking place. With Merlin’s knowledge of Latin, Ballista and/ or Catapults could be built and transported by ship. Smaller ones by the army.



The weather history for the 5th century swung wildly between flood and drought. The Irish Sea was relatively calm in June, which would give the fully laden ships a fairly safe passage from Cornwall to Alt Clut.

Alt Clut, was strategically important. The Saxons had infiltrated the East coast of Northern Britain and were moving slowly westward. The Dal Riata ( Scots-Irish ) were still active in the area and Alt Clut protected the Northern flank of the Briton Kingdoms.

Arthur also had unfinished business in the north, previously failing to pursue the enemy after the Battle of  the River Croquet. He needed to prove to his enemies that he was still powerful.

 After Arthur took the fortress, it became known as “ Dun Breatann”, the “ Fortress of the Britons” with Tutagaul restored as King. This naming of the fortress did happen in the 5th century.

As before, nearly all the above is conjectural. However, there are some historical instances which lend actuality to an otherwise fictional story. Personally, I am totally convinced that “ Mount Agned” is indeed Alt Clut, the modern Dumbarton Castle.

CREDITS:

Nearly all the Picts are from Redbox. Some are Hat Industries Saxons. Tutagaul and his men are the Goths from Hat Industries.

Iddon’s Militia are from the Hat Industries Roman Light Infantry as are the small Ballista. Arthur’s Veteran Infantry and Bucellarii are from Newline Designs.

The ships are scratchbuilt as are the large Ballista. All the Ballista crews are from Hat Industries Roman Light Infantry. Owain is from the Hat Industries Heavy Cavalry on a Ceaser Miniatures horse.

The boat crews are from Emhar Viking Crew figures.

The Light Cavalry are from the Hat Industries Goth Cavalry. The Pict Standards are sticky labels attached to North Star Miniatures Javelins and hand painted.

Arthur’s standards and shield decals are from Little Big Man Studios.

The tiles forming the castle and flat ground, are made of cork tiles with flock. ( not a concise model ) The wall and fence sections are from Alternative Armies. The gate section was scratchbuilt from cardboard. The road is from thin cardboard. The trees are from various manufacturers, Guagemaster being one. 

The huts are from Peter Pig (?).

The round stands are 40mm mdf from Sarissa Precision. The 40mm square stands are cut from picture-framing cardboard.

The sea section is an ocean cover with 4” squares. A custom mat from Deep Cut Studios. The table is 3 feet x 2 feet ( 90cm x 60cm).



ADDENDUM; 14th May 2026.

It appears I have inadvertently “ done a Nennius”. In all my blogs on Arthur I have referred to Dumbarton Castle as ALT CLUD, or “ ALCLUD”  when in fact it should be ALT CLUT.

I shall go back through my blogs and correct the situation as much as possible. My apologies to Historians everywhere.






Friday, 12 November 2021

The 5th Century in Britannia, part 7: Arthurs Battles of the Dark Waters.

 This article is my personal interpretation as a wargamer, of events in this era. Any mistakes are my own.

FIGHTING THE BATTLES;

* The Briton Army keeps the Initiative Point for the duration in every battle.

* The Briton Army moves first in every Game-Turn in every Battle.

* The Briton Army fires first where possible in every Game-Turn in every battle.

* Each battle will be played for eight Game-Turns, unless one side concedes before.

* In the first three battles, the rivers are shallow and do not impede movement and firing

* In the fourth battle the river Wharfe is more difficult therefore, stands must stop moving when they enter the river. Stands cannot fire whilst positioned in the river. They also suffer the combat penalty.

May 486 AD. After the second battle of the River Glyme, there was no time for the Britons to celebrate. Having received a message from King Einon of Gwynedd that Seaxons had crossed the Ouse at Eboricum. Arthurs army is marching north.

After eighteen days, the Briton army reaches Deva [ Chester ] which King Einon is using as his Capital. While the army prepares, 4,000 Saxons have been ravaging the area west of the River Ouse.

Arthur has 3,500 men with a further 800 men of the Gwynedd Militia. Einon has already lost a number of warriors trying to halt the Seaxon raids, but there has been no unified effort.

Arthur,s scouts locate the Seaxon host at Coccium [ Wigan ]. Therefore, his first destination was Condate [ Northwich ]. While in camp, Arthur is informed that the Seaxons are heading south-east laden with plunder and heading toward Manucium [ Manchester ].

