Showing posts with label Table Top Battles 2nd Edition. Show all posts
Showing posts with label Table Top Battles 2nd Edition. Show all posts

Monday 27 February 2023

Battle of Blenheim ( Blindheim ) Bavaria 13th August 1704.

 This article is my personal interpretation of the battle. Any mistakes are my own.

John Churchill, ( the Duke of Marlborough ) Commander of the English contingent and General of the Allied Army within the Empire had not quite reached the height of fame in his military career. The Imperial part of the army were all the troops from Germanic Kingdoms owning allegiance to the Emperor of the Holy Roman Empire. That being Hapsburg Austria.

It wasn’t quite so long ago that England ( with a pro Catholic King ) had been an Ally of France in its War against Imperial Austria. 

However, a Dutch ( Protestant) Queen now sat on the throne of England. ( Anne was the Wife of  the late William 3rd of England and Stadtholder of Holland ).The Netherlands ( Belgium ) and the United Provinces ( Holland ) were now a target of Louis the 14th ( The Sun King ) of France. Therefore, former enemies were now allies.

.The Bavarian Wittelsbach family, were still in contention with the Austrian Hapsburgs over who had the hereditary rights to the Imperial Throne. This is why the Bavarian Kingdom always stayed an ally of France.


Three years into the current conflict, The French army led by General Tallard along with Maximilian and his Bavarian troops were heading toward Austrian territory to attack Vienna, the seat of Hapsburg power. Churchill’s intention was to divert the enemy. To that end his army marched into Bavaria and stormed a position known as the Shellenburg, a fortified hill linked to the town of Donauworth and a major crossing point of the Danube.

Taking this town gave Churchill a base from which to harry the South Bavarian territory. This had the desired effect. General Tallard  thought that he could cut off Churchills army from his supply lines, even forcing the Allied army to retreat north through Franconia.

However, instead of manoeuvring away from the approaching French forces, Churchill wanted to bring on a battle. August found the French and Bavarian army encamped on slightly rising ground to the West of the river Nebel, a tributary of the Danube. With the rising hills on his left flank, the Danube on the right and with the Nebel to his front, Tallard felt pretty secure.

Therefore it was something of a shock, as the sun rose over the fields of Blenheim on that fateful Wednesday13th to see the enemy Allied army approaching, intent on battle————————.



ALLIED IMPERIAL ARMY;

26,400 Infantry = 26.4pts x 2 = 53points r/u.

10,680 Cavalry = 10.680pts x 2 = 21points r/d.

3 stands of Danish Line Infantry @ 2pts = 6 points.

3 stands of Prussian Line Infantry @ 2pts = 6 points.

* 1 stand of Prussian Light Artillery @ 1pt.

Prince of Anholt Dessau @ 1pt.

5 stands of Imperial Cavalry @ 2pts = 10 points.

Prince Eugene @ 1 point.

1 stand of Imperial Grenadier Infantry @ 4 points.

3 stands of Imperial Line Infantry @ 2pts = 6 points.

* 1 stand of Imperial Light Artillery @ 1 point.

Prince of Holstein @ 1 point.

1 stand of Hanoverian Grenadier Infantry @ 4 points.

2 stands of Hanoverian Line Infantry @ 2pts = 4 points.

1 stand of English Grenadier Infantry @ 4 points.

7 stands of  English Line Infantry @ 2 points = 14 points.

* 2 stands of English Light Artillery @ 1 point = 2 points.

2 stands of English Cavalry @ 2pts = 4 points.

1 stand of Cavalry ( a few troops brigaded ) @ 1 point.

John Churchill, Duke of Marlborough @ 2 points.

George Churchill @ 1 point.

General Cutts @ 1 point.

** 66 Guns each with 30 gunners = 1,980 gunners = 1.980pts x 2 = 3.960 or 4pts r/u.

* 4 stands of Light Artillery @ 1 point each.


THE FRENCH-BAVARIAN ARMY;

14 stands of French Line Infantry @ 2pts = 28 points.

2 stands of French Grenadier Line Infantry @ 4pts = 8points.

( Within Oberglau) 2 stands of Irish Line Infantry @ 3pts = 6pts.

1 stand of Dismounted French Dragoons @ 1 point.

* 3 stands of French Light Artillery @ 1pt = 3 points.

8 stands of French Cavalry @ 1pt = 8 points.

General Tallard @ 1 point.

General Clarembault @ 1 point.

General Zurlauben @ 1 point.

6 stands of Bavarian Line Infantry @ 2 points = 12 points.

* 2 stands of Bavarian Light Artillery @ 1pt = 2 points.

5 stands of Bavarian Cavalry @ 1 point = 5 points.

Elector Maximilian @ 1 point.

General Marsin  @ 1 point.

** 90 guns each with 30 gunners = 2,700 gunners = 2.700 x 2 = 5pts r/d.

* 5 stands of Light Artillery @ 1 point

.

WARGAME NOTES;

* Any stands being moved into the River Nebel  cannot be moved further forward that Game-Turn.

* Any stands being moved into the Danube will be lost.

* Artillery stands cannot be moved into the river Nebel.

* On the first Game-Turn, The Allied Army is moved first and fires first. From Game-Turn two until Game-Turn eight both sides will have dice thrown to decide who moves/fires first on each Game-Turn.

* The Allied Imperial Army keeps the Initiative Point for the entire battle.

* The Allied army wins any tied results.

* The Infantry and Cavalry must move through the face of a square, not a diagonal. The dismounted Dragoons can move in any direction, as can the artillery.

HISTORICAL NOTES.

This battle was a bit of a puzzle because the numbers of combatants cannot be verified. I have chosen the following;

The Allied Army:  66 Battalions, 178 Squadrons.

The French-Bavarian Army: 70 Battalions 143 Squadrons.

The French Army had a problem with “ Glanders” ( French “ Glandres”) a disease which causes problems with the lungs in horses. 12 Squadrons of French Dragoons fought dismounted because their horses had to be destroyed. This disease can also spread to humans, so there is a possibility that the bacteria could have spread to the troops?

When I scaled down the respective armies, I allowed for 60 men in a Cavalry Squadron and 400 men in an Infantry Battalion. Churchill’s March to Bavaria has been labelled as a model of discipline and organisation, because of the excellent logistical support. However I felt that, given the limited medical knowledge and mortality issues, formations would not be at their full compliment.

Neither side had any heavy guns, but both sides had battalion guns which did get moved in this battle to support the combat. Therefore the artillery stands of both sides can move in any direction and fire after moving.

Marlborough had complete trust in his Generals and this was reciprocated especially with Prince Eugene.

The French and Bavarian Generals operated independently. Tallard formed his men further back from the Nebel in order to trap the Allied left against the river. Maximilian formed his men up further forward to use the Nebel as a defence point. The battle was hard fought with bravery and heavy casualties on both sides.


