Showing posts with label Table Top Battles 2nd Edition. Show all posts
Showing posts with label Table Top Battles 2nd Edition. Show all posts

Thursday, 7 April 2022

Battle of Cuneo ( Madonna Dell' Olmo ) Piedmont 26th - 30th September 1744.

 This article is of my own perspective on the events of this battle. Any mistakes are my own.  

In this ongoing war in Italy, the Spanish and French Governments realised that they needed to take out the Sardinian Kingdom in order to secure northern Italy for the Spanish Crown. The politics in France were convoluted, however the French Crown was at this point in the war, commited to helping Spain.

Acting on the advice of the mountain warfare expert, General *Pierre Bourcet, the French army under the Prince of Conti had split into nine columns and moved east through the valleys of the Alps bypassing Piedmontese strong points, then successfully regrouping to storm the Citadel of Demonte. The Spanish army under General  the  Maquis of La Mina had moved from Genoa to link up at Cuneo.

( * Napoleon also sought the advice of this General prior to his invasion of Italy. )

The Prince of Conti had a plan to take the fortress which was a key part of the defence of Piedmont. This combined Franco-Spanish  army was 50,000 strong. The Prince's plan involved in splitting the army into three parts. The first part was to dig the siege lines. The second part was east of Cuneo to stop any Piedmontese forces interfering with the siege. The third part was to be the field army

Meanwhile Charles Emmanual 3rd, King of Piedmont-Sardinia was not sitting idle. This Monarch and his First Minister, the Marquis D'Ormea were absolute masters of the Machiavellian politics of the 18th century. The King was also very much involved with his army on a par with Frederick of Prussia though not so draconian!!..

While the French and Spanish Generals, themselves no novices in the 18th century art of war, were starting their attack, the King had devised a plan of his own. He did have 3,000 Grenzer light infantry and a Regiment of Hussars sent by the Empress of Austria, however his plan was entirely dependant on his own army in which he had complete confidence. 

I thought at this point it might be worth giving some information on this army, as the Italian theatre is often overshadowed by the events further north and east. The Piedmontese army at this time was an Infantry army much like the Dutch, Danish and the other Italian States. There were only four regiments of Dragoons and two  of Horse. There were no Light Cavalry so , during this war the Piedmontese relied on the Austrian Hussars.

The bulk of the army were the Infantry. There were 32 Regiments, totalling 58 battalions. Of the Regiments, there were 8 National, 10 Provincial, 3 Italian, 3 German, and 7 Swiss.

There were also the Vaudois which were a regular Militia of up to 10 Battalions. Finally there was a peasant militia ( another 10,000 )that  the King could call on if required. The army had a well trained Artillery Corps of 1,500 men to service the Guns and to instruct other staff. In addition there was a very respected Corp of Engineers attached to the Artillery.

( I obtained this information from " The war of the Austrian Succession, A Wargamers Guide Part 8 uniforms of the Italian States" by  Stephen Manley ).

Within Cuneo was a garrison of 3,200 men commanded by General Leutrum who, although into his eighties led a spirited defence!!.

As the siege of Cuneo commenced, the King moved his army from Saluzzo, South toward their opponents. As the two armies moved into position to the West of Cuneo, the Piedmontese placed abattis on broken ground to defend their right flank from being overwhelmed.. Battle commenced when the Austrian Grenz charged toward the village of Madonna Dell'Olmo ----..


23,000 Infantry ( including artillery )= 23 points x 2 = 46 points.

2,000 = Cavalry = 2 points x 2 = 4 points.

1 General   ( La Mina ) @  1 point.

2 stands of Spanish Guard @ 4 points = 8 points.

2 stands of Irish Infantry @ 3 points = 6 points.

2 stands of Walloon Infantry @ 3 points = 6 points.

5 stands of Spanish Infantry @ 3 points = 15 points.

1 stand of Spanish Light Infantry  @  1 point.

2 stands of Cavalry  @  2 points = 4 points.

3 stands of Light Artillery @ 1 point = 3 points.


21,000 Infantry ( including artillery ) = 21 points x 2 = 42 points.

4,000 Cavalry = 4 points x 2 = 8 points.

1 General ( Conti )  @ 1 point.

2 stands of Grenadier Infantry @ 4 points = 8 points.

9 stands of Line Infantry @ 3 points = 27 points.

2 stands of Heavy Artillery @ 2 points = 4 points.

2 stands of Light Infantry @ 1 point = 2 points.

4 stands of Cavalry @ 2 points = 4 points.

Note; I have no information on the composition of the French and Spanish forces in the battle, so the above list is my best guess.


1 General ( King Charles)  @  3 points.

1 General ( Castagnole )     @ 1 point.

1 stand of Cavalry  @ 2 points.

2 stands  of Dragoon Cavalry @ 1point. = 2puts.

1 stand of Austrian Hussars @ 1 point.

1 stand of Guard Infantry @  4 points.

1 stand of Grenadier Infantry @ 4 points.

