Showing posts with label Romans. Show all posts
Showing posts with label Romans. Show all posts

Sunday 8 November 2020

The 5th Century in Britannia: Part 3. Ambrosius, Uthyr and the Death of Hengist.



 Once again the following article is my personal interpretation of events as a wargamer. Information of the battle site of Maisbeli I found online and in a book written by Ilka Sylvanne.

The original position of the actual town on rising ground to the east of  Mexborough is my own supposition.

In the early months of 462AD, Hengist, leader of the Germanic tribes in Lloegyr , knew of Vortigerns demise. He was also very aware of the capable Warlord leading the Walisch, and the soldiers that he led, well trained and well armed.

With that information in mind Hengist had sent out a message for all his Warriors to march North of the river Don and the Humber Estuary. The warriors were to gather at Petuaria ( modern day Brough ).

In May of 462AD, Ambrosius, leaving Uthyr to command the Reserve in Dumnonia, assembles the field army at Deva ( modern Chester ) and starts the five day march to the Don river. He is accompanied by Eldol, the Dux of Gloucester and Gorlois, the Dux of Dumnonia, each with their personal Retinue.

Camping at Manucium ( Manchester ) and Navio ( Brough-on-Noe), Ambrosius leads his army toward the Don. He knows that a major part of Hengists army will be somewhere in the area.

Meanwhile, Hengist has been told by Scouts that the Roman Army is marching East. He also knows the road Ambrosius will be following through the Pennines so decides to try an ambush. This is a place called Maisbelli ( said to be modern day Mexborough).

After a three day march Hengist reaches the area first and deploys his troops. Ambrosius gets wind of the attempted ambush but still marches on. Both sides camp near the intended battlefield. On the eve of battle both opposing Warlords know what is at stake. 


Neither side can back down, the loss of prestige would be to great. It was victory or death!.

The Roman Field Army; 5,400 (54 points).

Ambrosius @ 2 points.

Eldol, Dux of  Glevum (Gloucester )@ 1 point.

1 stand of Glevum Militia archers @ 1point.

Gorlois, Dux of Dumnonia @ 1 point.

I stand of Dumnonian Light Archers @ 1point.

4 stands of Light Roman Cavalry ( spears and javalins ) @ 2 points = 8 points.

12 stands of Auxilliary Infantry @ 2 points = 24 points.

4 stands of Light Infantry Archers @ 1 point = 4 points.

4 stands of Regular Infantry @ 3 points = 12 points.

Note; I use the word Roman to describe the Amorican army as their tactics and equipment were Romanic in origin.


Hengist,s Army; 4,000 ( 40 points ).

Hengist and his Jutes; 1,500 ( 15 points).

Hengist @ 1 point.

6 stands of Warrior Infantry @ 2 points = 12  points.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Octa,s Saxons; 1,300 ( 13 points).

Octa @ 1 point. 

5 stands of Warrior Infantry @ 2 points = 10 point.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Ebissa,s Angles; 1,200 ( 12 points).

5 stands of Warrior Infantry @ 2 points = 10 points.

1 stand of Light Archer Infantry @ 1 point.

Here are the armies laid out for battle;

I've portrayed Eldol and Gorlois as dismounted and representing them and their respective bodyguards but these leaders may well have been on horses.


Here is a map of the battlefield ( conjectural);



Notes for Solo play;

● The Romans retain the Initiative Point for the entire battle.The Romans win any tied results.

● Throw die for each side to see which side is moved first. The entire army can be moved.

● Throw dice for each side to see who fires first. The entire army can fire if able to do so.

● combat is simultaneous.

● The town of Conisborough ( Cunungeburg ? ) cannot be entered.

● Any stands in the Warband army forced off the table will be counted as casualties.

● The game is played for eight Game-Turns.

For a 2 player game;

● The game can be played is normal. However the Romans still retain the initative point for the game.

● The game is played for eight Game-Turns.

● The winner will be the player who looses the least number of stands.


Conjectural notes.

While looking up the details of the area and playing out the battle, something didn't seem quite right. It has been said that the battle was hard fought. As the Roman troops gained the upper hand Hengist retreated to Conisborough near where the castle stands to make his final rally.

The field of battle ( Maisbeli) has recently been identified as Mexborough. Looking on Googlemaps the information says that its a 50 minute walk from Mexborough across the river Don to Conisborough.

After fighting for some time would the men have enough stamina for say, a 25 minute run across a river of unknown depth and turn to face the enemy?, especially if they were chased by Cavalry. Also any troops fleeing a battle would take the route they had previously marched over, in this case the North-east.