Marlborough’s execution and victory of the battle bought him the ultimate accolade in that Queen Anne had Blenheim Palace built for him. This was the battle that sealed Marlborough’s reputation. I also recommend the book “ Marlborough As Military Commander” by the late Doctor David Chandler, which details all Marlborough’s battles.

STAGING THE BATTLE:

All the figures are a mixture of Miniature Figurines, Peter Pig and Essex Miniatures 15mm Seven Years War figures. All the buildings are scratch built as is one of the bridges.

I used the Seven Years war figures for this blog. At this point in history The British army was still referred to as “ The English Army”. The Act of Union with Scotland,  and the Royal link with Hanover had yet to come. The “ Imperial Cavalry” is mostly Austrian but Prussian, Danish, Hanoverian and Hessians can also be used.

The flatter green areas were made by S and A Scenics. The hills were scratch-built. The trees were made by various manufacturers, Guagemaster being one. The rivers and roads were made from thin card.

The square bases are made from picture-framing cardboard. The round mdf 40mm bases are from Minibits.

The table is 3 feet ( 90cm ) x 2feet ( 60cm) using 2 inch ( 50mm ) squares. As with all my reconstructions you can play them using the information provided or in your own style. 





Wednesday 11 January 2023

The 5th Century in Britannia: Part 9, Arthur’s battle of Cat Coit Celidan; Battle of the River Croquet, June 488AD.

 This article is my personal interpretation of the events at that time. Any mistakes are my own.

During the Winter Solstice of 487AD, Arthur, with Merlin in attendance meets with the Kings at Caerleon. They are;

Tutagaul, King of Alclud.

Einon,  King of Gwynedd.

Cadell,  King of Powys.

Geraint Llyngesic,  King of Dumnonia.

Iddon Ap Ynyr,  King of Gwent.

At this time, the Seaxons were not staging any major incursions into Briton territory apart from sporadic raiding. Reluctantly, the Round Table Council have come to the conclusion that they cannot dislodge the Seaxons from the South and East coast, with more arriving every month. Arthur tells the Council that he cannot go on the offensive, lacking the troops to do so.

The decision is made to stay on the defensive with the border along the river Trent and Ouse being patrolled. King Geraint confirmed that his fleet would continue to cover the West Coast in order to deter Irish raiders.

As 488AD commences, the new recruits and Veterans are bought together at Caerleon for formation training. The Commitatus numbers 4,800 men. Arthur is still the Pendragon. By now the Suebians under Rogatainus are an established part of the Army

THE BRITON ARMY; 4,800 = 4.8pts  x 10 = 48 points.

Arthur,s Bucellarii = 400 = 0.4 pts x 10 = 4 pts. 1 stand of Heavy Cavalry @ 4 pts.

Light Cavalry Regulars = 400 = 0.4 pts x 10 = 2 stands of Regular Light Cav @ 2 pts = 4pts.

Line Infantry Veterans = 1,200 = 1.2 pts x 10 = 12 points = 4 stands of Regular Infantry @ 3pts = 12pts.

Auxiliary Infantry ( the Suebians ) = 1,200 = 1.2 pts x 10 = 12 points = 6 stands of Auxilliary Infantry @ 2pts = 12 points.

Regular Lt Infantry Archers = 800 = 0.8 pts x 10 =  8 points = 8 stands of Archers @ 1 point = 8pts.

Arthur @ 3 points.

Owain  @ 2 points.

Rogatainus @ 2 points.

Cadwy @ 1 point.



As the Army trains, raiding and counter-raids continue across the frontier.  Merlin is also using his powers of perception and network of spies to ascertain movements of the enemy. Merlin has quietly warned Arthur that Medreut with Cadwallons help, is fomenting discord among the Kings to the detriment of Arthur’s position as Pendragon.

As April turns into May of 488AD the relative calm at Caerleon is shattered by the unexpected arrival of Tutagaul accompanied by 300 of his Bucellarii and a troop of horse warriors from Gwynedd.

In a hastily assembled Council, Tutagaul relates the events in Alclud. Tutagaul has been deposed in a coup led by a noble named as Caw, assisted by his son Hueil. Both have gained the support of Drest 2nd, a high King of the Picts. Also supporting Caw is Loarn Mac Eric, the High King of the Dal-Riata ( the Scots-Irish ). Loarn has sent Briacat, Grandson of Hengist and son of Pascent!.

The conclusion is reached that Caw will not invade Gwynedd. Einon has a powerful army lately reinforced by troops loyal to Tutagaul. The “ Caledonian “ Army could head south-east to attack the territory of the Votadinii, a Briton tribe on the eastern side of Alclud. The possibility is that the Caledonians could ally with the Seaxons of Lindsey.

Arthur’s mind is set. He is aware that his army is not strong enough for a major offensive, but he cannot let the Caledonians rampage south or link up with the Seaxons. Five days later, the army is marching north to Luguvallium ( Carlisle ). Along the way Arthur has requested troops from Einon, who sends 1,000 Gwynedd Militia backed up with 1,000 troops of Tutagaul,s.

From Luguvallium, the army marches east to Onnum ( an old cavalry fort ). This position is between Lindsey to the south, and any army approaching from the north. Scouts are sent north along Dere Street and The Devils Causeway. It is not long before they come back on lathered horses. The Caledonian Army is a days march away, camped on the north bank of the Coccuueda ( river Croquet ) and spread out east to west across the Causeway road.



The next day Arthur orders a short march and encampment with the troops sleeping under arms. The following morning the army, in full panopoly appears at the river. Greeting them with a huge roar is an 8,000 strong Caledonian army of Picts, Scots-Irish, and bolstered by 2,000 Saxons. Once again, Arthur is facing an enemy army across a small river in desolate country, quietly praying that his men will prevail.———-.

THE ALLIED CALEDONIAN ARMY; 8,000 = 8pts x 10 = 80 points.

Chieftain;  Caw @ 2 points.

THE PICTS 2,300 = 2.3 pts x 10 = 23pts.

9 stands of Pict warriors    @ 2 points = 18 points.

2 stands of archers/crossbows @ 1pt = 2 points.

2 stands of Light Cavalry @ 1pt = 2 points.

1 Warleader, ( Hueil )  @ 1 point.

THE DAL RIATA ( Scots-Irish ); 3,500 = 3.5pts x 10 = 35 points.

12 stands of warriors  @ 2 pts = 24 points.

4 stands of Light Chariots  @ 2 pts = 8 points.

2 stands of Light Archers  @ 1pt = 2 points.

1 Warleader ( Briacat )  @ 1 point.

THE SAXONS; 2,000 = 2pts x 10 = 20 points.

9 stands of warriors  @ 2 points = 18 points.

1 stand of Light Archers  @ 1 point

1 Warleader ( Aelfhere )  @ 1 point.



GWYNEDD MILITIA: 1,000 = 1 point x 10 = 10 points.

4 stands of Militia Infantry @ 2pts = 8 points.