2 stands of Vaudois Militia @  2 points = 4 points.

4 stands of Light Artillery @ 1 point = 4 points.

( I've added the Engineers to the Artillery ).

1 stand of Austrian Grenz Light Infantry @ 1 point.

8 stands of Line Infantry  @ 3 points = 24 points.


3,200 = 3.2 points x 2 = 6points r/d.

1 General ( Leutrum )  @ 2 points.

2 stands of Garrison Artillery@ 1 point = 2 points.

2 Stands of Infantry @ 1 point  = 2 points


* The rivers cannot be crossed by any troops except at the bridges.

*Any stands entering the rough ground cannot move further that turn and suffers a minus 2 on a Die roll if engaged in close combat.

* For the purposes of fire and close combat the abbatis counts as a trench for the Piedmontese to defend, as do the gabions for the Spanish.

* The Piedmontese move and fire first every Game-Turn. The Piedmontese retain the initiative Point for the entire game.

* The Piedmontese win any tied results.

* The garrison of Cuneo cannot sally out during the battle although the garrison can fire at any enemy targets.

The Winner:

This is tricky! because the Piedmontese lost so that their militia had time to play havoc with the enemy supply lines. Therefore. The Piedmontese must attempt to stay on the field for 8 Game-Turns. If they do, they win

If the Piedmontese retreat before 8 Game-Turns are complete, they have lost.

Historical Note.

As stated above, this was the the Kings plan. To keep the Spanish and French focused on his army while the Piedmontese Militia wrecked havoc on the enemy supply lines and magazines. This was exactly what happened.

Spanish and French jubilation gradually turned  to depression in the days following the battle. La Mina and Conti realised that without supplies their position was untenable. As the autumnal rains set in the army retreated back to France.


The figures are mostly Miniature Figurines with some Peter Pig and Essex Miniatures.

The abattis is from Irregular Miniatures.

The gabions are made by Last Man Last Bullet Miniatures.

The tent models are from Peter Pig.

The citadel and house are scratch built.

The trees are from various manufacturers.

Most of the hill sections are made from cork tiles. There are some made by Brian at Essex Miniatures.

The river and road are made from thin card.

The battle was fought on  the  3 foot by 2 foot table. ( 90cm x 60 cm ).


I managed to fight this battle solo. After 8 Game-Turns the Piedmontese won the battle.

However, it was a near run thing!. This was the situation at the end of Game-Turn eight.

These Modenese were glad to sit out this battle.

Thursday, 13 January 2022

Battle of Soissons, Northern Gaul 486AD.

 This article is my personal interpretation of historical events based on the limited information available. Any mistakes are my own.

As Arthur struggled against the invading Seaxons in the north of Britannia, the political landscape was changing in Gaul. Childeric, the King of the Franks had died leaving his son Clovis to rule the *Kingdom.

*Note; Childeric may have been a Roman appointed Dux or Comes but by this time these Officials were being regarded as a Rex or King.

When Aetius died there was no single person in the West with enough influence or the military strength, to keep the tribal groups from breaking out of their  settled areas. Therefore Clovis decided to expand the Frankish Kingdom by first using a combination of force and diplomacy to unite all the Frankish tribes under his rule.

Secondly, having suceeded his father, Clovis had no compunction in continuing the alliance with the Kingdom of Soissons which he saw as the last vestige of the failed Roman Empire in the west. Soissons itself was also an armoury.

In June 486 AD, Clovis led an army of 5,000 warriors south across  the river Aigne, to the east of Soissons. Syagrius, being told of the approach of the Franks realised that he would have to meet this army head on. There was no help coming from the Empire because the   " Roman Army" in the west was Visigothic and they held all the ground between the river Loire and Italy.

Therefore, Syagrius could not sit behind the walls of his Capital. He was not to know that this would be the " Last Hurrah" of the Old Empire,-------


6,000 Infantry = 6pts x 5 = 30 points.

1,000 Cavalry = 1 pt x 5 = 5 points. (No armour, shield, helmet, sword, javelins, )

1 General [ Syagrius ] @ 1 point.

1 Tribune [ Arbelius ]fictional @ 1 point.

2 stands of Regular Infantry @ 3 points = 6 points.

8 stands of Auxilliary nfantry @ 2 points = 16 points.

7 stands of Light Archers @ 1 point = 7 points.


5,000 Infantry = 5pts x 5 = 25 points.

Clovis @ 2 points.

Ragnachar @ 1 point.

Chararic @ 1 point.

3 stands of Archers @ 1 point = 3 points.

9 stands of Warriors @ 2 points = 18 points.

Battle Notes;

* The Franks retain the Initiative Point for the entire battle.

* The Frank's move first and fire first on the first Game-Turn.

* The river Aigne can only be crossed at the bridges.

* If the Franks retreat, they can only exit the board over the bridge at Venizels.

* If the Romans retreat ,it will be southward  at Berzy-le-Sec.