As the morning progresses Arthur gives the orders. The army marches to the North of Manucium.  As the Saxon army spots the Briton army approaching, Bardulf and Colgrin order their warriors into a shieldwall. The Battle of the Dark Waters begin.

BATTLE OF THE RIVER DOUGLAS JUNE 486 AD. GWYNEDD. ( 1st battle ).


THE BRITON ARMY; 4,530 = 4.530 pts x 10 = 45 points r/d.

900 Veteran Infantry = 0.900 pts x 10 = 9 pts = 4 stands @ 2 pts + *1 General @ 1 point =9pts.

300 Light Infantry Archers = 0.300 pts x 10 = 3 pts = 3 stands@ 1 point = 3 points.

375 Elite Cavalry = 0.375 pts x 10 = 4 pts =  *Arthur @ 2 pts + 1 stand of Cav @ 2 pts = 4 pts.

280 Regular Light Cavalry = 0.280 pts x 10 = 2 stands @ 1 pt = = 2 points. 

1,500 Hwicce Infantry = 1.500 pts x 10 = 7 stands @ 2 pts each = 14 points.

150 Hwicce Light Infantry Archers = 0.150 pts x 10 = 1 stand @ 1 point.

225 Tribal Light Cavalry = 0.225 pts x 10 = 1 stand @ 1 point.

800 Gwynedd Militia =:0.800 pts x 10 = 3 stands of warriors @ 2pts each + 1 Lt Archers @ 1 point + *1 General @ 1 point = 8 points.

* Arthur.

* Medreut.

Cadwy  @ 1 point.

Owain @ 1 point.

* Cadwallon.

Rogatainus @ 1 point.

THE SAXON ARMY; 4,000 = 4.000 pts x 10 = 40 points.

Bardulf @ 1 point.

Colgrin @ 1 point.

4 stands of Light Archers @ 1 point = 4 points.

17 stands of Warrior Infantry @ 2 points = 34 points.


Bardulf tells Colgrin the army must retreat eastward slowly and stay closed up.

Arthur tells Cadwy that he is to signal the attack. Once the army is assembled, Arthur has the horns sounded and Cadwy moves forward followed by Cadwallon and Rogatainus.

As the battle progresses the Seaxons start to retreat to the east. Arthur forbades any pursuit. The Seaxons are on the move for many hours through the night. Having reached the Old Teme river, they  have no time to rest before Arthur's army arrives.

BATTLE OF THE OLD TEME RIVER; GWYNEDD, JUNE 486 AD, ( 2nd battle).



THE BRITON ARMY; 3,800 = 3.800 pts x 10 = 38 points.

700 Veteran Infantry = 0.700 pts x 10 = 3 stands @ 2 points = 6 points.

200 Light infantry Archers = 0.200 pts x 10 = 2 stands @ 1 pt = 2 points.

350 Elite Cavalry = 0.350 pts x 10 = 1 stand @ 1 point. ( * Arthur @ 2 points.)

270 Regular Light Cavalry = 0.270 pts x 10 = 2 stands @ 1 point = 2 points.

1,200 Hwicce Infantry = 1.200 pts x 10 = 6 stands @ 2 pts = 12 points.

150 Hwicce Light Infantry Archers = 0.150 pts x 10 = 1 stand @ 1 point.

200 Tribal Light Cavalry = 0.200 pts x 10 = 1 stand @ 1 point.

600 Gwynedd Militia = 0.600 x 10 = 3  stands @ 2 points = 6 points.

* Arthur.

Medreut  @ 1 point.

Owain @ 1 point.

Cadwy  @ 1 point.

Cadwallon @ 1 point.

Rogatainus @ 1 point.

THE SAXON ARMY; 3,000 = 3.000 pts x 10 = 30 points.

Bardulf @ 1 point

Colgrin @ 1 point.

4 stands of Light Archers @ 1 point = 4 points.

12 stands of Warrior Infantry @ 2 points = 24 points.


The Seaxons locked shields near the riverbank. The Teme is not very deep. As soon as Arthur has his army assembled, he signals the attack. The Briton infantry make a number of assaults while the cavalry harry the wings of the Saxon host.


