Showing posts with label American civil War. Show all posts
Showing posts with label American civil War. Show all posts

Friday, 24 December 2021

Battle of Mill Springs, Kentucky, January 19th 1862.

 This is my own interpretation of the battle as a wargamer. Any mistakes are my own. The numbers given below for each formation is my own best guess. This battle was also titled Logan's Crossroads.

As the war progressed the Union Administration did not want Kentucky going over to the Confederate Government. Having been repulsed at the Wilderness Road, the Confederate General  Felix  Zollicoffer moved further West in another attempt to disrupt Union activity.

In late 1861, a Confederate force of 6,000 men and 16 guns was camped at Mill Springs, on the South bank of the Cumberland River. Zollicoffer realised that if he could establish a camp on the north side of the river, he would be better placed to interdict Union activity between Somerset and Lebanon.

Zollicoffer,s force was also part of the Confederate Defense Line which was to prevent Union forces from interrupting rail shipments of supplies from southern and western Virginia.

Zollicoffer managed to gather up some rivercraft enough to transport 5000 men and 12 guns across the Cumberland to Beech Grove, leaving 1,000 men and 4 guns at Mill Springs. Both camps were entrenched.

Having been told of the Confederate movement, Union General George H. Thomas moved his 4,500 troops to Logan,s Crossroads [ modern day Nancy ]. about 10 miles north of the Confederate position. In the meantime Major General George B. Crittenden arrived to take control of Confederate forces.

Crittenden wanted to attack Thomas,s force before it could link up with Union General Albin F. Schoepes Division to attack the Confederate base.

The early hours of January 19th found the Confederate force from Beech Grove marching north in the rain and fog to suprise and attack Thomas,s Union force.

Unfortunately for the Confederates, the Union 10th Indiana Infantry and 1st Kentucky Cavalry, on piquet duty were wide awake!. as battle was joined, elements of Albin Schoepe,s Union formation were force marching to reinforce Thomas,-----


UNION ARMY; 4,500 = 4.5 X 8 =36 points.

( This total includes The reinforcements from Schoepe commanded by McCook ).

1 General, George H. Thomas.  @ 1 point.

1 General Robert L. McCook @   1 point.

12th New York Line Infantry ( 300 ) = 0.300 x 8 = 2 stands @ 1 point = 2 points. (R/d)

2nd Minnesota Line Infantry (500 ) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

9th Ohio Line Infantry (800 ) = 0.800 x 8 = 2  stands @ 3 points = 6 points.

7th Ohio Line Infantry ( 500 ) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

4th New York Line Infantry (500 ) = 0.500 x 8 = 2 stands @  2 points = 4 points.

2nd Tennessee Line Infantry ( 500) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

7th Tennessee Line Infantry ( 500 ) = 0.500 x 8 = 2 stand @ 2 points = 4 points.

10th Indiana Line Infantry ( 500) = 0.500 x 8 = 4 stands @ 1 point = 4 points.

1st Kentucky Cavalry ( 300 ) = 0.300 x 8 =  2 stands @ 1 point = 2 points.

Whitmores Battery : 8 guns x 30 men = 240 men = 0.240 x 8 = 2pts r/u = 2 stands of Light Artillery @ 1 point = 2points.


CONFEDERATE ARMY; 5,000 = 5pts x 8 = 40 points.

1 General. George B. Crittenden  @ 1 point.

1 General. Felix Zollicoffer  @ 1 point.

15th Mississippi Line Infantry [ 800 ] = 0.800 pts x 8 = 6 pts [r/d]. 3 stands of Line Inf @ 2 pts.

16th Alabama Line Infantry [ 500] = 0.500 x 8 pts = 4 pts. 2 stands of Line Infantry @ 2 pts.

17th Tennessee Line Infantry [ 500] = 0.500 x 8 pts= 4 points. 2 stands of Line Inf @ 2 pts.

19th Tennessee Line Infantry [ 800 ] = 0.800 pts x 8 = 6 points. 3 stands of  Line Inf @ 2 pts.

20th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

25th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

28th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

29th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

Saunders Cavalry Battalion [ 300 ] = 0. 300 pts x 8 = 2 points. 2 stands of Cavalry @ 1 pt.

Bledsoe,s Battery, 12 guns x 30 men = 360 = 0.360 x 8 = 3 points [r/u ] = 1 stand of Heavy Artillery @ 2 points  and 1 stand of Light Artillery @ 1 point.

Here is the map;

The Battle;

* The Union Army has the  Initiative Point for the entire battle.

* The Confederates move first, and fire first on the 1st Game-Turn.

*From Game-Turn 2 until Game-Turn 8, both sides will roll a die to decide who moves and fires first. It also determines which side wins any tied results during the Game-Turn.

Ordered Movement:

This battle was something of a “ meeting” engagement.

For the Confederates, on the First Game-Turn only the 19th and 15th Infantry can move.

On the second Game-Turn, the 17th, 25th, 28, 16th and 20th can move.

On the third Game-Turn, Saunders Cavalry, the Field Guns and the 29th can move.

The Confederate army was strung out on the road which was muddy and it took time for the units to come into action.

Any stands entering the river section cannot fire.


The Generals:

CRITTENDEN,

It has been written that Crittenden wasn’t quite himself at this battle and didn’t have a clear idea of what was happening. Therefore. If a player wishes to move Crittenden, a 6 sided die is rolled. On a roll of a 5 or 6, Crittenden can be moved.

ZOLLICOFFER;

During the battle, Zollicoffer was in the front line. In the bad light he confused a Senior Union Officer as one of his own. As Zollicoffer rode off, another Union Officer saw what was happening and shot General Zollicoffer as he was riding away. Therefore, if Zollicoffer comes within range of a Union stand roll a 6 sided die. If a 5 or 6 is rolled, Zollicoffer is removed.

THE UNION ARMY;

The Union Army cannot move until the 10th Indiana and 1st Kentucky retreat to the snake fence.