*Chararic  and his group of three stands cannot move for the first two Game-Turns. On the third Game-Turn his group can be moved as part of the Frankish army.

* The battle is played for 8 Game-Turns. The Winner is the side that inflicts the greater number of casualties and/or manages to push the enemy to their respective exit points.

* The game board is  3 feet x 2 feet ( 90cm x 60cm).

Here is the map;

Historical Notes;

Nearly everything written above is pure conjecture. The only information known, is that there was a battle, the combatants, the place and thats all. I went on to the British Battles website as , during World War 1, Soissons was part of the battle of Arras. I could also be wrong because in referring to Soissons the old writers could have been referring to any place within the entire Province rather than the City itself.

 However I reasoned that if this was going to be a decisive battle, it would be at the City. The map on the British Battles website gave me some detail about the terrain. Soissons is at the head of a valley which stretches south. I have represented the eastern side of the valley, known these days as the Noyant Plateau.

  In regard to the armies I referred to the Internet. On paper the army of Soissons should have been 25,000 strong but having seen a list of units, I worked on minimum numbers. With the Franks, I used the numbers given on Wikipedia.

The positioning of the opposing armies is my best guess. At the end of the battle, Syagrius, having lost, took off south in order to gain the safety of the Court of Alaric the 2nd, who had succeeded his father Euric as King of the Visigoths. Therefore, my conclusion was, that the  army of Soissons must have been positioned south of the town

Clovis had to cross the Aigne to attack. By all accounts the river itself is difficult to cross and without boats or any major engineering capability, the Franks must have used a bridge. The closest bridge to Soissons is at Venizels if the bridge existed at that time.

I wondered why if this was the case, that the bridge had not been guarded. I came to the conclusion that Syagrius would want the Franks to attack confident that he could wipe out the army and in the process eliminate Clovis. Syagrius didnt know that initially, Chararic, one of the Frankish chiefs hung back at the start of the battle hoping to join whichever side gained the upper hand. In the event, he stayed with Clovis.

I leave to you, the reader, to draw your own conclusions. In regard to Syagrius, well, he arrived at Alarics Court hoping he could claim sanctuary but it was not to be. Clovis threatened Alaric with military action if he did not give up Syagrius.

Syagrius was sent back and executed by Clovis.. The last of the " Roman Provinces" in the West had fallen.


The figures are mostly Hat Miniatures, mainly the Gothic and Roman Medium Infantry sets. 

The Roman Cavalry are modified Hat Light Cavalry Archers.The Roman archers on the ground are Newline Designs as are the Roman Regulars. A few of the Frankish warriors are by Miliart. 

The hills are made by Brian of Essex Miniatures. The trees are from various manufacturers. The wood outline stands are from S and A Scenics. The dark age buildings are from either Hovels or Peter Pig ?. The town walls and buildings within are scratchbuilt.

The square stands are 40mm and made from picture framing cardboard. The round stands are 40mm circular mdf made by Minibits. The road and river are made from thin card. One of the bridges is from Kallistra and been modified. The standards are made from sticky labels and hand painted. The poles are from Northstars pack of Javelins.

Friday, 24 December 2021

Battle of Mill Springs, Kentucky, January 19th 1862.

 This is my own interpretation of the battle as a wargamer. Any mistakes are my own. The numbers given below for each formation is my own best guess. This battle was also titled Logan's Crossroads.

As the war progressed the Union Administration did not want Kentucky going over to the Confederate Government. Having been repulsed at the Wilderness Road, the Confederate General  Felix  Zollicoffer moved further West in another attempt to disrupt Union activity.

In late 1861, a Confederate force of 6,000 men and 16 guns was camped at Mill Springs, on the South bank of the Cumberland River. Zollicoffer realised that if he could establish a camp on the north side of the river, he would be better placed to interdict Union activity between Somerset and Lebanon.

Zollicoffer,s force was also part of the Confederate Defense Line which was to prevent Union forces from interrupting rail shipments of supplies from southern and western Virginia.

Zollicoffer managed to gather up some rivercraft enough to transport 5000 men and 12 guns across the Cumberland to Beech Grove, leaving 1,000 men and 4 guns at Mill Springs. Both camps were entrenched.

Having been told of the Confederate movement, Union General George H. Thomas moved his 4,500 troops to Logan,s Crossroads [ modern day Nancy ]. about 10 miles north of the Confederate position. In the meantime Major General George B. Crittenden arrived to take control of Confederate forces.

Crittenden wanted to attack Thomas,s force before it could link up with Union General Albin F. Schoepes Division to attack the Confederate base.

The early hours of January 19th found the Confederate force from Beech Grove marching north in the rain and fog to suprise and attack Thomas,s Union force.

Unfortunately for the Confederates, the Union 10th Indiana Infantry and 1st Kentucky Cavalry, on piquet duty were wide awake!. as battle was joined, elements of Albin Schoepe,s Union formation were force marching to reinforce Thomas,-----

UNION ARMY; 4,500 = 4.5 X 8 =36 points.