Being tired, it is not long before the Saxons start to break. Once again Arthur stops any pursuit. His men are told to rest and eat. Medreut and Cadwallon have both been wounded.

The Seaxons have to move east, following the Roman road past the old fort of Camuludunum. Many of the warriors are exhausted, so Bardulf calls a halt on the east bank of the river Calder. At midday, Arthur's army appears again. Once more the Saxons lock shields on the bank of the river.

BATTLE OF THE RIVER CALDER, GWYNEDD 486 AD ( 3rd battle ).



BRITON ARMY; 3,100 = 3.100 pts x 10 = 31 points.

600 Veteran Infantry = 0.600 pts x 10 = 3 stands @ 2 points = 6 points.

100 Light Infantry Archers = 0.100 pts x 10 = 1 stand @ 1 point.

300 Elite Cavalry = 0.300 pts x 10 = 1 stand @ 3 points.

200 Regular Light Cavalry = 0.200 pts x 10 = 2 stands @  1 pt = 2 points.

700 Hwicce Infantry = 0.700 pts x 10 = 3 stands of  Infantry @ 2 pts + 1 stand  of skirmishes @ 1 pt = 7 pts.

120 Hwicce Light Infantry Archers = 0.120 x 10 = 1 stand @ 1 point.

150 Tribal Light Cavalry = 0.150 pts x 10 = 1 stand @ 1 point.

500 Gwynedd Militia = 0.500 pts  x 10 = 2 stands of Warriors @ 2 points + 1 stand of Light Archers @ 1 pt = 5 pts.

Arthur @ 2 points.

Owain @ 1 point.

Cadwy  @ 1 point.

Rogatainus @ 1 point.

THE SAXON ARMY; 2,400 =2.400 pts x 10 = 24 points.

Bardulf @ 1 point.

Colgrin @ 1 point.

10 stands of Warrior Infantry @ 2 points = 20 points.

2 stands of Light Archers @ 1 point = 2 points.

After  another hard fight, the Saxons are forced once again to retreat. Arthur issues the same instruction; No pursuit.


Continuing the retreat, Bardulf and Colgrin know that their warriors are close to collapse. The morale of the Briton Army is high and Arthur has their complete loyalty.

The last stand for the  Saxons takes place on the River Wharfe just north of Calcaria. Those that are left lock shields knowing that this could be their last battle. Away to the south is the ruined town that had been the first to be ravaged by the Seaxon army some weeks previous.

As before, Arthur's army appears from the west and advances toward the Saxon position. The cavalry ford the river Wharfe on either flank. As they engage the Seaxons, Arthur's infantry enter the fray.

BATTLE OF THE RIVER WHARFE, GWYNEDD JUNE 486 AD, ( 4th battle).



THE BRITON ARMY; 2,500 = 2.500 pts x 10 = 25 points.

400 Veteran Infantry = 0.400 pts x 10 = 2 stands @ 2 points = 4 points.

90 Light Infantry Archers = 0.090 pts x 10 =1 stand @ 1 point.

250 Elite Cavalry = 0.250 pts x 10 = 1 stand @ 2 points.

150 Regular Light Cavalry = 0.150 pts x10  = 1 stand @ 1 point.

600 Hwicce Infantry= 0.600 x 10 =3 stands @ 2 points = 6 points.

100 Hwicce Light Infantry Archers = 0.100 x 10 = 1 stand @ 1 point..

100 Tribal Light Cavalry = 0.100 x 10 = 1 stand @ 1 point.

300 Gwynedd Militia Infantry = 0.300 x 10 =3 stands @ 1 point = 3 points.

Arthur  @ 3 points.

Owain @1 point.

Cadwy @ 1 point.

Rogatainus @ 1 point.

THE SAXON ARMY; 1,800 = 1.800 pts x10 = 18 POINTS.

Bardulf @ 1 point.

Colgrin @ 1 point.

2 stands of Light Infantry Archers @ 1 point = 2 points.

7 stands of Warrior Infantry @ 2 points = 14 points.



This battle was the death knell of the Saxon army. Some gather to fight to the last, others collapse and cannot put up any resistance. Only a few make it back to Eboricum and into Linnius ( Lindsey). Arthur's victory is complete.



As he rides amongst his men,they clash their weapons and hail Arthur as " Imperator".