2 stands of Light Infantry Archers @ 1pt = 2points.

ALCLUD MILITIA; 1,000 = 1 point x 10 = 10 points.

Tutagaul  @ 1 point.

2 stands of Light Cavalry @ 1pt = 2 points.

1 stand of Light Archers  @ 1 point.

3 stands of Militia Infantry @ 2pts = 6 points.



As the two armies face each other,the archers of both sides pepper each other with missiles. The Briton army wins the missile exchange. It is to much for the Picts, and Caw, seeing his warriors starting to surge signals his warriors to attack. As the Picts charge the Dal and the Saxons follow. The Chariots of the Scot- Irish try to skirmish and, although the river is shallow the chariots are either immobilised by missiles or forced away from the battle. 

Arthur’s infantry have the advantage of ground on their side of the river and after a long fight the Caledonians and Saxons start to tire. Finally the Caledonian army starts to break and Arthur unleashes his Cavalry.————-.

GAMING THE BATTLE.

* The battle is played for 8 Game-Turns.

* The Britons retain the Initiative Point for the entire battle.

* The Caledonian Army moves first on the first Game-Turn. Game-Turns 2 to 8 are diced for as given in the rules.

* The river Coquet does not impede movement. The river is very shallow in June. Stands may also fire and engage in Close Combat with no restrictions while positioned in the river.

* The Britons win any tied results.

HISTORICAL NOTE;

When Nennius wrote of Arthur’s seventh battle he said;

  “ Septimum in Silva Celidonis quae Bryttanicae cacoit celidan nominatur “.

This translates as; “ The seventh in the wood of celandine which is called the cacoit of Brittanicae celidan”.

All the established Historians put the battle north of Carlisle in the Caledonian Forest. I’m not so sure.

Celandine is a plant that looks like a giant buttercup. This plant grows in abundance on the eastern side of Britain because of the soil.

The word “Cat Coit” is given as Cacoit and I looked around the Ordinance Survey Map of Roman Britain, to see if I could find any similarity with Cacoit, and found the river Coquet. In a document called “ The Ravenna Cosmology” circa 700AD, the river is called the Coccuueda.

In a paper by the Bernician Studies Group published in 2021, the river was also called the Cocwudu. The river rises in the Cheviot Hills and flows eastward toward the east coast. As it does so the land becomes more open.

The Roman Road of Dere Street crossed the Coquet from Corbridge on Hadrians Wall, all the way north to the Antonine Wall. Dere Street ran through hill country. The Devils Causeway is further east, running from Corbridge, north- east, up to the Roman port of Certisnassa ( Berwick- upon- Tweed ). There was a further road running east to west connecting the two main roads. North of the Coquet the land gradually rises up toward Rothbury Forest and the start of the Cheviot Hills.



Why would the Caledonians fight here. My reasoning is;

* The Picts were concentrated on the eastern side of Caledonian and had the use of Roman roads which went through Briton territory.

* The Scots-Irish could not move by sea southward because of the Briton fleet guarding the west coast. They would move across country via Loch Lomond.

* The Caledonians would not want to move directly into Briton territory down the west side of Brittania.

* The ground within the Votadini territory was more open with settlements ripe for raiding.

* The possibility of joining up with Germanic groups to create a larger force to invade the Briton Provinces.



POSTSCRIPT;

Caw and Hueil are both historical characters. Pascent and Briacat are not verified although I have found their names given in historical listings.

During the last part of the battle Hueil was captured. Many of the Picts and Scots Irish were killed during the pursuit. Arthur carried on this action for two days before calling a halt. Caw and Briacat had managed to escape along with a number of Saxons. Arthur did not want the army to fragment because of the continual threat of Seaxon incursions.

On his return to Caerleon, Arthur encamps his army at Deva ( Chester ) where he meets up with King Einon. The King requests that Hueil be handed to him for royal execution. This is because Einon is of the Votodinii and wants revenge for the death of his kin.

Arthur was hoping to use Hueil as a bargaining chip with Caw, but realised that he needs to keep the peace with the Briton Kings knowing that treachery is ever-present. Einon has Hueil taken to Ruthin ( Castel coch yng Ngwern-for ) which is regarded as a mystical place. Tutagaul, in a ritual execution has Hueil put to death.

Note: There is a stone marker in Ruthin marking the place where Hueil was executed.

Arthur continues his march to Caerleon knowing he has only gained a breathing space for the Briton Kingdoms. Merlin has foretold of the storm coming once again.

Having made it back to Alclud, Caw calls all his supporters together. Realising that Arthur has not razed his territories, Caw uses the situation to point out how weak the Briton army has become. It can win battles but cannot win Wars! Now is the time to plan an attack on Arthur’s stronghold in league with the Seaxons and swears revenge for his son!

THE SET-UP;

The figures used are mostly from Hat Industries, using the Goth and Roman Medium Infantry sets. The Picts are from Red Box. The chariots are converted from Hat British Chariots..The Roman Light cavalry are from Hat and the Native Light Cavalry are from Hats Gothic Cavalry.


Arthur and some of the Roman light archers and the Bucellarii are from Newline designs, Nearly all the standards are homemade except for Arthur’s standard and the Bucellari shields which are from Little Big Man Decals. The shields are from Magister Militum.

The hills are a mixture of those made by Brian of Essex Miniatures and home made ones from cork tiles. The trees are made by various manufactures, Guagemaster being one of them. The road and river were cut from thin card. The battle was laid out on a 3 foot ( 90 cm ) x 2 foot (60 cm ) board of 2” ( 50cm ) squares.






Thursday 24 November 2022

The Way of the Pike.( inc The Paperboys of Peter Dennis),

 In Table Top Battles, I have given basic instructions as to the use of stands of Pike, both for the Ancient era and the 16th-17th Century. I thought I would expand on the original text.

SARISSA ARMED PIKEMEN.

* Pikemen are placed on a stand, and used as an independent unit.

* A stand of sarissa-armed Pikeman can only move through the face of a square not a diagonal. 

* When engaging in Combat on the forward face, the stand of Pikemen is worth 4 points. However if the stand of Pikes is attacked in the flank or rear in close combat while being attacked in close Combat from the front, that stand is only worth 2 points.

* The Sarissa-armed stand cannot engage an enemy stand to its front if there is another friendly stand of any type to its front between it and the enemy stand.

THE 15th AND 16th CENTURY.

* This was the Renaissance of the Pike as an offensive weapon used en masse, particularly by the Swiss.

* Each stand of Pike operates as an independent Unit like the sarissa-armed Greeks.

* These stands can only move through the face of a square, not a diagonal.

* These stands are worth 3 points on their forward face. However, if engaged in close combat on the flank or rear while being engaged from the front, the stand is only worth 2 points.