The 7th and 9th Ohio with General McCook cannot move until Game-Turn 4. These Regiments were of German Immigrants who were veterans of the wars in Europe.


The Weather;

The weather on the morning of the battle was foggy with rain. This had an adverse effect on the weapons especially amongst the Confederate Infantry.  A number of them had old flintlock smoothbore rifles which some of the men were seen smashing against trees in their frustration.

Therefore, 2 points will be deducted from every firing die rolled in the game. this will result in more combats than usual.

FIRING RANGE; All rifle fire will be at two squares range. Field Gun range is four squares.

The hedgerow or"scrub" and the snakefencing do not provide any cover and only hinder movement to artillery and cavalry.

As before in previous scenarios, I don’t know if there was any true horse artillery so all artillery is moved at two squares.


CREDITS;

The figures are a mixture of Peter Pig and Miniature Figurines. The flags are from Peter Pig.

The hills are made from garden kneeling mats from Wilkinsons. The trees are from various manufacturers, one being Guagemaster.

The wood outline bases are from S and A Scenics , some from picture framing cardboard. The river and road sections are from thin cardboard.

The square figure stands are cut from picture framing cardboard. The round 40mm mdf bases are from Minibits.

The snake fencing and hedgerow [ 6mm woodland ? ] is from Northumberland Painting Service and MBM Scenery.

The tentline hidden in the top left of the board is from Peter Pig.

As before, the board is 3 feet x 2 feet, [ 90cm x 60cm ].




























Saturday, 23 October 2021

Battle of Dranesville; Fairfax County, December 20th 1861.

The details in this blog are my personal interpretation of  historical events. any mistakes are my own. Most of the detail I gained from Wikipedia. I had to do a bit of digging on the net for the regiments that were present but I cannot guarantee the accuracy of the list I have presented.
 
 This action was preceded by a reconnaissance and foraging operation from Centreville moving north, led by the Confederate General J. E. B. Stuart. At about the same time, General Ord of the Union army was moving his Corps east, along the south bank of the Potomac River to clear any Confederate forces from Loudon and Fairfax County.

Ord left half his Union force [ 5,000 ] at Colvin Run Mill so that he would not be outflanked. Neither force was aware of the other until both forces reached the area  south east of Dranesville. General Ords force, having driven off some Confederate cavalry piquets, was just resuming the march eastward when Jeb Stuarts force was encountered coming from the south.



UNION ARMY, 5,000 = 5 pts x 5 = 25 pts.

1 General and C-in-C [ Edward Otho Cresp Ord ] @ 1 point.
1 General [Lt Colonel Thomas Kane ] @ 1 point.


13th Pennsylvania Infantry = 2 stands of 2nd class Line Inf @ 2 pts = 4 pts.
6th Pennsylvania Infantry = 2 stands of 2nd class Line Inf @ 2 pts = 4 pts.
10th Pennsylvania Infantry = 2 stands of 2nd class Line Inf @ 2pts = 4 pts.
12th Pennsylvania Infantry = 2 stands of 2nd class Line Inf @ 2pts = 4 pts.
9th Pennsylvania Infantry = 2 stands of 2nd class Line Inf @ 2pts = 4 pts.
The Rearguard Infantry = 1 stand of 3rd class Skirmish Infantry @ 1 point.

1st Pennsylvania Cavalry = 1 stand of 3rd class Cavalry @ 1 point.
Battery A,  Hezekiah Easton. = 1 stand of Light Artillery @ 1 point.

CONFEDERATE ARMY, 3,800 = 3.8 pts x 5 = 19 pts.

1 General [ James Ewell Brown Stuart ] @ 1 point.

11th Virginia Infantry = 3 stands of 3rd class Line Inf @ 1 point = 3 pts.
1st Kentucky Infantry = 2 stands of 2nd class Line Inf @ 2 pts = 4 pts.
10th Alabama Infantry = 2 stands of 2nd class Line Inf @ 2 pts = 4 pts.
6th South Carolina Infantry = 2 stands of 2nd class Line Inf @ 2pts = 4pts.

1st Carolina Cavalry Company = 1 stand of Cavalry @ 1 point.
Company C, 2nd Virginia Cavalry = 1 stand of Cavalry @ 1 point.

Georgia Battery, Sumter Flying Artillery = 1 stand of Light Artillery @ 1 point.

Here are the opposing armies ready for battle;




Notes;

 * You may wish to supply Dismount Markers for the Cavalry. If so, they have no points value, a basic die is rolled for the stand when firing or in combat.

* With regard to the Light Artillery, I dont know if these Batteries had the equipment to be true Horse Artillery given supply problems of the armies in the west. Therefore these guns can only move two squares in any direction.

* You can use the "Regimental" style movement I set out in a previous American Civil War blog or, if desired move the stands individually as normal. I have read that formations suffered from a lack of senior Officers which led to confusion within and between friendly units during a battle. More often it was down to the individual bravery of soldiers on both sides that would lead to the success or failure in battle.



The battle;

* The Confederates move first and fire first on the first Game-Turn.

* From Game-Turn 2 until Game-Turn 8, both sides will throw a die to determine who gets the Initiative Point for that Game-Turn.

* If you play this Game solo it’s best to stick with the basic 2-player Game-Turn sequence.

* As this battle is in the Western Theatre all ranges are for smoothbore weapons. Again I am basing this assumption on supply problems.

* The winner after eight Game-Turns, will be the side that suffers the lower casualties. Once both sides discovered each other, neither side was prepared to back down, although the Confederates did so after their waggons were safely away.


* If the Confederates loose the higher number of stands they can force a draw if they can get a waggon into Dranesville and back to the Confederate base line by the end of Game-Turn 8.

* As you can see in the battle set-up picture above, the waggons are off the road. The waggons can start their move from the first two squares at the Confederate base edge. The waggons cannot move through wooded areas.

CREDITS;

The figures are a mix of mostly Miniature Figurines and Peter Pig with some Essex Miniatures. The waggons are Peter Pig.

