Showing posts with label Hengist. Show all posts
Showing posts with label Hengist. Show all posts

Sunday 8 November 2020

The 5th Century in Britannia: Part 3. Ambrosius, Uthyr and the Death of Hengist.



 Once again the following article is my personal interpretation of events as a wargamer. Information of the battle site of Maisbeli I found online and in a book written by Ilka Sylvanne.

The original position of the actual town on rising ground to the east of  Mexborough is my own supposition.

In the early months of 462AD, Hengist, leader of the Germanic tribes in Lloegyr , knew of Vortigerns demise. He was also very aware of the capable Warlord leading the Walisch, and the soldiers that he led, well trained and well armed.

With that information in mind Hengist had sent out a message for all his Warriors to march North of the river Don and the Humber Estuary. The warriors were to gather at Petuaria ( modern day Brough ).

In May of 462AD, Ambrosius, leaving Uthyr to command the Reserve in Dumnonia, assembles the field army at Deva ( modern Chester ) and starts the five day march to the Don river. He is accompanied by Eldol, the Dux of Gloucester and Gorlois, the Dux of Dumnonia, each with their personal Retinue.

Camping at Manucium ( Manchester ) and Navio ( Brough-on-Noe), Ambrosius leads his army toward the Don. He knows that a major part of Hengists army will be somewhere in the area.

Meanwhile, Hengist has been told by Scouts that the Roman Army is marching East. He also knows the road Ambrosius will be following through the Pennines so decides to try an ambush. This is a place called Maisbelli ( said to be modern day Mexborough).

After a three day march Hengist reaches the area first and deploys his troops. Ambrosius gets wind of the attempted ambush but still marches on. Both sides camp near the intended battlefield. On the eve of battle both opposing Warlords know what is at stake. 


Neither side can back down, the loss of prestige would be to great. It was victory or death!.

The Roman Field Army; 5,400 (54 points).

Ambrosius @ 2 points.

Eldol, Dux of  Glevum (Gloucester )@ 1 point.

1 stand of Glevum Militia archers @ 1point.

Gorlois, Dux of Dumnonia @ 1 point.

I stand of Dumnonian Light Archers @ 1point.

4 stands of Light Roman Cavalry ( spears and javalins ) @ 2 points = 8 points.

12 stands of Auxilliary Infantry @ 2 points = 24 points.

4 stands of Light Infantry Archers @ 1 point = 4 points.

4 stands of Regular Infantry @ 3 points = 12 points.

Note; I use the word Roman to describe the Amorican army as their tactics and equipment were Romanic in origin.


Hengist,s Army; 4,000 ( 40 points ).

Hengist and his Jutes; 1,500 ( 15 points).

Hengist @ 1 point.

6 stands of Warrior Infantry @ 2 points = 12  points.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Octa,s Saxons; 1,300 ( 13 points).

Octa @ 1 point. 

5 stands of Warrior Infantry @ 2 points = 10 point.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Ebissa,s Angles; 1,200 ( 12 points).

5 stands of Warrior Infantry @ 2 points = 10 points.

1 stand of Light Archer Infantry @ 1 point.

Here are the armies laid out for battle;

I've portrayed Eldol and Gorlois as dismounted and representing them and their respective bodyguards but these leaders may well have been on horses.


Here is a map of the battlefield ( conjectural);



Notes for Solo play;

● The Romans retain the Initiative Point for the entire battle.The Romans win any tied results.

● Throw die for each side to see which side is moved first. The entire army can be moved.

● Throw dice for each side to see who fires first. The entire army can fire if able to do so.

● combat is simultaneous.

● The town of Conisborough ( Cunungeburg ? ) cannot be entered.

● Any stands in the Warband army forced off the table will be counted as casualties.

● The game is played for eight Game-Turns.

For a 2 player game;

● The game can be played is normal. However the Romans still retain the initative point for the game.

● The game is played for eight Game-Turns.

● The winner will be the player who looses the least number of stands.


Conjectural notes.

While looking up the details of the area and playing out the battle, something didn't seem quite right. It has been said that the battle was hard fought. As the Roman troops gained the upper hand Hengist retreated to Conisborough near where the castle stands to make his final rally.

The field of battle ( Maisbeli) has recently been identified as Mexborough. Looking on Googlemaps the information says that its a 50 minute walk from Mexborough across the river Don to Conisborough.

After fighting for some time would the men have enough stamina for say, a 25 minute run across a river of unknown depth and turn to face the enemy?, especially if they were chased by Cavalry. Also any troops fleeing a battle would take the route they had previously marched over, in this case the North-east.