( This total includes The reinforcements from Schoepe commanded by McCook ).

1 General, George H. Thomas.  @ 1 point.

1 General Robert L. McCook @   1 point.

12th New York Line Infantry ( 300 ) = 0.300 x 8 = 2 stands @ 1 point = 2 points. (R/d)

2nd Minnesota Line Infantry (500 ) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

9th Ohio Line Infantry (800 ) = 0.800 x 8 = 2  stands @ 3 points = 6 points.

7th Ohio Line Infantry ( 500 ) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

4th New York Line Infantry (500 ) = 0.500 x 8 = 2 stands @  2 points = 4 points.

2nd Tennessee Line Infantry ( 500) = 0.500 x 8 = 2 stands @ 2 points = 4 points.

7th Tennessee Line Infantry ( 500 ) = 0.500 x 8 = 2 stand @ 2 points = 4 points.

10th Indiana Line Infantry ( 500) = 0.500 x 8 = 4 stands @ 1 point = 4 points.

1st Kentucky Cavalry ( 300 ) = 0.300 x 8 =  2 stands @ 1 point = 2 points.

Whitmores Battery : 8 guns x 30 men = 240 men = 0.240 x 8 = 2pts r/u = 2 stands of Light Artillery @ 1 point = 2points.

CONFEDERATE ARMY; 5,000 = 5pts x 8 = 40 points.

1 General. George B. Crittenden  @ 1 point.

1 General. Felix Zollicoffer  @ 1 point.

15th Mississippi Line Infantry [ 800 ] = 0.800 pts x 8 = 6 pts [r/d]. 3 stands of Line Inf @ 2 pts.

16th Alabama Line Infantry [ 500] = 0.500 x 8 pts = 4 pts. 2 stands of Line Infantry @ 2 pts.

17th Tennessee Line Infantry [ 500] = 0.500 x 8 pts= 4 points. 2 stands of Line Inf @ 2 pts.

19th Tennessee Line Infantry [ 800 ] = 0.800 pts x 8 = 6 points. 3 stands of  Line Inf @ 2 pts.

20th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

25th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

28th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

29th Tennessee Line Infantry [ 500 ] = 0.500 pts x 8 = 4 points. 2 stands of Line Inf @ 2 pts.

Saunders Cavalry Battalion [ 300 ] = 0. 300 pts x 8 = 2 points. 2 stands of Cavalry @ 1 pt.

Bledsoe,s Battery, 12 guns x 30 men = 360 = 0.360 x 8 = 3 points [r/u ] = 1 stand of Heavy Artillery @ 2 points  and 1 stand of Light Artillery @ 1 point.

Here is the map;

The Battle;

* The Union Army has the  Initiative Point for the entire battle.

* The Confederates move first, and fire first on the 1st Game-Turn.

*From Game-Turn 2 until Game-Turn 8, both sides will roll a die to decide who moves and fires first. It also determines which side wins any tied results during the Game-Turn.

Ordered Movement:

This battle was something of a “ meeting” engagement.

For the Confederates, on the First Game-Turn only the 19th and 15th Infantry can move.

On the second Game-Turn, the 17th, 25th, 28, 16th and 20th can move.

On the third Game-Turn, Saunders Cavalry, the Field Guns and the 29th can move.

The Confederate army was strung out on the road which was muddy and it took time for the units to come into action.

Any stands entering the river section cannot fire.

The Generals:


It has been written that Crittenden wasn’t quite himself at this battle and didn’t have a clear idea of what was happening. Therefore. If a player wishes to move Crittenden, a 6 sided die is rolled. On a roll of a 5 or 6, Crittenden can be moved.


During the battle, Zollicoffer was in the front line. In the bad light he confused a Senior Union Officer as one of his own. As Zollicoffer rode off, another Union Officer saw what was happening and shot General Zollicoffer as he was riding away. Therefore, if Zollicoffer comes within range of a Union stand roll a 6 sided die. If a 5 or 6 is rolled, Zollicoffer is removed.


The Union Army cannot move until the 10th Indiana and 1st Kentucky retreat to the snake fence.

The 7th and 9th Ohio with General McCook cannot move until Game-Turn 4. These Regiments were of German Immigrants who were veterans of the wars in Europe.

The Weather;

The weather on the morning of the battle was foggy with rain. This had an adverse effect on the weapons especially amongst the Confederate Infantry.  A number of them had old flintlock smoothbore rifles which some of the men were seen smashing against trees in their frustration.

Therefore, 2 points will be deducted from every firing die rolled in the game. this will result in more combats than usual.

FIRING RANGE; All rifle fire will be at two squares range. Field Gun range is four squares.

The hedgerow or"scrub" and the snakefencing do not provide any cover and only hinder movement to artillery and cavalry.

As before in previous scenarios, I don’t know if there was any true horse artillery so all artillery is moved at two squares.