Historical Note:

Nennius tells us that Arthur fought a battle at the river Dubglas in the region of Linnius. many modern authors have interpreted this as the river Douglas and Linnius as the area of Lindsey north of the Humber estuary and east of the river Ouse.

While looking into this I read that 'DUBGLAS' means ' dark water '. Dark water is caused by minerals or extreme vegetation in a river. the Romans did a lot of mining in the Pennines and some of the area was heavily forested. which may well have turned some of the rivers dark.

It is roughly 84 miles between the river Douglas and Lindsey so why would Nennius mention the two places and one battle?. There are a number of rivers running roughly from north-west to south-east through the Pennines [ see main map above ].

 A Roman road [ number 712 on the Margary listing. ] runs along the route. My thinking is that the Saxons would have followed this in their retreat.

Is there a possibility Nennius made a slight mistake?Could he have meant ' The Dark Waters ' as many rivers rather than just one?.  If so, then , the description makes sense.

 Arthur fought a " running battle " against the Saxons across a number of river valleys  which eventually pushed them back across the Ouse into Linnius [ Lindsey ].

According to Google, it takes approximately 24 hours to walk from the river Douglas to York [ Eboricum ] so, splitting that 24 hours into 6 hour segments you could have a four day running battle.

I realise my methodology could be flawed, but, I hope my depiction of the situation sounds plausable.

Also, if the river TRENT and the OUSE marked the frontline or border of a reduced ROMANO-BRITISH Province as some historians have suggested, and Arthur,s battles were defensive in nature, then there is good reason for Arthur to be campaigning in the area.

This is battles 2,3,4 and 5 of Arthurs story.

CREDITS;

The figures are mostly from Hat Industries 1/72nd range [ ' The GOTHS' and ROMAN MEDIUM INFANTRY.  Also ROMAN LIGHT CAVALRY ]. Some of the figures are Newline Designs metal 20mm figures.

Nearly all the standards are painted by myself as are the shields. Arthur,s main flag and standard are from transfers from Little Big Man Studios. The flag poles are made from the Spear and Javelin sets sold by Northstar Miniatures as are some of the weapons.

The shields on Arthurs infantry are from Magister Militum [ 10mm round shields ]

The waggons are scratch built and the oxen are from Caesar Miniatures Roman Train. The waggon loads are by Bauda.

Refighting the Battles;

  The numbers I thought might be available to Arthur is my own estimation bearing in mind that Arthur was not a native Royal or related directly to any major family group.His position as almost that of a Foederati Roman General. 

I used current immigration records to try and work out how many Jutes, Angles and Saxons might have crossed the channel and from that, how many warriors might have been available for military service. Slightly unethical I know but I used these numbers in conjunction with the information from Illka Sylvannes book about Arthur.

For the wargamer, this series of battles could be turned into a mini campaign.

The first battle could be played with all the figures available to the players. The next battles are played with the surviving figures of the previous battles.

Terrain;

The hill are a mixture of pre-made by Brian of Essex Miniatures and sections of garden kneeling pads purchased from Wilkinson,s. some of the woodland marker bases were made by S and A scenics. The trees are made by various manufacturers. the river and road were cut from thin cardboard. The bridge is scratchbuilt.

Arthurs fight is far from over, as more Seaxons are arriving on the east coast of Brittania. There is also also renewed raiding from the Dal and the Picts.





 

Friday, 13 August 2021

The 5th Century in Britannia Part 6; Arthur The Warlord.

 As before, this is my interpretation of events in this era as a wargamer

484AD ; Ambrosius has been buried in the old amphitheatre at Caerleon. At the Winter Solstice, all the Nobles are gathered in the former headquarters building of the Legionary fortress. They are there to decide who will be the next Pendragon. Some of the Kings have been lost by feud or by natural death. The current leaders are;

Dumnonia ; Geraint Llyngesic [ 480 to 514AD ] " The Fleet Owner",his son Cadwy.

Gwynedd ; Einon [ 500AD ] with his sons Cadwallon and Owain.

Powys ; Cadell [ 500AD ] with his son Cyngen.

Alt Clut: Cinuit  [480 to 485AD ] who will be succeeded by his son Tutagual.

Gwent ; Iddon Ap Ynyr [480 to 490AD] with his son Caradog.

Note; Although Carleon is in Gwent, King Iddon has his own stronghold at Carwent. Carleon is regarded as an army base, as it was when the Legions were present.