I fought the first battle on flat ground. It was a walkover for the Romans. However having looked at the area there is a hill to the East of Mexborough where the River Dearne runs into the Don.

 I do not know if this hill is natural or a waste heap from a former mine in the area. It's shape certainly looks like it could have had a stockaded town on the top. I restated the battle with the hill, giving the Warband army the higher ground.



I reset the battle with the hill to the East and positioned Hengists army in front on the slope. This time, even with the Romans having the Iniative Point throughout the battle it was a much harder contest. Hengist did not enter the town. The gates may well have been locked so he made his last stand there allowing the rest of the remaining warriors including Octa and Ebissa to get away. 

This is just my theory, but you never know ? - - -.

The battle was played out on a 3 foot by 2 foot board. ( 90cm x 60cm )

The figures are from Hat Industries with a few from Miliart and Newline designs. The flat hills are by Brian at Essex Miniatures. The tall hill and stockade sections are scratchbuilt. The trees are by various manufacturers.

The river and track sections are made from thin cardboard. The figure bases are from picture framing cardboard. The round 40mm mdf  bases are from Minibits. The tree bases marking out the wooded area are from S and A Scenics. The two houses are either Peter Pig or Hovels.

Postscript:

At the end of the battle Gorlois entered into close combat with Hengist and captured him. After the battle it was decided in council that Hengist was sentenced to death. He was beheaded and Ambrosius gave Hengist full pagan rights in his burial.

Sunday 11 October 2020

The 5th Century in Brittannia : Part 2. Hengist, Horsa and Ambrosius

Once again this is my personal interpretation as a wargamer of events as presented by the historians.

454AD started like most recent years within the Western Roman Empire. Various tribal Elders steeled themselves and their followers for more trouble to come. Everything was in turmoil. The only constant was Aetius, the powerful Roman Warlord, keeping the balance of power in the West after his victory over Atilla at the Catellaunian Fields.

That all came to an end in September of this year when  Aetius was assassinated by a rival jealous of his success. This paved the way for more bloodshed as various Germanic leaders fought for territorial control in Gaul, Hispania and Himlingoje.

The situation in Britannia having been relatively quiet was also about to change. Hengist, leader of the Gewissi ( Jutes) was deep in thought during the Winter of 454. He realised that, with Aetius now dead, he could make a bid for power and wealth in the country.

There was no one who could stop him. The Britons (or "Wallisch) were to divided and to weak. The Wallisch Council in Londene had never ever paid them enough to make up for the Jutish blood shed in their defence.

In early 455AD Hengist and his Brother Horsa made their move. Taking to their ships with their followers, they sailed  North up the East coast in groups. The main group sailed along the Humber and down the river Don. 

Note 28-10-20:
I don’t know if the River Don was navigable by boat it’s entire length at that time. It is possible that Hengist and his warriors had to walk part of the way.



 The one commodity that will bring money lies at Derwent. Not Gold but something  the the Romans prized for the manufacture of their weapons and armour: Lead!. Other groups land at Holderness above the Humber Estuary. From these points, they fan out to raid villages, and smaller settlements.

 The Gewissi have been sailing the rivers and coastline for ten years fighting the Frankish Pirates, The Picts and Scots. They know where they are going.

When the Nobles realise what is happening they are at a loss as to the solution. The only one with the power and influence is Vortigern. He is detested by the Romanised members of the Council for his Scots-Irish background and for employing the Gewissi.

He uses the situation to his advantage. In return for the Council declaring Vortigern as Pendragon ( High King ). Vortigerns son Vortimer is declared as Warleader and he along with his brother Catigern gather 1,500 Picts and Scots-Irish Federated troops  ( using their Fathers connection) with which to oppose the Gewissi.


The first battle takes place at Derwent between Vortimers 1,500 men and the 700 men of Hengists Warband.  (This village is now below water at Ladybower Reservoir)

The Battle of Derwent: Spring 455 AD.

Scots-Irish and Pict Army; 1,500 = 15 points x 2 =30 points.

Vortimer @1 point.
Catigern @ 1 point.
12 stands of Warriors @ 2points = 24 points.
2 stands of Light Cavalry @ 2 points = 4 points.

The Jutes ( Gewissi); 700 = 7 points x 2 = 14 points.

Hengist @ 1 point.
Horsa @ 1 point.
5 stands of Warriors @ 2 points = 10 points.
2 stands of Light Archers @ 1 point = 2 points.