PIKE SUPPORT FOR MUSKETS AND CROSSBOWS

THE TERCIO;

If Pikemen are in an adjacent square to a stand of muskets/crossbows, which are engaged in close combat by attacking CAVALRY; The points of the Pike stand is added to the adjacent musket stand under attack. The TERCIO must be formed as shown for stands of musketeers to claim the points of the Pike.

If a stand which is part of a TERCIO suffers a “ Move-Back”, that stand is removed from play. If the entire Tercio is involved in Close Combat and suffers a “ Move-Back”, the ENTIRE TERCIO IS REMOVED FROM PLAY.



INFANTRY COMBAT; 17th and 18th CENTURY;

* In the 17th century century, Musket armed infantry became the mainstay of European armies. Although Musketeers were not afraid to mix it with Cavalry, ( using the matchlock musket as a heavy club! ),Pikemen were still required to anchor the line and to spearhead  any assaults.

 All European armies had various formations integrating Pikes and Muskets. The density of these formations became more shallow as Artillery became more powerful and more mobile.

In recent times, historians have surmised that the Pikemen in English Civil War Regiments stayed together as a group rather than being dispersed among the muskets. The musketeers of a company manoeuvred around their Pikemen.This may have been the case leading into the 18th century

By the early part of the 18th century, the Pike had virtually been made redundant by the invention of the bayonet. However during the Great Northern War the Swedish Army still had one third of an Infantry Battalion  as Pikes, even though bayonets were used.

The British Army had Pikes but these were carried in wagons and used as field defenseworks! having mastered the use of the flintlock.



* Pike stands are an individual unit.

* Pike stands can move through a face of a square, not a diagonal.

* The Pike stand is worth 3 points on its front face. However if a Pike stand is attacked in close combat on it flank or rear whilst being in close combat on its front face, the stand is only worth 2 points.

* If a Musket or Pike stand is in close combat with an enemy stand to its front, and, has a friendly stand of Pikemen in an adjacent square to the rear of the friendly stand in combat: the points of the Pike stand are added to the friendly stand in combat.


THE PAPERBOYS OF PETER DENNIS:

These little blocks have a smaller footprint on the table than the standard 40mm square stand. Each block has a 40mm x 15mm stand. Therefore;

* Two blocks of Infantry are allowed within a square.

* Both blocks must face in the same direction.

* If the front block suffers a “ move-back”, BOTH must be moved back.

* If the front block suffers a half or less score in firing only the front block is removed from play.

* If muskets are in the front rank and Pikes are in the second rank, this means that Pikes can be involved in a close combat.


* If the pikes are in a separate square behind the muskets ( or Pike ) the Pikes CANNOT be included in the close combat.


*  If BOTH stands are involved in a close combat and suffer a “ move-back”, then BOTH stands must be moved back.

* BOTH stands are removed from play if the front block suffers a half or less score.


* In order to form a Tercio two blocks of Pike must be back-to-back within a square. The muskets must be in each square around this square and all may claim protection of the Pikes.



I hope this article helps to clarify the use of Pikes on the table.

Friday 4 November 2022

The Battle of Fort Donalson. Stewart County. Tennessee. 11th / 16th Feb, 1862.



 The following is my personal interpretation of this battle. Any mistakes are my own. I would also like to thank Marvin Scott for the information that he provided about the battle

In keeping with the Anaconda plan devised by the Union General Winfield Scott, Brigadier General Ulysses Grant came up with a plan to take the Confederate forts on the Mississippi River thereby splitting the Confederacy in half and fracturing the Confederate supply lines.

When Grant put his ideas to his Superior, Halleck, he was met with indifference. Grant was at that time, a local Commander of the Union Garrison of Cairo.

Grant was lucky in that he got on well with Admiral Andrew Foote, the commander of the Mississippi River fleet. The Admiral interceded with Halleck on Grants behalf and managed to convince  the General that Grants plan was sound. During 1862 Grants efforts aided by Footes river fleet made progress against Fort William Henry partly helped by the fact that the Fort was prone to flooding. The 2000 Confederate troops that survived the attack made their way to Fort Donelson on the Cumberland  River

Grant moved his Army in pursuit  while Footes Squadron moved out of the Tennessee River, up the Ohio, then into the Cumberland. As Grants troops marched the 12 miles toward Fort Donalson; they were slowed by the delaying tactics of Confederate cavalry led by Nathan Bedford Forrest.



Eventually, Grant’s force arrived at the Confederate held fort. There were two Union Divisions. John McClernand’s, which took the right flank, and Charles Smith’s, on the left.

From the 11th to the 14th the Union Army  and Navy launched sporadic attacks against the Fort but these were beaten off by the Confederate defenders. The ships of Andrew Foote’s river Squadron suffered a lot of damage. The Gunboats could not elevate their guns to hit the Fort effectively. The Confederate gunners of the Battery facing the river used plunging fire, so were able to cause considerable damage to the Union Flotilla.

The Union General Grant realised that he needed more troops in order to besiege the Fort. Therefore he called up Lew Wallace’s Division which had been left at Fort William Henry. In a meeting at Crisp House, Ulysses Grant met with Andrew Foote to discuss tactics. It was decided that one of the Gunboats still operational, would make a demonstration against the River Batteries of the Fort while troops surrounded the defences on land.

Union reinforcements arrived and were added to Lew Wallace’s Division arriving from Fort William Henry. Grant positioned Wallace’s Division in the centre of the line allowing McClernand’s Division to move to the right completing the investment of Fort Donalson and the adjacent town of Dover.


The Confederate General; John B. Floyd held a meeting with with his Senior Officers: Gideon Johnson Pillow, Simon B. Buckner and Nathan B. Forrest. There was a realisation that starvation and attrition would take its toll on the Garrison. Therefore, It was decided to attempt a breakout from the Fort, south -east toward Nashville. ———————.

THE UNION ARMY: 24,500 = 24.5 pts x 3 = 74 points.

C-in-C: Ulysses “Sam” Grant  @  2 points.

1st DIVISION;

1 General, ( John McClernand )   @   1 point.

5 stands of 2nd class Line Infantry @ 2pts = 10 points.

3 stands of  Dragoon Cavalry @ 1 point =  3 points.

2 stands of Light Artillery  @ 1 point = 2 points.

2nd DIVISION;

1 General ( Charles Ferguson Smith )   @  1 point.

11 stands of 2nd class Line Infantry @ 2 points = 22 points.

1 stand of Skirmish Infantry  @ 1 point.

1 stand of Light Artillery   @ 1 point.

3rd DIVISION;

1 General ( Lew Wallace )  @ 1 point.

14 stands of 2nd class Line Infantry @ 2 points = 28 points.

1 stand of Skirmish Infantry @ 1 point.

1 stand of Light Artillery  @ 1 point.

note: This force would later be known as The Army of Tennessee.

CONFEDERATE ARMY GARRISON OF FORT DONALSON;

13,000 Infantry,

600 Cavalry.

2,400 Artillery Personnel ( 600 Gunners, 1,800 attached infantry ).