The figures are a mixture of Peter Pig and Miniature Figurines. The flags are from Peter Pig.

The hills are made from garden kneeling mats from Wilkinsons. The trees are from various manufacturers, one being Guagemaster.

The wood outline bases are from S and A Scenics , some from picture framing cardboard. The river and road sections are from thin cardboard.

The square figure stands are cut from picture framing cardboard. The round 40mm mdf bases are from Minibits.

The snake fencing and hedgerow [ 6mm woodland ? ] is from Northumberland Painting Service and MBM Scenery.

The tentline hidden in the top left of the board is from Peter Pig.

As before, the board is 3 feet x 2 feet, [ 90cm x 60cm ].

Sunday, 24 October 2021

Moving Waggons and Arcs of fire.

 When writing a set of instructions for Wargaming you like to think you have covered all the angles but it is very rarely the case.

Some waggon models are to long to put on a single stand. Therefore, the waggon has to go on one stand and a team of horses on another. The two must be in adjacent squares.

Here is an instruction should you wish to use it.

1) Move the horse stand in the direction of travel .

2) Move the waggon up to the adjacent square behind the horses. 

3) Reversing the direction of travel. Reverse the horse stand. Move the horse stand one square ( on top of the waggon), then a further square. Movement of the horse stand then stops.

4) The waggon is then reversed on the spot to match the direction of the horses.

5) On the next movement phase of the next Game-Turn the Waggon moves as normal.

All this sounds a bit convoluted but in real life if enough room was available you can turn a waggon team around but as with a car so with horses.

This is reflected in the fact that when the horse stand is reversed over the waggon. It can only be moved two squares instead of the normal four.

There must be two squares vacent for the horse's and wagons to move. If using this system, it stands to reason that without the horses in an adjacent square to the front, the waggon ( or gun ) cannot move!.

The above instruction allows for horse teams within the restricted space of a small wargame table. The same instruction could be used should you wish to use limber teams on a separate stand from artillery pieces.


A stand has a 90% arc of fire to its front. If there is an object, or a friendly stand in the adjacent square to the front the stand is blocked from firing even on the diagonal.

The above picture shows a confederate infantry stand unable to fire even on the diagonal because the adjacent front square has woodland in it.

The next picture shows the same confederate stand. This time, after movement, the stand has been left with an open space in the front adjacent square. This means that it can fire on the diagonal at the Union infantry within its 90% arc of fire

The facing of the stand is very important at the end of its intended move, and could leave the stand at a disadvantage if not attended to!

The waggon and team is Peter Pig. The figures are Peter Pig and Miniature Figurines. The Union gun and crew is Peter Pig.


Thursday, 1 July 2021

Battle of Hochstadt: 20th Sept 1703.

This is another battle from the War of the Spanish Succession. The Bavarian Wittalsbach family had always laid claim to the throne of the Holy Roman Empire, in opposition to the incumbant Hapsburgs.

This opposition put the Bavarian Kingdom firmly in the French camp, indeed the Monarchy prospered because of the subsidies. This alliance obviously made Bavaria a target for Imperial forces given its position close to the Hapsburg heartlands.

For the reasons stated above an Inperial Austrian army was marching toward the Danube.  Maximillian the 2nd, the Bavarian Elector saw a chance to trap the Austrians.

The main Bavarian army crossed the Danube  [ Ger: the Donau ] to the east, at Tapheim. A smaller Division of  French troops crossed over to the west, at Hockstadt.

When part of the Bavarian army is spotted at Tapheim the Austrian general Styrum ordered 3 cannon shots to be fired. This is a signal for the supply train to be moved west, away from what he believes is just a scouting /raiding force.

Unfortunately, this was also the signal for the smaller French Division to spring the trap. When this French force is spotted, the Austrian General Styrum thinks that this is the main Enemy army unaware of the real strength coming from the east.~~~~

Franco~Bavarian Army; approx 17,000

The Bavarian Army:

Maximillian 2nd  Emmanuel, Duke of Bavaria.

7,000 Infantry in 14 Battalions.
[ inc 28 Battalion Guns + 840 Gunners ]

1,800 Dragoon Cavalry in 12 Squadrons.
2,550 Cavalry in 17 Squadrons.
330 Hussars in 2 Squadrons.

1st French Division [with the Bavarians]

General Claude De Villars
1,200 Cavalry in 8 Squadrons.
4,000 Infantry in 8 Battalions
[ inc 16 battalion guns + 480 Gunners ]

The above equates to 17,000 =17pts x 2=34 points.

The Bavarians;

1 General [ Maximillian ] @ 1 point.
6 stands of Line Infantry [ inc Grenadiers] @ 2 points = 12 points.
2 stands of Light Artillery @ 1 point = 2 points.
2 stands of Dragoon Cavalry @ 2 points = 4 points.
2 stands of Heavy Cavalry @ 2 points = 4 points.
1 stand of Hussars Light Cavalry @ 1 point.