The buildings are Peter Pig. The hills were made by Brian at Essex Miniatures. Two are home made.  Most of the wood 0utline bases are from S and A Scenics. The trees are from various manufacturers. The roads are made from thin cardboard.






The square figure stands are made from picture framing cardboard. The round mdf command stands are made by Minibits.


Saturday, 22 May 2021

Battle of Fredericktown ; Madison County, Missouri; October 21st 1861.

 This blog is my personal interpretation of the historial action as a wargamer. Any errors are my own. The positions of the formations and the numbers involved are also my best guess due to the limited information I had access to.

At this time skirmishes and partizan activity were taking place all over Missouri in order to secure the state for either the Union or the Confederacy. In the South-Eastern part of the State, the 1st Division of the Missouri State Guard were raiding Union Facilities. General Merriwether "Jeff" Thompson led this formation aided by Colonel Aden Lowe.

The Union Army sent Colonel Joseph B. Plummer aided by Colonel P. Carlin to bring Thompsons actions to an end. When the Union force advanced to Fredericktown, Thompson,s force was pushed 12 miles south. Thompson did not want to give up the town so, after securing his supply waggons, he decided to lead another attack against the Union position.

In order to lure the Union troops forward Thompson positioned one Regiment forward of his main line with an old 12lb field gun hoping to spring a trap-----,


Here are the armies  positioned for the battle;


Confederate Forces; 1st Division; Missouri State Guard.

1st Division 1,500 = 1.5 x 20 = 30 points.

Brigadier Merriwether "Jeff" Thompson @ 1 point.

Colonel  Aden Lowe @ 1 point.

1st Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

2nd Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

3rd Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

4th Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

1st Cavalry Regiment; 3 x 2nd class line Cavalry stands @ 2 points = 6 points.

2nd Cavalry Battalion [ Stoddard County Rangers ] 1 x 3rd class Cavalry @ 1 point.

13th Missouri Light Artillery [ Harris,s Battery] 1 x Heavy Artillery stand @ 2 points

  "         "               "         "            [Harris,s Battery] 1 x Light Artillery stand @ 1 point.

2 x  Supply Waggons @ 1 point = 2 points.


Union Army; South Western Missouri.

1,800 = 1.8 x 20 = 36 points.

Colonel Joseph B. Plummer [ Commanding] @ 1 point.

Colonel William P. Carlin @ 1 point.

8th Winsconsin Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 points.

11th Missouri Volunteer Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 pts.

17th Illinois Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 points.

1st Indiana Cavalry Regt; 2 x stands of 2nd class Line Cavalry@ 2 pts = 4 points.

Captain Stewarts Illinois Cavalry; 1 x stand @ 1 point.

1st Mississippi Light Artillery Battery; 3 x stands of Light Artillery @ 1 pt = 3 points.

2 x Supply Waggons @ 1 point = 2 points.

This is the map;




Notes;

This is a Regimental  level game. A slightly alternative method is that the stands of each Infantry  Regiment when moved, must stay in adjacent squares to each other even diagonally. All infantry are classed as Line so these stands can only move through the face of a square, not diagonally.

If one stand of a Regiment suffers a "MOVE BACK" as a result of FIRE or COMBAT, Then on the movement phase of the next Game-Turn the stands of that Regiment must be moved to be adjacent to each other.

According to the maps I have seen, the Cavalry Regiments were operating in independant Squadrons/ Companies ? therefore the Cavaly stands do not have to be adjacent to each other.

Dismounted Cavalrymen are classed as skirmishes so can move in any direction.Some mounted cavalry are only 1 point. If they dismount the dismounted cavalry only get a basic die roll for the stand.

In regard to the Artillery, The Confederate Artillery positioned their guns individually. The Union Artillery were kept together.

I,m surmising that because this action took place early in the War and in the Western theatre, where both sides suffered supply problems, All the weapons would be smoothbore.

Also, I don't know if the Light Artillery had horses or not so I went with the two square move distance.

Victory conditions; 

The winner will be the side that has lost the lower number of stands at the end of  8 Game-Turns.

The battle was fought on a 3 foot x 2 foot  (90cm x 60cm) board

Credits,

The figures used in the scenario are a mix of Peter Pig and Miniature Figurines with some Essex Miniatures, all 15mm.

The flags are from the Peter Pig range as are the Supply Waggons.

The Hills are mostly by Brian at Essex Miniatures. One hill was made from a garden kneeling pad from Wilkinson’s Stores!

Most of the wood outline bases were made by S and A Scenics with some made from cardboard.

The buildings I think all came from Peter Pig. The roads are made from thin cardboard.

The snake fencing was made by MBM Scenery in 10mm.

The trees were made by various manufacturers.

The square bases were cut from picture framing cardboard 40mm square ( one and nine sixteenths of an inch Imperial) and the round MDF stands are from Minibits.





 


Most of the information on this battle was obtained from internet searches of American Battlefield Trust sites.



Monday, 8 February 2021

The Battle of Wilson's Creek; Missouri August 10th 1861

 This is my own interpretation of the battle so, any mistakes in the narrative are purely my own.

At this time. Missouri,s political direction was still undecided. There was an attempt by some members of the State Legislature to maintain Missouri as a neutral state. However there were those on both sides of the political divide who wanted the state within their sphere of influence and the manpower it could provide. 

The Army to defend the area was being gathered at Wilson's Creek. However a massive row and eventually, a civil riot broke out  over the  actions of Nathanial Lyon ( who was pro Union ) regarding the arrest of  some civilians.

Lyons himself ( who by nature was a real firebrand) bought things to a head when he declared war against some members of the Missouri state council by stating that Missouri should remain within the Union.

To that end Lyon gathered up as many Union sympathizers as he could. These men were organised into four brigades which Lyon eventually led to attack the Missouri state troops gathered at Wilsons creek. 

It is worth noting at this point that a fair number of troops gathered within Missouri  of both forces were wearing civilian clothing of a greyish colour because the troops of both sides had yet to be formally inducted into distinct organisations.