Total: 16,000 = 16 points x 3 = 48 points.

RIGHT WING AROUND FORT DONALSON;

1 General ( Simon Bolivar Buckner )  @ 1 point.

7 stands of 2nd class Line Infantry  @ 2pts = 14pts.

LEFT WING;

C-in-C, John Buchanan Floyd   @  1 point.

1 General ( Gideon Johnson Pillow )  @ 1 point.

8 stands of 2nd class Line Infantry @  2pts = 16 points.

CAVALRY BRIGADE, ( in the town of Dover).

1 General ( Nathan Bedford Forrest )  @ 1 point.

2 stands of Dragoon Cavalry  @ 1pt = 2 points.

ARTILLERY;

1 stand of  Position Artillery  @ 2 points.

5 stands of Light Artillery  @ 1 point = 5 points.

UNION RIVER FLOTILLA;

The original Flotilla had 4 Ironclads and 2 Tinclads. I calculated a total of 6 x 100 crew = 600 crew.

0.600 x 3 = 1.8 or 2pts r/u. =  2 ships @ 1 point each.



BATTLE NOTES;

* The Confederates retain the Initiative Point for the entire Battle. Who gets first move in each Game-Turn is still diced for as this decides tied results and who decides the Combat sequence.

* In regard to ranges, I’ve stayed with the ranges for smoothbore weapons.

* Light Artillery move up to 2 squares.

* The Confederate defenceworks count as “Trench”. Plus a 2 point deduction for attacking uphill

( The defenceworks around The Confederate position were a series of trenches and rifle pits behind Abbatis, It had been raining which had changed to snow showers. However, the weather was dry during the battle and doesn’t seem to have affected movement or firing).

* The tree line along Hickman Creek cannot be entered by either side.

* The Gunboats move at 2 squares each Game-Turn.

* The  2 Confederate Batteries facing the river from the Fort can add 1 point to the die roll for the plunging fire.

* The Light Artillery move at 2 squares range.

* Rivers can only be crossed by the bridges.



EXCHANGE OF FIRE BETWEEN THE GUNBOATS AND SHORE BATTERIES;

*  The gunboats and shore guns do not have to “ Moveback”. Damage is caused by any lower score. The Gunboats can take two hits. On the first hit, one point is deducted from return fire. After the second hit, 2 points. The third hit destroys the Gunboat. 

The same rule applies to the two stands of  Confederate guns facing the river. All the other guns follow the normal rules for Artillery.

* The battle will be played for 8 Game-Turns. The winner will be;

A) The Union Army wins if there are any Union stands inside the Confederate Defenseworks at the end of Game-Turn 8.

B)  The Confederates win if there are no Union stands inside the Defenseworks by the end of Turn 8.



As an alternative you could fight this scenario as two scenarios. In the first battle, the Union army has two Divisions ( C.F Smith and McClernands) which is played for 8 Game-Turns. McClernands Division is placed in Lew Wallaces position.

In the second scenario, the remains of Smith’s and McClernanand Divisions are positioned as shown on the map above with Lew Wallace’s Division placed in the centre. The Confederate player can either A) leave the remaining stands where they are, or B) moving remaining stands back inside the defenseworks.

CREDITS;

All the figures shown are mostly Peter Pig and Minifigs with some Essex Miniatures. The Gunboats are scratchbuilt. The Hills are a mixture of ones made by Brian of Essex Miniatures and homemade from kneeling pads and cork tile. The trees are from Amazon decorated with runny PVA glue and snow dust.

The “snow” ground is thin card as are the rivers and roadway. The bridges are nearly all scratchbuilt. The houses are mostly Peter Pig with a couple of Hovels.

The defences were made from cardboard and pan scrubbers with added brown Plasticine..

The battle is played on a 3 foot ( 90cm ) x 2 foot ( 60cm ) table.










Wednesday 28 September 2022

Added Rules ( Instructions) for Science Fiction Gaming.

Below are some extra rules to add to to those listed in the Table Top Battles 2nd Edition.

VEHICLE STATS                  DEFENSE POINTS.                                  

Deployed Towed Artillery;                3pts.                         

Deployed Towed Heavy Artillery;    3pts.                         

Limbered Towed Artillery;                4pts.                  

Light Armoured Personnel Carrier.   4pts.

Heavy Armoured Personnel Carrier.  5pts.

Vehicle-Mounted Small-Arms;        ————.                  

VEHICLE STATS:                     ATTACK POINTS,

Deployed Towed Artillery             5pts.

Deployed Towed Heavy Artillery: 6pts.

Vehicle-Mounted Small-Arms:       3pts.

* RULE CHANGE: Small Arms and Rifles have no effect on Vehicles of 4 DEFENSE POINTS OR ABOVE.

*During a Game-Turn, both sides will roll a 12 sided die to see who fires first, prior to the Firing Phase.

MACHINE GUNS AND  MINIE GUN AGAINST INFANTRY:   If the target infantry stand is caught in the open by Machine gun fire, the target infantry stand is automatically removed on any lower score.

 NOTE: Players will still throw a 12 sided to decide who moves first, gains the Initiative Point and decides Combats.

* The side with the Initiative Point also decides any tied results. 

* Vehicles do not have to “ move-back” as a result of Firing. If not moving back,  a vehicle will have 2 Points deducted from any Firing die roll on return fire within the same Game-Turn.

* vehicles cannot move over or through a square containing another vehicle, wether they be friendly or otherwise.

* Vehicles CAN move through /over a square containing friendly Infantry but cannot actually stop within the square containing the friendly infantry.

* Vehicles and Artillery As Targets : If within 2 squares the target will be destroyed on any lower score, HOWEVER, if the TARGET STAND SCORES HIGHER, IT IS THE FIRING STAND THAT IS DESTROYED.   Infantry targets are classed as a miss, should the Infantry score higher and still have the option to “move-back”.

* If two opposed Vehicles/guns are in adjacent squares during the combat phase and neither wishes to “avoid”, then both vehicles/guns are destroyed in a collision. When the situation is a vehicle versus enemy infantry, then if the infantry fail to avoid, the infantry stand is removed from play.



* Opposed forces will have their Morale calculated by adding the combined Defense and Attack Points of each stand into a grand total. This total is divided by 2 and the end result is the Morale of the Force. This is reduced as stands are destroyed.

* Destroyed vehicle stands are left on the playing area and Both Sides CANNOT move vehicles or figures over or through that square, or diagonally between that square and any obstacle.

* Destroyed vehicles do block line of sight for Firing.

* The Infantry within an APC can leave the APC when the APC stops moving. The Infantry are positioned alongside the APC on that Game-Turn. The infantry can fire. When infantry are adjacent to an APC they can mount up and the APC can move.

* If an APC is hit, it’s points total,plus the points total of the stand or stands it was carrying are removed from the morale total of that army.