Here is a map of the battlefield ( conjecteral) ;




● The Jutes get the Initiative Point every Game-Turn.
● The Jutes move first on every Game-Turn.
● The winner after 8 Game-Turns is the Player with the lowest number of stands lost.
● The Jutes win if they still have 4 stands remaining at the end of the game.
● The river Derwent can only be crossed via the bridge. Any stands entering the river will be lost.
● The hills to the North cannot be entered. The battlefield can only be exited via the East, West or South. The River Don is to the East of the battlefield.

In the historical and hard fought battle, Hengist is beaten and he and his men are pursued back to his ships on the Don

From there he, and his men sail back to Thanet. Having beaten Hengist, part of  Vortimers Army go against other groups of Gewissi in Holderness and drive them back to their ships.


It takes three days sailing for Hengist and all his men to reach Thanet. He knows that Vortimer will come after him. He has fifteen days to prepare his remaining force and he knows he will be outnumbered.

Realising where they would go, Vortimer and Catigern gather up their Army and march the 250 miles South-East toward Thanet, receiving supplies in London on the way. Vortimer looses men on the march due to straggling, wounds and desertion. Some of the warriors are not prepared to be away from their villages in Rheged, Gwynedd and Powys.


Fifteen days later, two opposing battle lines faced each other at a fording point on the River Medway at Episford ( modern Aylesford).

 Hengist had been told by his Scouts that the Walisch Army is not as large as he thought it would be. Hengist takes a gamble and leads his men out for battle.


Hengist and his Jutes ( Gewissi) 700 = 7 points x 2 = 14 points.

Hengist @1 point.
Horsa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
2 stands of Light Archer skirmishes @ 1 point = 2 points.

Vortimer and his Scots-Irish 800 = 8 points x 2 = 16 points.

Vortimer @ 1 point.
Catigern @ 1 point.
4 stands of Warrior Infantry @ 2 points = 8 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.
2 stands of Light Cavalry. @ 2 points = 4 points. 

The Scots-Irish get the Initiative Point every Game-Turn.
The Scots-Irish move first on every Game-Turn.
The Scots-Irish fire first on every Game-Turn.
After 8 Game-Turns the side loosing the least number of stands is the winner.


 

Once again Vortimer and Catigern go on the attack and, after a stiff fight drove the Gewissi back. This time the Gewissi (Jutes) were harried back to Thanet.

Hengist and his remaining men were given no time to make a stand. They had to take to their ships to save their lives. During the course of this protracted skirmish, Vortimer and Horsa lost their lives.

With the Jutes now banished from Britannia, the remainder of the Picts and Scots-Irish army under Catigern is encamped near London. Vortigern is now undisputed master of the round table Council of Britannia. 

But Hengist wants revenge. Not only for being beaten by Vortigerns army, but also for the death of his brother.

In the following year 456AD, Hengist returns to Thanet. This time he is accompanied by his two sons Octa and Ebissa alongside 4,000 battle hardened Jutes, Angles and Saxons in 40 ships. In Gaul the Saxons are gradually being forced out of their new territory by the Franks. 
This time Hengist is determined to stay, so spends the rest of the year consolidating his position.

Vortigern needs time to assemble his Army that has scattered back to their various settlements, he has no forces large enough to face Hengist immediately.
To add to his problems Vortigern hears rumours of an army being assembled in Amorica in order to come to Britannia.

457AD finds both opposing armies once again  assembled for battle on the ford at Aylesford.



Hengists Army: 4,000 (40 points).

Hengists Jutes; 1,500.

Hengist @ 1 point.
6 stands of Warrior Infantry @ 2 points = 12 points.
2 stands of Light Archer Infantry @ 1 point = 2 points.

Octa,s Saxons; 1,300.

Octa @ 1 point.
5 stands of Warrior Infantry @ 2 points = 10 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.

Ebbisa and the Angles; 1,200.

Ebissa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
1 stand of Light Archer infantry @ 1 point.

Catigern,s Army;

The Scot-Irish;
Catigern @ 1 point.
8 stands of Warrior Infantry = 2 points = 16 points.
1 stand of Light Infantry Archers = 1 point.

The Picts;
Pascent @ 1 point.
2 stands of Light Cavalry @ 2 points = 4 points.
7 stands of Light  Infantry skirmishers @ 1 point = 7 points.



Note; The Medway river can only be crossed via the Fording point.
●Both sides will throw a D12 at the start of each Game-Turn to decide which side has the Iniative and moves first.
●The battle will last for 8 Game-Turns.
● The winner of the game is the side will the lower number of stands lost.