On the Confederate side a row ensued as to who was to command. Stirling Price was picked to command but he could not get along with Nicholas Pearce, the commander of the 1st Division. Pearce himself decided to work with McCulloch.

 Pearce also caused confusion, in that he was numbering units as they turned up at the muster point rather than follow the official listing.

( this is why there is the 3rd Arkansas Infantry and the 3rd Arkansas State Troops. Each was distinct from the other!).

Prior to the battle Lyon sent Franz Sigel and his second Brigade to circle East and attack the Confederate camp from the South while Lyon with the 1st, 3rd and 4th Brigades attacked from the North. Either Lyon was ignorant of the numbers he was going against or he thought the men encamped at Wilson's Creek would not put up much of a fight.

Either way he would have a battle on his hands!



Union Army; 5,404 = 5.404 points. x 6 = 32 points r/d.

1st Brigade;

General Samuel D. Sturgis   @ 1point.

2 stands of 3rd class Infantry  @ 1 point = 2 points.

1 stand of 3rd class Cavalry  @ 1 point.


2nd  Brigade;

General Franz Siegel  @  1 point.

2 stands of 2nd class Line Infantry @ 2 points = 4 points.

1 stand of 3rd class cavalry  @ 1point.

General Nathanial Lyon ( C- in-C ) =2 points.


3rd  Brigade;

General George Andrews @ 1 point.

2 stands of 2nd class Line Infantry @ 2 points = 4 points.

1 stand of Light Artillery @ 1 point.


4th  Brigade;

General George Deitzler @ 1 point.

4 stands of 1st class Line Infantry @ 3 points = 12 points.

------------------------------------------"----------------------------------------

Confederate Army ; 11,000 =11 points x 6 = 66 points.


McCulloch,s Division; (Yellow).

General Benjamin McCulloch  @ 1 point.

2 stands of  2nd class Line infantry @ 2 points = 4points.

3 stands of  2nd class Mounted Infantry @ 2 points = 6 points.


Pearce,s Division; (Green).

General Nicholas Bartlett Pearce  @  1 point.

3 stands of 2nd class Line Infantry @ 2 points = 6 points.

2 stands of 2nd class Cavalry @ 2 points = 4 points.

2 stands of Light Horse Artillery @ 1point = 2points.


Price,s Division: ( Light Red ).

General Sterling Price @ 1 point.

4 stands of 2nd class Line Infantry @ 2 points = 8 points.

1 stand of Light Artillery @ 1 point.

Cawthorns Cavalry Brigade;

Colonel James Cawthorn @ 1 point.

3 stands of 2nd class Cavalry @ 2 points = 6 points.


Combined 3rd, 4th, 6th and 7th Division;

3rd Division;( Purple).

General John Bullock Clark Jnr  @ 1 point.

1 stand of 2nd class Line Infantry @ 2 points.

1 stand of  2nd class Cavalry @ 2 points.


4th  Division: ( White).

General William Y. Slack @ 1 point.

2 stands of 2nd class Line Infantry @ 2 points = 4 points.

1 stand of  2nd class Cavalry  @ 2 points.


6th Division;( Orange).

General Moseby M. Parsons  @ 1 point.

1 stand  of 2nd class Line Infantry  @ 2 points.

1 stand of  2nd class Cavalry @ 2 points.

1 stand of Light Artillery  @ 1 point.


7th Division; ( Red ).

General James H. McBride @ 1 point.

2 stands of  2nd class Infantry  @ 2 points = 4 points.

1 stand of  2nd class Cavalry  @  2 points.



Special Rules;

● The Union Army keeps the Iniative Point for the entire battle. This is because there were regular troops present.

● On the first Game-Turn, the Union army moves first and fires first. For Game-Turns 2 until Game-Turn 8 both Players will roll a die as per the normal rules to decide which side goes first.

● Stands cannot be moved over or into any squares marked as " rough ground" of which there are five. Stands can still fire through the squares.

● Stands cannot be moved over or through any squares with a tent on it. Stands can still fire through the tented squares.

Skeggs Branch:  The battle took place across this stream. I don’t know how deep it is ( or was) but it did not seem to impede movement. Therefore stands can move and fire as normal while standing in the stream. Wilson’s Creek can only be crossed via the bridges.


Notes on the Cavalry: 

Any dismounted cavalrymen are 1 point less than when they are mounted. For Third Class cavalry at 1 point, the dismounted unit has no points, therefore it's just a die roll.

For firearms, the Cavalry use Pistols on horseback. Dismounted Cavalry use Carbines.

Dismounted cavalry can move in any direction.


The Artillery and Muskets:

I honestly don't know whether either army had true horse artillery so, when I fought this battle I assumed that being as both armies were not readily supplied with weapons, both sides would have smoothbore guns and muskets. Therefore;

● All muskets are two squares range as are cavalry carbines.

● All artillery have a four square range.

● Stands of artillery move at two squares in any direction. They can move and fire.

In the army list above and in previous battle descriptions I use 1st class, 2nd class etc. This is not a reflection of fighting ability. The description is used to label points to a stand and is also connected to the strength of the real units. The American Civil War did not have unit designations such as Guards, Dragoons etc.

However I've used the "Line" designation to show which stands can only move through the face of a square and those which can move in any direction.

The battle is played for eight Game-Turns. If the Union player still has stands on Oak Hill by the end of the Eighth Game-Turn the battle is a draw. The Confederates win if they can overcome the Union forces on Oak Hill by the end of the Eighth Game-Turn.

The Union Army can win by causing more casualties in stands  in the Confederate Army by the end of the Eighth Game- Turn.


Well, this is my presentation.The battle was played out on a 3 foot by 2 foot board ( 90 cm x 60cm) The figures in the photo are a mix of Peter Pig, Miniature Figurines and Essex. The flags are from Peter Pig. The tent lines are from Peter Pig.

The trees are from various manufactures. The hills were made by Brian at Essex. The road and rivers are made from thin card. The square bases are from picture framing card. The round bases are 40mm mdf  from Minibits.