BASING FIGURES: 

This is just a suggestion. On my stands I have used this system. 5 figures for Regular armed “Riflemen”. 4 figures for a “Heavy Weapons” group and 3 figures for a Command Group which includes a “Heavy Weapon”. I’ll use 6 figures for a Militia group.

The Kra’vak, I’ve based as 5 “rifles” and 4 to a Heavy Weapons Team. There is no Command. These Aliens just come together for an attack or Campaign!.

This picture shows the “ Orbital Knights Vehicles” from ETSY which are six to a pack. Two I have converted to tanks. The other four are APC,s which each carry two squads. The figures are from Ground Zero Games Kra’vak range.



This picture shows the small “Blower” APC,s. Each one carries  a squad of figures. Each “Company” is of two squads of Rifles. 1 Heavy Weapon squad and one Command Squad that also has a heavy weapon.( This is part of the force that is listed as a Mercenary Company by Brigade Models).



* Towed Artillery can limber up and move OR move and unlimber. The Towed Artillery cannot perform both functions in the same Game-Turn.

* Towed Artillery cannot fire while limbered, and cannot fire in the same turn as unlimbering.

* Towed Artillery do not use the “Move-Back rule but do deduct 2points if firing back within the same Game-Turn.

This picture shows the same artillery piece limbered and unlimbered. ( artillery crew from Brigade Miniatures, Gun and Tractor from Alternative Armies Bradly Fighting Vehicles.)



The above instructions have come about since playing the game shown in the previous blog.

I used the basic rules given in the Table Top Battles 2nd edition and I thought to add a little more detail.

The map of the imaginary world of Esper is in the rulebook.





Battle of Abukkin 2260AD. Swabia. Esper. [ Sci~Fi ]

 Extract from the diary of  Lieutenant George Smith;

Well, the day started ok. Orders came from The Colonel. Arrange for one battery of Artillery to travel out to Abukkin for some practise firing. The local Heta [ the Town Council ] had given permission for the firing.

Captain Rawlinson decided to take a Security Detail with him, four platoons with four Blower APC,s. a small Detail as trouble wasn,t expected. Captain Rawlinson had the camp set up and the firing line established. Just as the fire order was about to be given, the men were stunned to see strange vehicles approaching their position.

At first, the men were wondering what was happening. The Esperans were known not to have any sort of advanced armoured vehicles. As soon as the "Alien" vehicles opened fire, that decided the issue. Captain Rawlinson didnt know what or where they came from, but they were firing on his position so "they" were the enemy. He ordered the guns to target the vehicles. The infantry piled into the Blowers.

The Artillery tried to return fire but our men took heavy casualties. We have managed to get some drone photographs.



The Artillery engaged the Alien vehicles at long range but failed to stop them. The blowers moved out but the weaponry was not powerful enough to penetrate the armour. The survivors made it back to Fort Wellington in the remaining vehicles. The “ Aliens” did not pursue the survivors. The people of Abukkin scattered into the woods.

An enquiry has been ordered to find out why the Orbital Guardships never gave any warning of incoming hostiles!. In the meantime we now have to find out who these attackers were and where these hostiles have gone!———.


PLAYING NOTES:


HUMAN DETACHMENT;

4 stands of  Towed Artillery: Defence 3/ Attack 5  total 8 x 4 = 32.

2 stands of  Lorry Transports: Defense 3 / Attack 3 = 6 x 2 = 12.

4 stands of Blower Armoured Personnel Carriers: Defense 4 / Attack 5 = 9 x 4 = 36.

2 stands of Infantry with Flak Armour and Heavy Weapons: Defense 3 / Attack 4.= 2 x 7 = 14.

2 stands of Infantry with Flak Armour and Rifles:  Defense 3 / Attack 3 = 2 x 6 = 12.

TOTAL: 106 = Morale total = 53.

ALIEN FORCE;

2 stands of Tanks: Defense 5 / Attack 5. = 2 x 10 = 20.

4 Armoured Personnel Carriers ( each carrying two stands) Defense 5 / Attack 4 = 4 x 9 =36.

6 stands of Infantry with Rifle: Defense 3 /Attack 3 = 6 x 6 = 36 points.

2 stands of Infantry with Heavy Weapons: Defense 3 / Attack 4 = 2 x 7 = 14 points

TOTAL: 106 points = Morale total = 53.

THE BATTLE,

* The battle is played for 8 Game-Turns.

* The side losing the battle will have either have lost more stands than the opposition and/or suffered a collapse in Morale.

* The river can only be crossed via the bridge.

* The battle is played out on a 3 foot x 2 foot ( 90 cm x 60cm ) table.


CREDITS:

The figures and vehicles are all 6mm. The Human Infantry, Blower APC,s and Artillery Crew are from Brigade Models (listed as “ A Mercenary Company” ). The Human Vehicles are from Alternative Armies Bradley Fighting Vehicles range.

The Alien Infantry are from the Kra’vak range from Ground Zero Games. The vehicles are entitled “ Orbital Knight Vehicles” which were obtained from the Etsy website online. Two of the vehicles have scratch built turrets made from buttons, plasticard, and plastic tubing.




The bases are 40mm x 40mm and cut from 1mm picture framing cardboard. The trees are by various manufacturers.. The hills are a mix of those made by Brian of Essex Miniatures and some scratch built from cork tiles. The village buildings are scratch built from picture framing cardboard as is the bridge. The roads and river are made of thin card. The fields are made from pan scrubbers.


The above is a section of the map of Esper. The “x” marks Abukkin. Circled is Destioa, the town where Fort Wellington has been established.


Thursday 8 September 2022

Battle of Rocoux. Austrian Netherlands. 11th October 1746.

 This is my personal interpretation of this battle. Any mistakes are my own.

Following on from the battle of Fontenoy, Marshal De Saxe and his Generals made short work of taking over various fortresses within the Austrian Netherlands. The French army was aided in this by the garrisons giving up as soon as the French army appeared.The Netherlands ( modern Belgium) is situated on France,s northern border and considered by Saxe as a good campaign area.

However all was not well within the French Government. The war had been an enormous financial burden on the French Treasury. Louis the 15th and his Ministers were desperate for peace but not from a weak position. Peace talks were already taking place at Breda.

Meanwhile, Marshal Saxe had capped a successful campaign by taking Namur, and thought that the fighting was done for the present, but he was wrong. The Empress of Austria, Maria Theresa, did not want to loose yet more territory to the Franco-Prussian alliance.

Prince Charles of Lorraine was Brother-in- Law to the Empress and commanded the Pragmatic army. The Netherlands were not to be given up. Late September found the Allied army marching south down the western side of the Meuse from the United Provinces ( Holland ) toward Liege.

De Saxe could not believe that the Allied army wanted yet another battle, but when the Allied army crossed the Jeker ( the Jaar) Maurice was determined to win. The Allied column reached Liège, then faced right to bring the army into position facing the direction of the French encampment to the west. 