The French;

1 General [ De Villars ] @ 1 point.
2 stands of  Line Cavalry @ 1 point = 2 points.
3 stands of Line Infantry @ 2 points = 6 points.
1 stand of Light Artillery @ 1 point.

The 2nd French Division ; 7,600

General , The Marquis Jean Louis D,Usson
1,800 Cavalry in 12 Squadrons.
200 Escort Cavalry in 1 Squadron.
5,600 Line Infantry in 10 Battalions,
 (Inc 20 Battalion Guns + 600 gunners).

This equates to 7,600 = 7.6 x 2 = 15points [ r/d ].

1 General [D,Usson] @ 1 point.
3 stands of Line Cavalry @ 1 point = 3 points.
1 stand of Light Artillery @ 1 point.
5 stands of Line Infantry [ inc Grenadiers] @ 2 points = 10 points.

The Austrian Imperial Army 16,000.

Austrian Count Hermann Otto of Limburg-Styrum.
 The Prussian Prince Leopold  of Anholt Dessau.

8,316 Austrian Infantry in 12 Battalions.
[inc 24 Battalion Guns + 816 gunners.]

5,280 Prussian  Infantry in 8 Battalions.
[inc 16 Battalion Guns + 480 gunners ]

1,800 Austrian Cavalry in 12 Squadrons.
600 Prussian Cavalry in 4 Squadrons.

The above equates to approx 16,000 = 16pts x 2 = 32 points.

1 Austrian General [ Styrum ] @ 1 point.
1 stand of Austrian Grenadiers @ 3 points.
6 stands of Austrian Line Infantry @ 2 points = 12 points.
2 Stand  of Austrian Light Artillery  @ 1 point = 2 points.
2 stands of Austrian Cavalry @ 2 points = 4 points.

1 General [Leopold ] @ 1 point.
1 stand of Prussian Grenadier Infantry @ 3 points.
2 stands of Prussian Line Infantry @ 2 points = 4 points.
1 stand of Prussian Light Artillery @ 1 point.
1 stand of Prussian Cavalry @  1point.

( At this time, Prussia was still  a sub-state of the Holy Roman Empire. Only when Frederick the 2nd became King in 1740 did Prussia start on the road toward independant Sovereignty).

Here are the armies laid out for battle;

In the above photo you can see a road exiting the board at the top edge [ which is "north "]. This is  the only road by which the Austrian army can leave the board. This is the road to Nordlingen.


* On the first two Game-Turns, the Austrian Amy MUST move toward the French force positioned on the hill.

* On Game-Turns 1 and 2, the Austrian Army gets the Initiative Point. 

* On Game-Turns 1 and 2 the Austrian Army moves first and fires first.

* At the start of  Game-Turns 3 to 8, both sides dice for the Initiative Point at the start of the Turn.

* From Game-Turn 3 onwards both the Bavarian and French forces can be moved. The Austrian army can be moved in any direction.

The Waggons;

* Both sides can move stands over the wagons if there is room on the "landing"side. 
* Neither side can fire through the Waggons but both sides can engage in combat from either side of a Waggon.

Troop Movements;

The only stands that can move in any direction are:
* All the Artillery [ 2 squares ]
* The Bavarian Hussars.


* Neither side can move into the trees on the "north" side of the board.

* The River Danube on the "southern" board edge cannot be entered, and can only be crossed via the bridge at Hochstadt.

* The River Nebel can be entered by Cavalry and Infantry, but stands must halt on entering. The stands can be moved out of the river during the Movement Phase of the next Game-Turn.

Here is a map of the battlefield;

Final Word;

When D,Ussons force appeared to the west, Styrum thought this was the main attack and had to get the army to "about face".By the time the main Bavarian army made an appearance, the Austrians were commited to the western end of the battlefield. Realising the dire situation his troops were in, Styrum had to get his army onto the only road available through the mountains to the north.

Victory Conditions;

* If the Austrians can get two wagons off the table by Game-Turn 8, it is a draw. 
* If both sides inflict the same number of casualties in stands by the end of Game-Turn 8, it is a draw.

* The French win if they cause more casualties in stands to the Austrian Army and capture or stop two Austrian waggons from leaving the board by the end of Game-Turn 8.

The Cavalry;
You may have noted that although I have used the terms “ Dragoon” and “Cavalry”, there is no difference in points value.

By the 18th century Dragoons  were being used as battlefield cavalry. The Cuirassiers or heavy cavalry sometimes did not bother with the cuirass and on campaign the horses lost condition.

Some Regiments even had to dismount some Squadrons because of the lack of remounts thereby reducing their effectiveness in the field.

Basically this meant that the lines between battlefield function blurred and any cavalry were used where they were needed.

Indeed the terms were only used as a form of “social standing “ within an army.
I include the terms for anyone wishing to paint the uniforms of the different types.

In the Rulebook, there is a points value for each  troop type in a stand alone points-based game, but when doing these historical battles I had to look at the actual function and numbers involved. That meant applying a different points value.