In the historical battle, Catigern,s army is defeated,

Note; 11-11-20. It is said that Catigern died at this 2nd battle of Aylesford and is buried there.

Vortigern now knew for sure that an Amorican army would arrive eventually. Therefore he decides to attempt peace talks with Hengist hoping he can use the Germanic troops as Federates.

Hengist arranges a Banquet for Vortigern and 300 Wallisch nobles. The Gemanic warriors called everyone in Britannia " Wallisch" meaning "foreigners".However this time Hengist wants nothing less than absolute power. As Bretwalda,or Warlord, Hengist has to award his followers with gifts and lands that he has promised them.

To that end he ensures that each British Noble has a warrior sitting next to him. Each warrior is armed with a concealed knife. At a given signal, Hengist's men kill virtually all the Britons. Vortigern is taken hostage. In exchange for his life and eventual release he gives Hengist Eastsex, Southsex and Middlesex, along with Londene, Wincestre, Lindum and Eboricum. Arbeia on the Eastern end of Hadrians wall is also given to Hengist. 

Saxons, Jutes and Angles now spread out across Lloegyr taking slaves and land. The remaining Romano-Britons are in full retreat. Most head toward Dumnonia and the Southern coast of Powys around the Severn Estuary. Some of the Picts retreat Northward toward Bana on the Wall along with the Scots Irish. 

Vortigern, now totally discredited  by his actions retreats to his fortress of Dinas Emrys in Northern Gwynedd along with 1,000  Pictish and Scots-Irish warriors of his personal guard.
 
Note; Vortigern,s remaining  son, Pascent is not heard of at this point. I am surmising that he went either to Ireland or North into Western Caledonia.

By 458AD British Nobles with their followers are arriving in Amorica ( Brittany) with stories of the disaster unfolding in Lloegyr. Aldwyr, the High King of Amorica decided it was time to act. He chooses Ambrosius and his brother Uthyr the two remaining sons of Constantine the 3rd as Commanders of the Army. Both had been trained in Roman military matters and both had gained experience in fighting the Franks and Alans.

In the Spring of 459AD Ambrosius and his brother Uthyr land at Totnes in Dumnonia along with 8,300 regular troops. The Romano-Britons in the area gather to the standards. 



The first mission for Ambrosius is to capture the Usurper Vortigern. He takes half the army North into Gwynedd to attack Vortigerns fortress ( Dinas Emrys). Using siege techniques and fire missiles the fortress is destroyed. Vortigern dies during the attack everyone assuming he has died in the flames.

From then on and during 460AD, Ambrosius takes his army through Gwynedd and Powys driving out the Scots-Irish settlers. By the end of that year after a successful campaign Ambrosius is declared Pendragon (Warlord) of Britannia, at Woodchestre (near modern Stroud in Gloucestershire.)

In 461AD Ambrosius and his brother Uthyr start planning operations against the Gemanic invaders.

Army of Ambrosius; 8,500.

The Field Army; 5,200

Ambrosius @ 2 points.
Eldol ( Dux of Gloucester)  @ 1 point.
Gorlois  ( Dux of Dumnonia )@ 1 point.


4 stands of Light cavalry @ 2 points = 8 points.
4 stands of Regular Infantry @ 3 points = 12 points.
12 stands of Auxilliary Infantry @ 2 points = 24 points.
4 stands of Light Archers @ 1 point = 4 points.

Reserve in Dumnonia; 3,300.
Uthyr @ 1 point.

4 stands of Light Cavalry @ 2 points = 8 points.
8 stands of Auxilliary Infantry @ 2 points = 16 points.
4 stands of Light Archers @ 1 point = 4 points.
4 stands of Light Ballista Field Artillery @ 1 point = 4 points.

Notes;
The Roman Cavalry I use at this point in the history do not have body armour and ride unarmoured horses.

Although all Regular infantry in this era were known as Peditum, I use the words " Regular" and " Auxilliary" to separate those troops wearing mail body armour and those without, this being the latter.

Credits;
Nearly all the soldiers are Hat Industries. The wagons,mules and civilians are from the Ceaser Miniatures Roman Train boxes. The Eagles are scratch built. 

The regular infantry standing behind the Generals are Newline Designs Roman Infantry. The boat crew are Emhar Viking crew.
The ship's are scratchbuilt. The buildings are from Hovels and Peter Pig.
The square bases are picture frame cardboard. The round 40mm mdf bases are from Minibits.