The Dutch were positioned on the left nearest to Liege with their right flank in Rocoux. Next to them were the British and Hessians. Further right were the Hanoverians covering the village of Varoux. Finally, anchoring the right flank were the Austrians, positioned on higher ground with broken ground to their front.

De Saxe could not not believe what he was seeing. The Allied line was thin and positioned with a major river behind them. However, if battle was what they wanted that was what they would get. 

Because Prince Charles was present, the  British Duke of Cumberland stepped back from the command of the Army. Command of the British contingent and Deputy command of the army was taken up by Sir John Ligonier. A no-nonsense Officer with increasing stature amongst his peers.

Marshal Saxe was determined to stamp his authority on the battle. To that end he sent one of his “ Brigades” under General Clermont through Liège to outflank the allied position. Exactly how this was accomplished is not known. The gates may have been opened by pro-French sympathisers within the city. Once through the city, Clermont,s division attacked the left flank of the Dutch, forcing the Prince of Waldeck to realine his forces

General Clermont-Gallerande on the French left, was told to demonstrate against the Austrians but not to attack. The main effort was to be against the Dutch, British and Hanoverians.—————-



THE FRENCH ARMY: 102,000 = 102 points.

THE “ BRIGADE” OF GENERAL CLERMONT..28,000 = 28 pts.

1 General ( Clermont ).                 @ 2 pts.

1 stand of Grenadier Infantry.       @ 4pts.

6 stands of Line Infantry @ 3pts = 18 pts

2 stands of Light Infantry @ 2 pts = 4pts.

THE “BRIGADE” OF MARSHAL SAXE. 26,000 = 26pts.

1 General ( and C-in-C ) Maurice De Saxe @ 3pts.

3 stands of Line Infantry @ 3pts = 9pts.

1 stand of Grenadier Infantry.   @ 4pts.

2 stands of Heavy Artillery @ 2pts = 4pts

3 stands of Cavalry. @ 2 pts = 6 pts.

THE “ BRIGADE” OF GENERAL CONTADES. 24,000 = 24 pts

1 General ( Contades )  @ 2 pts.

1 stand of Grenadier Infantry.   @ 4 pts.

4 stands of Line Infantry. @ 3pts = 12 pts.

2 stands of Light Artillery. @ 1pt = 2pts

2 stands of Cavalry. @ 2pts. = 4pts.

THE “ BRIGADE” OF GENERAL CLERMONT- GALLERANDE. 24,000 =24pts.

1 General ( Gallerande ).  @ 2 pts.

1 stand of Grenadiers. @ 4 pts.

4 stands of Line Infantry @ 3 pts. = 12 pts.

2 stands of Cavalry. @  2pts = 4 pts.

2 stands of Light Artillery  @ 1 pt. = 2 pts.


THE PRAGMATIC ARMY: 89,000 = 89 pts.

THE DUTCH “BRIGADE” OF THE PRINCE OF WALDECK: 26,000 = 26 pts.

1 General ( Waldeck )  @ 1 pt.

1 stand of Grenadier Infantry. @ 4pts.

5 stands of Line Infantry  @ 3pts =. 15 pts.

2 stands of Light Artillery. @ 1 pt. = 2 pts.

2 stands of Cavalry. @ 2pts.= 4pts.

THE BRITISH “ BRIGADE” of SIR JOHN LIGONIER. 19,000 = 19pts.

1 General (. Ligonier ). @ 2 pts.

1 stand of Grenadier Infantry  @. 2pts.

3 stands of 2nd class Line Infantry. @. 2pts.= 6pts.

2 stands of 2nd class Hessian Line Infantry. @ 2pts = 4 pts.

1 stand of Cavalry @ 2pts.

1 stand of Light Artillery @ 1pt.

THE HANOVARIAN “ BRIGADE” OF GENERAL VON ZASTROW. 17,000 = 17pts.

1 General  (Zastrow ) @ 1pt.

1 stand of Grenadier Infantry. @ 4 pts.

3 stands of Line Infantry. @ 3pts = 9pts.

1 stand of Cavalry @ 2 pts.

1 stand of Light Artillery @ 1 pt.

Note: At this time British troops were auxiliary to the Hanoverians on the continent. A number of histories combine the two as “ The British Army”.  However King George was Elector of Hanover and in The Kings eyes it was Hanover first.

 The situation is not helped by the fact that the British and Hanovarian Infantry uniform was very similar. The British fielded approximately 16,000 on most occasions with the bulk of the army being Hanovarian with some from Hesse..

THE AUSTRIAN “ BRIGADE” OF PRINCE CHARLES OF LORRAINE: 27;000 = 27pts.

1 General and C-in-C  ( Prince Charles ). @ 1 pt.

1 stand of Grenadier Infantry. @ 4pts.

4 stands of Line Infantry @ 3 pts. = 12pts

2 stands of Light Artillery @ 1 pt = 2 pts.

4 stands of Cavalry. @. 2pts. =. 8pts




THE BATTLE;

* The French retain the Initiative Point for the entire battle.

* The rivers Jeker and Meuse can only be crossed via the bridges or the pontoon bridges. Any stand being forced into one of the rivers is lost.

* The French army is moved first on the first Game-Turn,  BUT NOT Clermont,s Brigade within Liège. Clermont,s Brigade can be moved as normal from the second  to the eighth Game-Turn.

* Although the French retain the Initiative point for the entire battle, both sides still have dice thrown to determine which side moves first, fires first and wins any tied results.

* If any stands suffer a “ move back” as a result of firing or combat, and cannot be moved back, that stand is removed from play.

* There are two patches of Broken Ground in front of the Austrian position. Stands cannot be moved into those particular squares.

* The game is played for Eight Game-Turns. The French win if they can cause more casualties than they suffer in points. If the points are equal, the French  also win if they can take the villages of Rocoux and Varoux.

HISTORICAL NOTES:

Maurice De Saxe ( Maurice of Saxony ) was one of the pre-eminent Commanders of his time. Unfortunately there was nobody on the Allied side to match him. The Austrian commander Prince Charles did have combat experience is did Waldeck and Zastrow, but they were all basically pedestrian, as was the Duke of Cumberland.

 Sir John Ligonier was a rare Officer who could take in the “big picture”. There is no evidence for it, but seeing the situation the Allied army was in, I am sure it was Ligonier who had the pontoon bridges constructed and arranged for the army baggage to be sent over the Meuse. 

The battle was a victory for the French but did not cause the complete destruction of the Allied Army as Saxe had planned. On the morning of the battle, there was fog and drizzle, which delayed the French attack. Eventually as the Allied centre gave way. De Saxe sent orders to Clermont-Gallerande to attack the Austrian position.


This was meant to impede any Austrian support to the centre. But Gallerande waited two hours before commencing the advance, allowing the Austrians to cover the retreat of the army over the Meuse.