No rebasing is required, I just change the points value of the stand as dictated by the scenario.All the figures used were of the mid 18th century, the only difference between fact and fiction is the cut of the uniform.


The figures area mix of Miniature Figurines, Peter Pig and Essex.
The waggons are from Peter Pig.
The painted houses are from Total Battle Miniatures.
The village representations are scratchbuilt.
The buildings on the right side of the table are from Peter Pig.
Some of the hills are by Brian of Essex. Of the others, two are made of cork tile and one is made from part of a garden kneeling mat.

The trees are from various manufacturers.
The square bases are made from picture framing card. The round MDF bases are from Minibits. the river and roads are from thin card and two of the bridges are scratchbuilt.
The board is 3 feet x 2 feet ( 90cm x 60cm).

Tuesday, 1 June 2021

Extract of a Diary.

 Extract from the Diary of Lieutenant George Smith.

N.S.H.A; 5th (British ) Division;

Esper 2260.

This is the 5th year of my Tour on Esper. So far, my Company is in one piece. There have been no attacks by E.T,s and so far no Merc Companies have come calling.

You never know why you are sent somewhere. We are six Light Years from Earth. Only the big Corporates can run Intersteller  flights using Light Speed.

They can only do two flights. One out fully loaded ,one back travelling light. The engines and the crews burnt out.

The N.S.H.A.; the NATO Solar Human Army becomes your home. The joke is that the NSHA means, Never Seeing Home Again.

 They tell you that you will see home again on Rotation but they never tell you when the ship is due. If ever. Even the Brass don’t know.

 The people here have a history like Earth but without the heavy industrial, and with basic Tech..There is a story they were planted here by some other Race.

Apparently, we are here to “ maintain a presence” and there is some mineral here that the Suits want. We get on with the locals and there has been some fraternising  but we have to stay Frosty.

We have two small Warships on Orbital but they don’t see everything. We have APC,s , Armoured cars, Artillery ( who control the Drones) and an Engineering Section and that’s it. No Big Stuff and No Bots. We didn’t rate the expense. There are still 500 of us on station.

Almost like a Recon. Our arses are fried if  the shit hits the fan and something comes in all stomping.

The Brass didn’t give us any Clues and the Colonel is not saying much. I don’t mind maintaining a presence. What concerns me is any other “ Presence” that we might come across.........,

Saturday, 22 May 2021

Battle of Fredericktown ; Madison County, Missouri; October 21st 1861.

 This blog is my personal interpretation of the historial action as a wargamer. Any errors are my own. The positions of the formations and the numbers involved are also my best guess due to the limited information I had access to.

At this time skirmishes and partizan activity were taking place all over Missouri in order to secure the state for either the Union or the Confederacy. In the South-Eastern part of the State, the 1st Division of the Missouri State Guard were raiding Union Facilities. General Merriwether "Jeff" Thompson led this formation aided by Colonel Aden Lowe.

The Union Army sent Colonel Joseph B. Plummer aided by Colonel P. Carlin to bring Thompsons actions to an end. When the Union force advanced to Fredericktown, Thompson,s force was pushed 12 miles south. Thompson did not want to give up the town so, after securing his supply waggons, he decided to lead another attack against the Union position.

In order to lure the Union troops forward Thompson positioned one Regiment forward of his main line with an old 12lb field gun hoping to spring a trap-----,

Here are the armies  positioned for the battle;

Confederate Forces; 1st Division; Missouri State Guard.

1st Division 1,500 = 1.5 x 20 = 30 points.

Brigadier Merriwether "Jeff" Thompson @ 1 point.

Colonel  Aden Lowe @ 1 point.

1st Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

2nd Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

3rd Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

4th Missouri Line Infantry Regiment; 2 x 2nd class infantry stands @ 2 pts = 4 points.

1st Cavalry Regiment; 3 x 2nd class line Cavalry stands @ 2 points = 6 points.

2nd Cavalry Battalion [ Stoddard County Rangers ] 1 x 3rd class Cavalry @ 1 point.

13th Missouri Light Artillery [ Harris,s Battery] 1 x Heavy Artillery stand @ 2 points

  "         "               "         "            [Harris,s Battery] 1 x Light Artillery stand @ 1 point.

2 x  Supply Waggons @ 1 point = 2 points.

Union Army; South Western Missouri.

1,800 = 1.8 x 20 = 36 points.

Colonel Joseph B. Plummer [ Commanding] @ 1 point.

Colonel William P. Carlin @ 1 point.

8th Winsconsin Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 points.

11th Missouri Volunteer Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 pts.

17th Illinois Infantry; 4 x stands of 2nd class Line Infantry @ 2 pts = 8 points.

1st Indiana Cavalry Regt; 2 x stands of 2nd class Line Cavalry@ 2 pts = 4 points.

Captain Stewarts Illinois Cavalry; 1 x stand @ 1 point.

1st Mississippi Light Artillery Battery; 3 x stands of Light Artillery @ 1 pt = 3 points.