Saturday, 12 September 2020

Battle of Antietam 17th September 1862.



Having managed to take Harper's Ferry, General Lee was informed that his order 191 had been obtained by the Union high command. Lee quickly realised he needed to gather his scattered forces.

Daniel Harvey Hill,s Division had already held up the Union advance at Turners Gap. Now Lee, realising that his supply route could be compromised, put the army on the move  back to the Maryland border and into Virginia.

The Commander in Chief of the Union Army was George Brinton McClellan, " Little Mac" to the troops, with whom he was highly popular. As the Confederate army trudged West along the Boonsboro Tunpike, Generals Lee and Longstreet realised that they would have to turn and face the Union army or run the risk of being attacked while on the march.

Moving across a meandering waterway known  locally as Antietam Creek, Lee saw that the  local farmland with undulating ground and woodland would be an ideal location for a defensive battle. As the Confederate army took up positions East of Sharpsburg, there was an additional element of danger for Lee's Army.

 Further West beyond Sharpsburg was the Potomac River. There was only one crossing place. Should the Union Army win the day the Confederate Army would disintegrate 
trying to cross while retreating.

There was one person in the Union Army who could give the Confederates an edge in the coming battle. That was George McClellan himself. General McClellan was very cautious. He had seven Corps with which to overpower the Confederate Army but on the day, only four were used. Each Corps commander was left to conduct the battle in his own way, and none of the Union attacks were coordinated.

McClellan was great at logistics and did an excellent job of organising the Army of the Potomac but as events were to prove he could not command an army in battle.

It is of note that the men of Edwin Summers Corps were new recruits and on two occasions in the heat of the battle fired into the backs of their own men. 


Regardless of the colour of the uniform, the Generals and soldiers of both sides did not realise they would be unwitting participants in one of the bloodiest battles of the war so far.....

The Union Army;

C-in-C George McClennan. ( not present).

1st Corps; 8,500 = 8.5 points x 2 = 17 points.

1 General ( Joseph Hooker ) = 1 point.
6 stands of 2nd class Line Infantry @ 2 points = 12 points.
1 stand of skirmishes @ 2 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.

12th Corps; 7,500 = 7.5 points x 2 = 15 points.

1 General ( Joseph Mansfield ) = 1 point.
5 stands of 2nd class infantry @ 2 points = 10 points.
1 stand of skirmishes @ 2 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.


2nd Corps; 10,500 = 10.5 points x 2 = 21 points.

1 General ( Edwin "Bull" Sumner ) = 1 point.
8 stands of 2nd class Line Infantry @ 2 points = 16 points.
2 stands of Heavy Artillery @ 2 points = 4 points.

9th Corps; 12,000 = 12 points x 2 = 24 points.

1 General ( Ambrose Burnside) = 1 point.
9 stands of 2nd class Line Infantry @ 2 points = 18 points.
1 stand of skirmishes @ 1 point.
2 stands of Heavy Artillery @ 2 points = 4 points.


The Confederate Army; 34,000 x 2= 68 points.

C-in-C Robert E. Lee (present) @ 3 points.

Thomas "Stonewall" Jackson,s Corps; 9,500 = 9.5 points x 2= 19 points.

1 General (Jackson) @ 2 points.
2 stands of Heavy Artillery @ 2 points = 4 points.
3 stands of skirmish infantry @ 1 point = 3 points.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
1 stand of 1st class Line Infantry ( Hoods Texans) @ 3 points.

James Longstreets Corps;

General Longstreet @ 2 points.

Daniel Harvey Hill,s Division.4,500= 4.5 points x 2=9 points.

1 general (Hill) @ 1 point.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.

David R. Jones Division. 5,000 =5 points x 2=10 points.

1 General (Jones) @ 1point.
4 stands of 2nd class Line Infantry @ 2 points = 8 points.
1 stand of Light Horse Artillery @ 1 point.

1st reinforcement;

Lafayette McLaw,s Division. 3,000=3 points x 2=6 points.

1 General (McLaws) @ 1point.
2 stands of 2nd class Line Infantry @ 2 points = 4 points.
1 stand of skirmish infantry @ 1 point.

Richard H. Anderson,s Division. 5,000 =5 points x 2 =10 points.

1 General (Anderson) @ 1point.
4 stands of 2nd class Line Infantry @ 2 points = 8 points.
1 stand of Light Horse Artillery @ 1 point.

2nd reinforcement; 

Ambrose Powell Hill,s Light Division. 4,500=4.5 points x 2=9 points.

1 General (Hill) @ 1 point.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
1 stand of skirmish infantry @ 1 point.
1 stand of Light Horse Artillery @ 1 point.

Here is a view of the battlefield.



Here is a map of the battle;



 Notes on the battle;

Solo Play;

To keep the battle within eight turns, the following sequence is recommended;

1st  Game-Turn) Only the Union 1st Corp moves this Game Turn. The Confederate Daniel Harvey Hill only moves this Game Turn.  The Union army has the initiative and fires first. All stands of both sides can fire if in range. Use the fire rules for the 2 player game.

Game-Turn 2) The Union 1st and 12 Corps moves first only in this Game Turn. Jackson and Harvey Hill's Divisions only move this Game Turn moving second. The Union army has the initiative and can fire first. All stands of both sides can fire if in range.

Game-Turn 3) As in the previous Turn, the Union 1st and 12th Corp moves first only.
Jackson and Harvey Hills Divisions only move second. The Union army has the initiative and can fire first. All stands of both sides can fire if within range.

Game-Turn 4) The Union 1st, 12th and 2nd Corps can move on this game Turn. The Confederates Jackson, Harvey Hill, Jones, Mclaw and Anderson's Divisions move second The Union army has the initiative and fires first. All stands of both sides can fire if within range.

Game-Turn 5) The same order as Game Turn 4.

