Thursday, 2 January 2020

Battle of Klissow : Poland-Lithuania July 9th 1702.

This is another battle of  the Great Northern War
where an outnumbered Swedish army took on a larger force. However
a few incidents happened which favoured the Swedes in winning
this battle and I have tried to reflect this in the reconstruction.

The Swedish Army;

Infantry ; 8000 = 8 points x 3 = 24 points.

Cavalry ;  4000 = 4 points x 3 = 12 points.

Artillery ; This was available but was left trailing
in order to get the army into battle formation as
soon as possible.

1) General Carl Gustav Rehnskiold= 1 point.
2) General Knut Goransson Posse   = 1 point.
3) General Frederick 4th Duke
of Holstein-Gottorp = 2 points.

4 stands of Cavalry @ 3 points = 12 points.
7 stands of Muskets @ 2 points = 14 points.
2 stands of Pikemen @ 3points = 6 points.

Saxony Army.

Infantry ; 7000 = 7 points x 3 = 21 points.

Cavalry ; 9000 = 9 points x 3 = 27 points.

46 guns ( ÷10 ) = 4 guns.

A) General Adam Heinrich von Steinau = 1point.
B) Johann von Der Schulenburg = 1 point.
C) Jacob Heinrich von Fleming = 1 point.


Cavalry; 5000 = 5 points x 3 = 15 points.

Winged Hussars 1,250 = 1.250 points x 3 = 4 points.

Polish Infantry 660 = 0.660 points x 3 = 2 points.

D) General Hieronim Augustyn Lubomirski = 1 point.

7 stands of Saxon Cavalry @ 3 points = 21 points.
2 stands of Saxon Dragoons @ 2 points = 4 points.
10 stands of Saxon Infantry @ 2 points = 20 points.
4 stands of heavy guns @ 2 points = 8 points.

The Polish Wing.

4 stands of Cavalry @ 3points = 12 points.
1 stand of Dragoons @ 2 points = 2 points.
1 stand of Winged Hussars @ 4 points = 4 points.
1 stand of Infantry @ 2 points= 2 points.

Special notes;

This is another battle that needs a few special rules
in order to obtain a reasonable outcome. The Swedes
did win despite being outnumbered!! but the Saxons and
 Poles did put up a bit of a fight and I wanted to give
both sides a chance of victory.

● If cavalry attack enemy infantry within the marshy area
they do not get the 3 points for attacking Infantry.

● Any stands moving into the marshy ground on each
side of the stream plus the stream itself can only move
one square each Game Turn.

●  The Saxon artillery cannot move.

● The artillery has only two squares range.

● Stands cannot be moved through the trees.

● The Nida river cannot be crossed.

●The Swedish army gets the Initiative point every
Game Turn and also moves  first every Game Turn.

● The Swedish player can move all their stands
on the movement phase. The Saxon player however
has to throw a 12 sided die, the result showing the
number of stands that can be moved, prior to the
to the Saxon movement phase.

The above hopefully reflects the conditions of
the actual battle. Despite the Saxons having the
preponderance of artillery it didn't seem to affect
the Swedish manoeuvres.
The Saxons attacked twice along with the Polish wing.
After being beaten back twice the Swedes advanced.
For some reason both Generals Fleming and Lubomirski
decided to withdraw their commands!!

The entire Polish wing plus the Saxon right wing cavalry
and Dragoons left the field, leaving General Steinau's
Cavalry and General Schulenbergs infantry ( which
up to this point seemed to be doing little ) to fight
a rearguard action!.

As the Swedes overan the Saxon artillery the guns were
turned on their former owners.

● Ok, to reflect this, if a Swedish infantry stand moves
into an adjacent square to a Saxon artillery stand
and, the Swedes are not in combat the gun becomes

A couple of important points;

● Duke Frederick was mortally wounded at one
point in the battle so the Swedish King himself
took command of the Swedish left wing ( 2 points ).

● At the start of GAME TURN 6, All the Polish stands
plus the Saxon right wing cavalry along with
general's Fleming and Lubomirski are taken
Off The Board! The Swedish player then moves
their stands.

Winning the game.