As before, the asssembled Nobility cannot agree as to whom is to lead them. The one person who has any influence, Merlin Aurelianus is bought before the assembly. He is neither Druid or of the Church. However the 59 year old has deep knowledge. He was given his cognomen by Ambrosius. The question is put to Merlin. Who will be Pendragon?. After a moment of thought, he gives his answer;

ARTHUR.

The chamber explodes in a babble of angry voices. Merlin raises his hand and all goes quiet. Merlin reminds them that Arthur Ap Uthyr Ap Constantine was born out of Wedlock. He is not related by bloodline to any Royal House. If Arthur prevails against the Seaxons, the Dal and the Picts, all will share in his glory. If Arthur fails, no Royal House will be condemned.

The next question is of the Army. All Merlin will say is that the Army will be ready. In his mind Merlin knows the outcome of the battle between the Red and the White Dragon.



485AD; As this year progresses to April, a number of incidents happen which although not connected, will have a major influence on the future.

* In Gallaecia, Riothamus has a major problem. Hermeric, the elected High King is Aryan. He issues an Edict that all Catholics must convert or face exile. By April, 9,500 Suebians are crammed aboard 80 ships heading North to Totnes in Dumnonia.

*Hispania is almost a Visigothic Kingdom. Euric has died and has been succeeded by his son Alaric the 2nd.

* At the same time Clovis who has succeeded his father Childric the 1st, as King of the Franks moves to Paris ready to invade Soissons.

* At the end of March 485AD, at Caerleon, in front of the Army veterans the 18 year old Arthur is raised on a shield and proclaimed as Pendragon.

* In Amorica [ Brittany ] Budig the 2nd [ also known as Emyr Llydaw] is not only King of Cornouaille but also High King of Amorica. His son Riwal Mawr becomes one of Arthurs officers.

By the end of April 485, the ships carrying the Suebians reach Dumnonia. Geraint assembles his troops but the men are stood down when sprigs of leaves are seen tied to the prows of the approaching armada.

Soon Riothamus meets with Arthur, Merlin and King Iddon. The Suebians are allowed to settle around Glevum and along the River Severn with their families. The language of the Suebians is close to the Brythonic-Celtic spoken by the Britons. These new settlers become known as the "Hwicce" or "the friendly ones".

By May of 485AD, frontier raiding has been resumed between the Britons and Seaxons. Arthur wants to lead a major expedition into eastern Britannia to disrupt the continuing arrival of Seaxon settlers. However Merlin urges caution. The army is not confident in its new leader and the loyalty of the Kings is suspect.

From May to December 485AD, there are no major battles. The Navy of sixty ships commanded by Geraint patrol the West coast preventing raids by the Dal. There are still Briton communties in the south-east but they must survive on their own.

During this time,  the army is trained up with recruits from the Suebians. Riothamus is now to elderly to lead his people. He elects Rogatainus as a new leader. The Army that Arthur is to lead is of 5,000 men.

1,200 Veteran infantry in 4 cohorts of 300 men.

400 Light Archers in 2 cohorts of 200 men.

500 Elite Cavalry in one cohort.

400 Regular light Cavalry in one Cohort.

2,000 Hwicce infantry in 10 cohorts.

200 Hwicce light archers in one cohort.

300 Hwicce Light cavalry in one cohort.

The five Commanders are; Arthur [  The Pendragon], Medreut, Owain, Cadwy and Rogatainus.

note; 300 Suebians are given to Merlin as his Hearthguard.

March 486AD; The senior leaders of the Seaxons hold their Witan in Londene [London]. In the previous two years another 20,000 Jutes, Angles and Saxons have landed at points along the eastern and southern shoreline of Britannia. Food, shelter and donatives to pay their hearth troops were a priority for these leaders.

For Aelle,Bardulf, Colgrin and Osla there was only one option. Take the fight to the Wallisch. This time the Seaxons decide on different targets. Bardulf and Colgrin are taking their warbands North-west across the river Trent. Aelle and Osla want to attack westward along the Tamesis using the Akeman Street route.



Aelle has 3,800 warriors amongst the Jutes.

Bardulf and Colgrin can call upon 6,000 Saxons.

Osla has 4,800 Angles.

some of these warriors will be left to guard settlements.