Game-Turn 6) Both sides have a die rolled for them to see which side gets the initiative and moves first. All the Union army can be moved as can the Confederate army. Both sides have a die rolled for them to see which side fires first. Use the fire and combat rules for the 2 player game.

Game-Turn 7) As game-Turn 6.

Game-Turn 8) As Game-Turn 7.

This finishes the Game. The side with the lower losses in Stands is the winner.

The system used here is a bit different from the normal solo rules. This is a big battle and using the above movement sequence ensures all the Stands come into play historically.



The Two Player game.

Game-Turn 1) Only the Union 1st Corp is moved this Game Turn and has the initiative. On the Confederate side only Daniel Harvey Hills Division can be moved. The normal Fire sequence takes place.
The Game is played as normal  from Game-Turn 2 onward.

The Confederate  Ambrose Powell Hills Division can only enter the game on Game-Turn 5.
However that does not stop you playing the battle out in your own style.

The Sunken Lane;
This is a Trench, and is covered by the rules for Trenches.

Nicodemus Hill.
Stands cannot be moved on or off Nicodemus Hill on the front face. The stands can only be moved via the squares adjacent to the West Wood.

Antietam Creek can only be crossed via the bridge.

Rail Fences ; These do not count as cover

Ranges of weapons;

All muskets are rifled ; 3 squares.
Artillery; most of the artillery at this battle were either Napoleons or 3inch rifled. Both  had the same range so all artillery is 4 squares.

Well, this is my interpretation of the battle. The figures are 15mm Peter Pig and Miniature Figurines. Most of the Generals are Peter Pig.

The flags are from Peter Pig. as are nearly all the buildings. The Dunker church is a Peter Pig building with a cocktail stick cross although I think the Company also has a church amongst its building range.

The split rail fence was made by MBM Scenery in 10mm.

Some of the hills were made by Brian at Essex Miniature, and some were home made especially Nicodemus Hill.

The roads, river and cornfield are of thin card.
The trees were from various manufactures.

Finally the bases are 40mm square cardboard mounting card. The round Command bases are 40mm mdf from Minibits.






 








Friday, 21 February 2020

2nd Bull Run ( Battle of Manassas) 29th & 30th August 1862.

Well, this battle was more involved than I thought. Not having an in- depth knowledge of the war, there were a couple of points I found confusing.

One item is that there were two formations designated as 3rd Corp. Anyway, I digress.

This battle came about because, Robert E. Lee managed to out-manoeuvre Pope. Lee also managed this because of the mental stamina of the men under his command.

The battle of Brawners Farm took place South of Stoney Ridge a few days before Manassas. Although a small action it was no less sanguine, with both sides standing toe-to-toe in close range fire. Even the Officers suffered.

Amongst the Confederates, Taliaferro was wounded three times and General Ewell had his leg shattered by a minie ball which led to amputation.

This was a foretaste of events to come. Jackson had found an excellent position on the wooded
hillside of Stony Ridge from which to fight a defensive battle.

Jackson was also aided in his defense by an unfinished railway embankment. Knowing that Longstreet was on his way in support Jackson  settled his men in position for the coming battle.

The Union General Pope finally found out where Jackson was, having found out about the battle of Brawners Farm. However, Popes army as well as his battle plan was in total chaos thanks to the speed and hard marching of the Confederate forces.

The Union Army gradually assembled from all points of the  compass in front of Jackson's position as Pope sent forward any formations
within marching distance.

The battle was fought over two days. On the first day (the 29th ), Jackson was against the Union Generals; Siegel, Heinztelman and Reno
plus a Division led by John F. Reynolds.

Longstreet, with Lee, turned up later on the first day. As much as Lee wanted Longstreet to attack to take the pressure off Jackson, Longstreet demurred wanting to know what was in front of him.

Jackson's men held on, at one point throwing rocks at the advancing Union forces due to a shortage of ammunition.

On the 2nd day, ( the 30th ) Longstreet attacked!!;

Confederate Army of Northern Virginia.
Left Wing ( 29th August)
24,000 = 24 points.

Major General Stonewall Jackson @ 2 points.
General Ambrose P. Hill @ 2 points.

3 stands of 1st class Line Infantry @ 3 points = 9 points.
3 stands of 2nd class Line infantry @ 2 points = 6 points.

1 stand (A ) James E.B Stuart,s cavalry;
dismounted @ 1 point = 1 point.

1 stand ( B ) Fitzhugh,s cavalry;
dismounted @ 1 point = 1 point

3 stands of Horse Artillery @ 1 point = 3 points.

Union Army of Virginia;
Formations present on the 29th  August
48,000 = 48 points.

1st Corp ;

Franz Siegel ; @ 1 point.
6 stands of 2nd class Line Infantry @ 2 points = 12 points.
2 stands of Horse Artillery @ 1 point = 2 points.

3rd Corp ( from the Army of Potomac )

Samuel Heinztelman @ 1 point.
4 stands of 2nd class Line Infantry @ 2points = 8 points.
2 stands of Heavy Artillery' @ 2 points = 4 points.

9th Corp;

Jesse L. Reno @ 1 point.
4 stands of 2nd class Line Infantry @ 2 points = 8 points.
2 stands of Heavy Artillery @ 2 points = 4 points.

John F. Reynolds @ 1 point. Reserve Division;
1 stand of 1st class Line Infantry @ 3 points = 3 points.
1 stand of 2nd class Line Infantry @ 2 points = 2 points.
1 stand of  Horse Artillery @ 1 point = 1 point.

Notes;

● This 1st battle will last for 8 turns.

●The Confederate Army get the Initiative Point on every turn even when they move 2nd.

● The Confederate Army moves 1st on the
first game turn. All other Game-Turns are
diced for as usual.

● The line of trees count as a wooded area.

● The railway embankment counts as a Trench
or low earthworks.

The Battlemap;



The Battle. The first day;



The second day, 30th August 1862;

Confederate Army of Northern Virginia
Right Wing; 26,000 = 26 points.

Major General James Longstreet @ 2 points.
Nathan " Shanks" Evans @ 2 points.

