The rules that I wrote were pretty basic so that myself and my Wife did not have to many mechanics to remember. Our first game went really well.
After that first game, I convinced a few non-wargamers to try out a game. This also went very well. Another time a couple of Fantasy gamers well used to tape measures and encyclopedic rule books. They enjoyed the game and commented that it was a nice chance to play something easy.
I realised that using a Grid is a basic Game mechanic that everyone mentally equates to. Using a Grid greatly reduces the number of rules required for movement, Firing and Combat. This in turn means that a game ceases to be a mental strain on people, not only in trying to explain the mechanics,but also not confusing the hell out of them!!
At the time I myself didn't know that other Wargamers had also used squares prior to the rules that I eventually published.
In America in the1960,s Joe Morshauser came up with a set that never saw the light of day until a few years ago. Charles Sweet is another American Gamer who has recently been more widely known about.
There is also a Gent in Austria who has been using squares in his war gaming activities for many years. Prior to my scribblings there was only one commercial company that I was aware of that did ,( and still does) use a Grid in their rule sets.
After I published, more rule sets have appeared which uses a square as the basic mechanic. Despite this the majority of Wargamers in the hobby do not like the Grid. For those who expend a great deal of time and effort on creating well painted historically correct figures vehicles and scenery, they say it ruins the aesthetics. For the "win at all cost"Brigade they hate it because it makes it harder to bend the rules.
Myself, I think maybe the hobby missed a trick here. By introducing the square, the hobby might become more generally acceptable to the public. It would put the emphasis on war GAMING, not WAR gaming.
In my next blog I'll be writing about the size of Grid I use.