There were political consequences to this battle. Maurice was a Saxon and although he had the full backing of Louis the 15th (XV ) none the less, the French Officer Corp resented taking orders from an outsider. In the wider Political world, major Alliances were starting to fray.

At the eventual Peace talks France was forced to hand back all its conquests. Through British connivence Austria was forced to underwrite Prussia’s conquest of Silesia. Although the War of the Austrian Succession had a few more years to run, both the French ( allied to Prussia) and Austria ( allied to Britain) felt that they had been hoodwinked.



Thus the stage was set for the next great conflict as France and Austria, enemies for at least the previous 300 years themselves became allies. The “ Diplomatic Revolution “ as it was later termed was to set Europe on its head and pre-empt the Seven Years War.

CREDITS:

The figures are mostly Miniature Figurines, with Peter Pig and some Essex Miniatures. The flags are hand painted on masking tape. The bases are 1mm picture-framing cardboard.

The two-storey buildings were bought from Total Battle Miniatures. The two villages were scratchbuilt from the picture framing cardboard, as were the pontoon bridges. The hill was made by Brian at Essex Miniatures ( recently resprayed.).

The trees were made by various manufacturers. The roads and river were cut from thin card, the field sections are cut from pan scrubbers as is the broken ground.


My Mums ancestors, the Lane Family, were part of the group that helped King Charles 2nd escape after the battle of Worcester in 1651. Her Majesty Queen Elizabeth 2nd has passed away today. May Her Majesty Rest In Peace.

Sunday 3 July 2022

Battle of Edgehill October 23rd 1642.

This article is my interpretation of this battle. Any mistakes are my own.

In the five years prior to the battle, political and confessional confrontation had been building between the Monarchy and Parliament. Having already lost the Bishops War with Scotland, Charles 1st became increasingly frustrated by Parliament constantly bringing in Laws to curtail Monarchical power

Charles 1st believed in the Divine Right of Kings, and with that in mind he decided to exercise that right. On the 4th of January 1642, Charles marched into the House of Commons with a company of armed Infantry. He had a warrant for the arrest of five M.P,s.

These men knew of the impending intervention, and had managed to slip away. In the five days after this event the citizens of London became hostile to the King. Charles left the Capital and made his way to York where he set up his Headquarters.

In the next nine months both sides collected supporters and troops. Parliament had a head start by securing the Trained Bands of London and the Arsenal at the City of Hull. Portsmouth had also been seized giving Parliament control of the Navy. Meanwhile, Charles had sent his Wife, the Queen Henrietta to France to raise troops and weapons.

All these actions culminated in two armies facing each other at Edgehill----------

The Battle;

My previous Blog detailed the assembly of the Paperboy paper figures of Peter Dennis to foamboard blocks. It is these figures I am using in this reconstruction.

Optional Rule;

Normally, under the TABLE TOP BATTLES rule system, only one stand is allowed in a square. Using the blocks, TWO INFANTRY OR ONE INFANTRY AND ONE GENERAL,   OR, ONE CAVALRY AND ONE GENERAL stand are allowed within a square. Cavalry and Artillery remain at one per square.


Only the front INFANTRY stand can fire or fight in combat. However, if there is a Pike block in the same square behind the front Infantry, the Pike can also be included in the Combat.

*If a " moveback " is required after Firing or Combat, both stands must be moved back. The rear Stand still counts as " Support ".

THE ROYALIST ARMY;  15,000 = 15 points x 4 = 60 pts.

11,000 Infantry = 11 points x 4 = 44 pts.

22 points of Pike = 7 stands @ 3pts + General Wilmot @ 1 point.

22 points of Muskets = 11 stands @ 2 points.

3,000 Cavalry = 3pts x 4 =12 points.

5 stands of Cavalry @ 2 points + King Charles @ 1 point + Prince Rupert @ 1 point.

1,000 Dragoons = 1 point x 4 = 4 points.

3 stands of Dragoons @1 point + Lord Byron @ 1 point.

THE ARTILLERY;

20 Guns each with 12 gunners = 240 men. = 0.240 x 4 = 0.960 r/u = 1 point = 1 gun model.


THE PARLIAMENTARIAN ARMY.; 15,000 = 15 points x 4 = 60 points.

12,000 Infantry = 12 points x 4 = 48 points;

21 points of Pike = 7 stands @ 3 points.

27 points of Muskets = 12 stands @ 2 points +Earl of Essex @ 1pt + Sir John Meldrum @ 1 point + Sir William Balfour.@ 1 point.

2,000 Cavalry = 2 points x 4 = 8 points;

4 stands of Cavalry @ 1 point.

2 stands of Regular Cavalry @ 2 points

1,000 Dragoons = 1 point x 4 = 4 points.

3 stands of Dragoons @ 1 point + Sir James Ramsey @ 1 point.

ARTILLERY;

30 Guns each with 12 gunners = 360 men = 0.360 pts x 4 = 1.440pts r/d = 1 point = 1 Gun model.



Historical Notes;

* The Royalist Army was initially positioned on Edgehill. When the Parliamentary Army under Essex maintained its position near Kineton the King ordered the advance downhill onto flatter ground. Therefore, the Royalists move first on the first Game-Turn. Game-Turns two to eight will be diced for as per normal.

* The Royalists keep the Initiative Point for the entire battle.

* The Artillery cannot move from their respective positions. In the battle, the Artillery had little effect.

* If any stand retreats up Edgehill it is lost from play.

 


* I’ve included the roads for completion. In this scenario the roads do not give the plus one move advantage.

* In the battle the Cavalry of both sides fought their own battle. Therefore, Cavalry cannot attack Infantry and vice versa.

* If the King is killed or captured, the battle immediately finishes as a win for Parliament. If a Parliamentary Cavalry or Dragoon stand attacks the King and forces a “ move-back”, the King is captured! ( The Kings Life Guard had gone off to fight in the front rank on the right, so the King only had a small group of Courtiers with him. A troop of Parliamentary Cavalry attacked the Kings party during the battle, and managed to grab the Royal Standard. However Sir Edmund Verny cut off the hand of the Parliamentary assailant during the defence of the King and regained the Standard,! ).

CREDITS:

* As previously stated, I used photo copied illustrations from Peter Dennis’s book of the English Civil War ( currently available from www.helion.co.uk ).

* The hills were made from Foamboard. The trees were photocopied from the book and glued to Foamboard. The white areas on the tree illustrations were painted with Powder Blue paint from Miniature Paints.

* The hedgerow sections are made from pieces of pan scrubber glued to thick cardboard.

* The waggons were made from cocktail sticks and cardboard with buttons as wheels.






* The village models were made from Foamboard and cardboard. Sections of photocopied buildings from the book were glued to the Foamboard and painted in places with Miniature Paints Olive Green.



* I’ve included some photos of the battle which I played Solo. As a slight change, I played this battle on a dining table, on a 3 foot x 2 foot ( 90cm x 60cm ) piece of felt cloth with a 2 inch square grid drawn onto it.