4 stands of 1st class Infantry @ 3 points = 12 points.
4 stands of 2nd class Infantry @ 2 points = 8 points.
2 stands of Horse Artillery @ 1 point = 2 points.

Union Army of Virginia = 22,000.

5th Corps;

Fitz-John Porter @ 1 point.
5 stands of 2nd class infantry @ 2 points = 10 points.
1 stand of Horse Artillery @ 1 point = 1 point.

3rd Corp;
Irvin McDowell @ 1 point.
4 stands of 2nd class Infantry @ 2 points = 8 points.
1 stand of Horse Artillery @ 1 point = 1 point.

As you can see on the map, those Stands that are positioned on the table for the 2nd  battle are marked in red.

This second picture shows the stands that show up on the 2nd day.



Robert E. Lee turned up late on the first day with Longstreet.
The Union General John Pope finally arrived on the second day.
Although both Generals were present, they did not directly influence the battle so they have no points.

The Confederate Cavalry are worth 1point.  When dismounted, the cavalrymen  have zero points and a basic die is rolled for their firing and close combat.

The two Confederate stands positioned on the
flank of Chinn ridge can be bought on during
the 2nd battle. The Confederate  player throws
a die 6 at the start of their chosen Game Turn.
A six must be thrown for these two stands to
be moved onto the table.

The first and second day of the battle are played as two games each of 8 Game Turns. At the end of the first game, the Confederate player may reorganise any Stands still positioned on or around Stoney Ridge.

Bull Run can only be crossed at the bridges.

Well, this is my interpretation of the battle.
All done on a 3 foot x 2 foot table with 15mm
figures.

The figures shown in the pictures are Peter Pig and Miniature Figurines with a few Essex Miniatures.
The flags are by Peter Pig. The square bases are cardboard and the round bases are 40mm MDF From Minibits ( Pendraken ).




Friday, 20 September 2019

The Battle of Ceder Mountain 9th August 1862

The letters and numbers are references on the map below.

Union Forces;

2nd Corps; 8,800 = 8.8points x 3 = 27 points rounded up.

E) C-C Nathaniel P Banks @ 1 point

Williams Division;

D) Alpheus Williams @ 1 point.

A) Crawford, 1 x 2nd class Line Infantry @ 2 points.
1 x 1st class Line Infantry @ 3 points.

B) Gordon, 1 x 1st class Line Infantry @ 3points.

C) 1 Heavy Rifled Battery @ 2 points.

Augers Division;

F) Christopher Auger @ 1 point.
G) Geary 1 x 2nd class Line Infantry @ 2 points.
H) Prince 1 x 2nd class Line Infantry @ 2 points.
J) Green 1 x 1st class Line Infantry @ 3 points.

L) 2 x Light Rifled Artillery Batteries  @ 1 point = 2 points.

K) Bayards Cavalry Brigade ( 1 stand) @ 3 points. This brigade can dismount if required. This stand would be represented by 1 stand of horses ( 0 points) and 1 stand of dismounted cavalrymen at 2 points.

Confederate Forces

Jackson= 15000 = 15pts x 3 = 45pts.
A. P. Hill = 10,000 = 10pts x 3 = 30pts.

( 8 ) :  C-in-C :  Stonewall Jackson = 2pts.

Ewell,s Division.

( 1 ) : Richard Ewell = 1pt.

( 2 ) : Trimble :  2 x 2nd class Line Infantry ( 2pts ) = 4pts.

( 3 ) : Forno :  2 x 2nd class Line Infantry ( 2pts ) = 4pts.

( 5 ) : Early  : 1 x 1st class Line Infantry = 3pts. 1 x 2nd class Line Infantry = 2pts. = 5pts.

( 4 ) : 3 x Heavy Smoothbore Batteries (2pts) =6pts.

Winder,s Division.

( 6 ) : Charles Winder ( 1pt ).

( 7 ) : Ronald ( stonewall ) 2 x 1st class Line Infantry ( 3pts ) = 6pts.

( 9 ) : 3 Heavy Smoothbore Batteries ( 2pts) = 6pts.

( 10 ) : Taliaferro: 2 x 2nd class Line Infantry ( 2pts ) = 4pts.

( 11 ) : Garnet : 3 x 2nd class Line Infantry ( 2pts ) = 6 pts.

Hill,s Division.

( 17 ) Ambrose Powell Hill ( 1pt ).

( 12 ) Thomas : 2 x 2nd class Line Infantry ( 2pts ) = 4pts. 1 x 1st class Line Infantry 3pts. = 7pts.

( 13 ) Branch : 2 x 1st class Infantry ( 3pts ) = 6pts.

( 14 ) Pender : 2 x 1st class Infantry ( 3pts )= 6 pts.

( 15 ) Archer : 1 x 2nd class Line Infantry ( 2pts ).  2 x 1st class Line Infantry ( 3pts ) = 8pts.

( 16 ) 2 x Light Smoothbore Batteries ( 1pt ) = 2pts.

NOTES.

■ Only the Divisional Commanders are represented in the battle, but
I have listed the Brigade Commanders should you want to do your
own recreation.

■  The Union Army moves first on every Game-Turn.

■ The Union Army gets the initiative point on every Game -Turn.

■ Ceder Creek can be forded.

■ General Winder.
If a field gun in an adjacent square to General Winder is removed as a casualty, General Winder himself is also removed.

After a one Game-Turn gap, the General himself is restored asGeneral Taliaferro ( pronounced Toliver ).
General Winder was mortally wounded sighting the guns.

A.P. Hill,s Division.

No stand of A.P. Hill,s Division can be moved until a stand of Union troops
enters the wood on the South side of the Wheatfield ( marked with an " x " ).

Special movement.

The 2pt infantry are Line infantry. They can move in any direction but
cannot be diced for " avoidance".

Light Field Guns of 1pt can move as Horse Artillery.

Army Equipment.

All muskets are rifled = 3 squares range.

Rifled Cannon = 6 squares range.