April 486AD; A messenger gallops into Caerleon. The South Seaxons are on the move once more toward the Glyme. The horns are sounded. The army is assembled.

This time Aelle and Osla lead their Warbands further South from the site of the previous battle.


2nd Battle of the River Glyme, May 486AD.

The Seaxon Army; 6,500.

Aelle; 2,800 Jutes = 2.8 x 10 = 28 points.

1 General [Aelle] @ 2 points.

12 stands of Warriors @ 2 points = 24 points.

2 stands of Light Archers @ 1 point = 2 points.


Osla; 3,700 Angles = 3.7 x 10 = 37 points.

1 General [Osla ]  @ 1 point.

17 stands of Warriors  @ 2 points = 34 points.

2 stands of Light Archers @ 1 point = 2 points.


The Briton Army; 5,000 = 5.0 pts X 10 = 50 points.

1,200 Regular Infantry = 1.2 pts x 10 = 4 stands @ 3 points each = 12 points.

400 Light Archer Infantry = 0.4 pts x 10 = 4 stands @ 1 point each = 4 points.

500 Elite Clibanarii Cavalry = 0.5pts  x 10 = 1 stand @ 3 points + 2 Generals [ Arthur and Medreut] @ 1 point = 2 points.

400 Regular Light Cavalry = 0.4 pts x 10 = 1 stand @ 2 points + 2  Generals [ Owain and Cadwy ]@ 1 point = 2 points.

2,000 Hwicce Infantry = 2.0 pts x 10 = 10 stands @ 2 points = 20 points.

200 Hwicce Light Archer Infantry = 0.2 pts x 10 = 2 stands @ 1 point = 2 points.

300 Light Tribal Cavalry = 0.3 pts x 10 = 1 stand @ 2 points + 1 General  [ Rogatainus ]@ 1 point.

Notes;

* The Britons retain the Iniative Point for the entire battle.

* The battle will last for eight Game-Turns.

* The Seaxons move first on the first two Game-Turns.

* From Game-Turn Three until Game-Turn eight, the Britons move first

* The Briton Army fires first on each Game-Turn.

* The Glyme is not very deep, so stands can move through with no penalty.

Once again both armies face each other  across the River Glyme. Aelle is contemptuous of the Britons, having been responsible for the death of Ambrosius. Confident that his warriors will easily beat the Britons again, he leads his men across the river.

Osla, seeing Aelle advancing, does not want the Jutes taking all the credit for this victory so he also leads his warriors forward.

This time , as the Jutes and Angles  attack,  they are stunned to hear Germanic voices within the Briton army.  The Wallisch are also putting up a stern resistance. As the battle went on the Seaxons start to tire. 

Arthur seeing the Seaxon line falter gives the signal. As the horns are sounded the Briton line parts and Owain brings the cavalry forward into the enemy. This is enough to break the Seaxons.

The cavalry are reformed as the infantry go forward to pursue the enemy through the trees. Nightfall brings an end to the slaughter. Three days later, Arthur leads his victorious army into Caerleon amid great rejoicing.

They do not have time to rest before another urgent message arrives at Arthur,s headquarters. More Seaxons are west of the Trent!


*Most of the figures are Hat Industries with some of the figures being Newline Designs.

*Arthurs horse is from Ceaser Miniatures.

* The hills were made by Brian at Essex Miniatures.

* Some of the tree bases are from S and A Scenics.

* The trees are from various manufacturers.

* The square 40mm stands are made of picture framing cardboard.

* The round 40mm bases are from Minibits.

Historical Note;

Nennius wrote that Arthurs first battle "was at the mouth of the River GLEIN".  I think he got the spelling wrong. I think it was GLEIM from the Anglo-Saxon GLOEM,which means "sparkle' or "glitter".

The current River Glyme gets its name from Old Brythonic, meaning " bright water", so thats  why I put the battle there.  I inadvertantly stumbled on this when I was trying to work out logically where Ambrosius would face the Seaxons.

The  mouth of the River GLYME joins the river EVENLODE near the village of Bladdon. The village got its name from the old name for the EVENLODE, which was the BLADE.

The River Glyme also marks the frontier of what I think ,was Briton territory at that time.

Finally, the river Glyme runs through the Blenheim estate at WOODSTOCK. It was partially dammed by the famous landscape gardener, Capability Brown to form shallow lakes.