I fought the first battle on flat ground. It was a walkover for the Romans. However having looked at the area there is a hill to the East of Mexborough where the River Dearne runs into the Don.

 I do not know if this hill is natural or a waste heap from a former mine in the area. It's shape certainly looks like it could have had a stockaded town on the top. I restated the battle with the hill, giving the Warband army the higher ground.



I reset the battle with the hill to the East and positioned Hengists army in front on the slope. This time, even with the Romans having the Iniative Point throughout the battle it was a much harder contest. Hengist did not enter the town. The gates may well have been locked so he made his last stand there allowing the rest of the remaining warriors including Octa and Ebissa to get away. 

This is just my theory, but you never know ? - - -.

The battle was played out on a 3 foot by 2 foot board. ( 90cm x 60cm )

The figures are from Hat Industries with a few from Miliart and Newline designs. The flat hills are by Brian at Essex Miniatures. The tall hill and stockade sections are scratchbuilt. The trees are by various manufacturers.

The river and track sections are made from thin cardboard. The figure bases are from picture framing cardboard. The round 40mm mdf  bases are from Minibits. The tree bases marking out the wooded area are from S and A Scenics. The two houses are either Peter Pig or Hovels.

Postscript:

At the end of the battle Gorlois entered into close combat with Hengist and captured him. After the battle it was decided in council that Hengist was sentenced to death. He was beheaded and Ambrosius gave Hengist full pagan rights in his burial.

Wednesday 17 June 2020

Roman Britain: Part 4 ( contin. )Battle of Segontium.

I thought I would do a battle based on the Campaign map and rules in the previous chapter. Although fictional, the Scots-Irish did raid this area quite often and, for a while actually settled there.

I diced for the scenario and the result was:  "West Coast Raid".

I diced for the number of stands for the Scots-Irish, which was 16.
1 Command stand at @ 2 points.
13 stands of warriors armed with spears and javelins @ 2 points each.
2 stands of archers @ 1 point each.

Being at Segontium, ships were required. I had the Warbands already formed up from the boats. I put the boats in but as it turned out the game finished without them being required.

I used the scenery set up mechanism in Table Top Battles. Two hills, a wood and a river were required. I then had a quick look on Google for the terrain in the area and adapted the four items in a rough approximation.

There were only the civilians at the town but the 20th were at Deva,  so, I had them hard marching in light order to get there!

The Legion is represented by 16 stands.
11 stands are Auxillia style infantry @ 2points each.
4 stands are light archers @ point each.
1 infantry Command stand @ 1 point.


I put 4 small items inside the town plus some stands of civilians. I also put 2 stands of civil guard to represent the town decurione and his personal retinue. As it turned out, they didn't do much at all!!

In the rules I use,  Infantry stands can move onto a wall from the outside if there is space. During the course of the battle, three stands of warriors made it over to open the gate! from the inside.

I interpreted this action as a result of a lack of garrison and the dilapidated state of the walls!

The Romans formed up to the East in line. The Roman Prefect had his men form up not knowing what he was up against. The Scots-Irish formed up to the West and South on the shoreline ready to attack the town, not knowing the Romans had arrived.

I used my own Table Top Battle Solo rules with the 2 player mechanics of Fire and Combat.





I fought this battle over 8 turns. For most of the battle the Scots-Irish had the upper hand and the Romans were being beaten. Three stands of Scots-Irish made it into town and rounding up townspeople and loot.

It looked like the Scots-Irish were going to get away. Right on the eighth turn disaster struck!. The Scots-Irish Chieftain was struck down!

The Casualties were about even but losing the Chieftain lost the battle for the Scots-Irish.

The battle finished with the remainder of the Warband heading for the boats. Some of the Warband were caught exiting the town, therefore the prisoners and loot were recovered. There was one relieved Prefect at the end of it all!.


As always the table is 3 feet x 2 feet ( 90cm x 60cm). The squares are 2" ( 50mm ). The boats and fort are scratchbuilt from cardboard and foamboard. 

The figures are Hat Industries Roman Auxilliaries and Goths. The Roman archers are Newline Design 1/72 scale metal figures.

The Civilians are from Ceaser Miniatures and come from their boxes of Roman Supply Train.

The spears are from North Star Miniatures ( 28mm javelins). The buildings are from either Peter Pig or Hovels.

The square stands are picture framing cardboard 40mm x 40mm. The round stands are 40mm, from Minibits. The wood area bases are from S and A Scenics and the trees are various manufacturers.