Confederate Cannon are minus 1 when firing. ( poor ammiunition.)

Victory Conditions.

《1》The Confederates must remove 5 stands of Union troops by
the end of Game-Turn 8.

《2》The Union must get 2 infantry stands into the woods ( even if they get removed ) and must not loose more than 4 stands by the end of the 8th  Game-Turn. ( not including Generals ).

《3》The Confederates win if the Union army leaves the field
before the end of the 8th Game-Turn.

Well, as before this is my take on the battle based on my own perceptions. Myself and my Wife Joyce have played this twice and I have solo gamed it once. The Confederates can win but they do suffer!

On the day of battle it was extremely hot and the Cofederates suffered from the heat.

 There was also great confusion with the orders as General Jackson didn't let his Divisional Commanders know what he intended.

 General Hill got very angry with Jackson. His Division was further back to the left of the road, but I've represented his Division on table with conditions, as his Division came into the battle piecemeal.

On the Union side, Banks was still smarting from previous defeats. He was ordered to take up a defensive position.

However he was itching to redeem himself and ordered an attack not realising he was outnumbered 3-to-1!!.

I used dismounted cavalry markers for the 2pt infantry stands.

I used 15mm figures and those shown are from Miniature Figurines, Peter Pig and Essex.
The flags are by Peter Pig as are the buildings.

The hills were made by Brian at Essex.
The trees are by various manufacturers.
The outline bases for the wooded areas are by S and A Scenics.

The rivers, road and fields were made from thin cardboard.

The snake fencing is ready painted in 10mm and from
Northumbria Painting Service and MBM Scenery.

This is how the battle was set up on a 3 feet x 2 feet ( 90cm x 60cm ) table with 2 inch ( 50mm ) squares.



A map of the battlefield;

Tuesday, 26 March 2019

What's my Timeline

As a " cardigan dude" in the grand scheme of war gaming, I have gamed many historical and a few non historical eras. When I started I knew very little of actual military history. Like most wargamers I was influenced by the film's that I watched or books that I read. My early war gaming consisted of a grid of 1 inch squares with a plastic figure in each square. You had to roll a six to hit.

Having read Donald Featherstones Battles with Model soldiers when it appeared in 1970, I started out with the American Civil War. At that time Airfix had both Union and Confederate boxes of figures on sale. Information about the war were in plentiful supply at the library. The figures were never painted or based!, the game was more important.

The first foray into metal came when I read a copy of the Airfix magazine. A company called Miniature Figurines were advertising metal figures in 25mm (??).
Infantry were 1 shilling (5 pence ) and Cavalry were 2 shillings ( 10 pence ). I think at that time I bought some Imperial Romans and Barbarians. The game was always a fight on the edge of Hadrians wall ( a company called Britain's made farmyard walling which was quite tall compared to the figures.

Anyway, I,m waffling, more to the point what do I actually like war gaming.

First: The 18th century. There were conflicts going on all over the planet from small scale skirmishes to full scale battles. The numbers involved in a large battle were between 20/50 thousand. Those in a small battle maybe 500 to a few thousand. You can pitch Europeans against Amerindians or Asian warriors. Alliance's changed at various times so that one minute the Austrians were fighting the French the next time they would be allies. Famous commanders didn't always have it their own way. In this century, the British army were auxilliaries to the Hanovarian army with the Duke of Cumberland making a fair few blunders! Even Frederick the Great lost battles simply by underestimating his opponents!!


The uniforms are straightforward to paint and nowhere as complicated as the Napoleonic wars. As a bonus one or more countries used more or less the same colours. In addition to this the Navy played a more integrated part in moving troops around. So, virtually any scenario you can think of can be played out on the table.

Number 2: The late Roman Empire. By this time in history the Western Empire was suffering. As ground was being lost to small tribes of Barbarians the amount of money in taxes was also being reduced. Emperors were fighting userpers with Roman armies fighting each other and the Barbarians. Eventually the Native tribesmen became the Roman army. As central authority broke down, petty kingdoms rose up. Even the Huns were employed by the Romans as auxiliary cavalry. So you can mix and match troop types to make up opposing forces.


3: The American Civil War. This needs no intro. Most people know about the war if not the politics. In this instance you either need infantry and guns or cavalry. Very few battles were fought with all three arms present. Most of the bigger battles were fought in the East.


The Western theatre had the smaller but more diverse armies. This theatre also created a lot of raids. Once again the uniforms are a doddle to paint, with the added bonus that most of the combatants  looked pretty tatty after a few months in the field. ( to be honest our war game armies are a lot more well dressed and tidy than their real life counterparts!!)

Even groups of Amerindians were part of the armies on both sides. Well, these are the three main eras that I have armies for, and I have the greatest and longest interest in. I have done others ;

The Thirty Years War. The English Civil War.  The Napoleonic Wars in Italy , The 14th century in Italy. The Roman Republic and Hannibalic Wars (all in various scales ) but I,ve always maintained in interest in the three listed above. Don't ask me why. I think in part it's because of the simplicity and diversity in each of the three periods. Armies do not have to be massive and the individual formations don't have to have loads of figures.

I have also had science fiction forces in 6mm and 28mm. 10mm armies of Orcs and Humans have also been part of my wargaming life.

I have never done other 19th century eras or done anything on World War 1 or 2.
Maybe because my parents and their relatives were involved. I don't know. However as a " last Hurrah!" I might go into 6mm once again mainly because of the space I have to store stuff.One is the Russo-Polish war 1917 to 1925 and/or the Franco Austrian war of 1859.

One final era that I have some figures for is the 12th century ( 28mm!!),. I'm thinking of doing some actions on Sicily at skirmish level.  We shall see. Apart from this there are a few sci- fi figures sitting in a draw waiting to see the light of day!!

Just to clarify, I use 15mm figures for the 18th century and the American Civil War, and 20mm plastics  ( with a few metal figures ) for the Late Roman Empire.

Next time I'll write some stuff about the current rule set. Oh! and some board games!