Having played this game three times  I have found
that numbers do count and, without the above
restrictions the Swedes cannot win.
So, at the end of Game Turn 8, the Swedish player
must have a minimum of Three Stands on the South
Side of the stream within the marshy ground in order
to win the game. The small red lines on each side of
the map delianate how far forward the stands must be..

The Saxons win if they can prevent this.

One last historical note. This appears to be the
last battle in which the famous Polish Winged
Hussars took the field ( so it was nice to have a
historical reason to include a stand of these
famous troops on the table!!)

As before , I used a 3 foot x 2 foot ( 90 cm x 60 cm )
table with a 2 inch ( 50mm ) square grid.

Here is the map;

This is the board showing the set up;

All the figures are 15mm from either Essex Miniatures or Minifigs.

Finally, here's a glimpse of those famous horsemen from the Essex Miniatures range;

Wednesday, 27 November 2019

The Battle of Luzzera; Italy 1702.

This battle was one of a number of battles between France and Imperial Austria to take control of Italy. The battle took place in Lombardy on the 15th of August. This battle was a tough one with heavy casualties on both sides. At the end of the day, the French were fought to a standstill, with
the Austrians to tired to push home their attack. Both sides dug in on the battlefield. A few months
later the French retired.
The Armies are as follows;

24,500 Infantry. = 24 1/2 points x2 = 49 points.
10,000 Cavalry. = 10 points x2 = 20 points.
Total = 69 points.

1) General Louis Joseph Duc De Vendome C-in-C =1point.
2) General Charles De Lorraine Prince De Commerci =1 point.
3) General Nicholas Catinat =1 point.

2 Stands of Grenadier Infantry @ 4 points =8 points.
11 Stands of Line Infantry @ 3 points = 33 points.
5 Stands of Cavalry @ 3 points = 15 points.
2 Stands of Dragoons @ 2 points = 4 points.
3 Stands of Heavy Artillery @ 2 points = 6 points.

Imperial Austria.
17,500 Infantry. = 17 1/2 points. x 2 = 35 points.
7,500 Cavalry. = 7 1/2 points. x 2 = 15 points.
Total 50 points.

A) General Prince Eugene of Savoy C-in-C = 2 points.
B) General Visconti = 1 point.
C) General Vaudemont = 1 point.

1 Stand of Grenadier Infantry @ 4 points. = 4 points.
7 Stands of Line Infantry @ 3 points. = 21 points.
3 Stands of Heavy Artillery @ 2 points = 6 points.
5 Stands of Cavalry @ 3 points = 15 points.

● Stands can only be moved up onto the Dyke
via the slope at either end.

● Stands moving over the irrigation ditches must
stop once the Stand is on them. The Stand can be
moved normally in the next movement phase.

● A Stand involved in combat whilst positioned
in an irrigation ditch, deduct 2 points from their
combat die roll.

● The fields do not impede movement or

● The buildings represent large Farm complexes
called "Casines". Stone farmhouses and buildings
encompassed by a wall.

● The river Po can only be crossed via the
pontoon bridge.

● The Dragoons can dismount.

The Prince De Commerci;
This particularly brave Gentlemen was wounded
seven times leading cavalry  charges! and expired
at the end of the battle!.

Each time the French Cavalry under his
command move back or are removed,
this figure suffers a wound. Should he
gain 3 wounds within eight Game-Turns.
The figure is removed.

●The battle is fought for 8 Game-Turns.
The loser is the army with the most number
of stands lost. If the number of stands lost
on both sides is equal, the side with the most
Points in stands looses the battle.

● I fought this battle three times. The first was solo. The
second and third with my Wife Joyce and my Stepson Jason.
The Austrians won twice and the French once.

This is a map of the battlefield with
the positions of the respective armies.

This is the battlefield. I used 15mm 18th century figures

The Dyke;
I made this from cardboard in sections.
I then covers the sections with texturing
gel and then painted.

The fields are Mdf bases sectioned with
Cold curling clay. I bought some " wheatfield"
Scenic scatter from War World Scenics.

The mdf bases came from S and A scenics,
and Sarrisa Precision.