2 x Supply Waggons @ 1 point = 2 points.

This is the map;


This is a Regimental  level game. A slightly alternative method is that the stands of each Infantry  Regiment when moved, must stay in adjacent squares to each other even diagonally. All infantry are classed as Line so these stands can only move through the face of a square, not diagonally.

If one stand of a Regiment suffers a "MOVE BACK" as a result of FIRE or COMBAT, Then on the movement phase of the next Game-Turn the stands of that Regiment must be moved to be adjacent to each other.

According to the maps I have seen, the Cavalry Regiments were operating in independant Squadrons/ Companies ? therefore the Cavaly stands do not have to be adjacent to each other.

Dismounted Cavalrymen are classed as skirmishes so can move in any direction.Some mounted cavalry are only 1 point. If they dismount the dismounted cavalry only get a basic die roll for the stand.

In regard to the Artillery, The Confederate Artillery positioned their guns individually. The Union Artillery were kept together.

I,m surmising that because this action took place early in the War and in the Western theatre, where both sides suffered supply problems, All the weapons would be smoothbore.

Also, I don't know if the Light Artillery had horses or not so I went with the two square move distance.

Victory conditions; 

The winner will be the side that has lost the lower number of stands at the end of  8 Game-Turns.

The battle was fought on a 3 foot x 2 foot  (90cm x 60cm) board


The figures used in the scenario are a mix of Peter Pig and Miniature Figurines with some Essex Miniatures, all 15mm.

The flags are from the Peter Pig range as are the Supply Waggons.

The Hills are mostly by Brian at Essex Miniatures. One hill was made from a garden kneeling pad from Wilkinson’s Stores!

Most of the wood outline bases were made by S and A Scenics with some made from cardboard.

The buildings I think all came from Peter Pig. The roads are made from thin cardboard.

The snake fencing was made by MBM Scenery in 10mm.

The trees were made by various manufacturers.

The square bases were cut from picture framing cardboard 40mm square ( one and nine sixteenths of an inch Imperial) and the round MDF stands are from Minibits.


Most of the information on this battle was obtained from internet searches of American Battlefield Trust sites.

Thursday, 25 March 2021

Battle of Lesnaya; Belarus Sept 28th, 1708 ( julian calender).

 This was a bit of an awkward battle to start with. The Russian Army approached the Swedish army via two roads, which came together in a small clearing prior to heading for Lesnaya.

The right hand Russian column, led by Golitzyn ( with the Czar as "assistant" ) had the hardest march even on a track.  The left hand column under General Menshikov also approached in a road column, but they had the easier march.

I did not want the armies moving long ways because that could cause problems for player access. Therefore I used the " around the houses" approach in that stands cannot be moved through the woods. 

The battle came about when a Swedish relief column under General Lewenhaupt, containing waggonloads of supplies along with livestock was spotted by Czar Peters army. Peter realised that if he could destroy these supplies  Charles the 12th’s army would be in dire straits.

Russian Army = 19,000 = 19 points x 3 = 57 points;

Right Hand column;

1 stand of Pikemen @ 3 points.

4 stands of Line Muskets @ 2 points = 8 points.

1 General ( Czar Peter ) @ 1 point.

1 General ( Golitzyn) @ 1 point.

1 stand of Guard Infantry @ 3 points.


Cossack Cavalry;

4 stands of Light Cavalry @ 2 points = 8 points.


Dragoon Cavalry;

1 General  ( Christian Bauer ) @ 1 point.

7 stands of Line Dragoon Cavalry @ 2 points = 14 points.


Left Flank Column;

2 stands of Pikemen @ 3 points = 6 points.

5 stands of Line Infantry Muskets @ 2 points = 10 points.

1 stand of  Artillery @ 1 point.

1 General ( Menshikov) @ 1 point.


Swedish Army = 11,300 = 11.3 x 3 = 34 points r/u.

Right Flank;

1 General and C-in-C ( Lewenhaupt) @ 2 points.

4 stands of Dragoon Cavalry @ 2 points = 8 points.


Left Flank;

2 stands of Pikemen @ 3 points = 6 points.

3 stands of Line Infantry Muskets @ 2 points = 6 points.

1 stand of Dragoon Cavalry @ 2 points.

3 stands of Waggon Guard @ 1 point = 3 points.

1 General ( Stackelberg) @ 1 point.

1 stand of  Artillery @ 1 point.


Forward Post;

3 stands of Dispersed  Infantry muskets @ 1 point = 3 points.

1 " General" ( Lieutenant ) Freijbourg @ 2 points.

4 stands of Line Muskets @ 2 points = 8 points.


● Russian Army stands cannot be moved into or through the wooded areas. Neither can any Swedish stands move through the woods.

● The streams can only be crossed via the bridges. Any stands forced into the streams are lost.

●  Any stands forced into the wooded areas will be lost for the length of the battle. ( It seems that any units suffering a retreat into the trees lost their enthusiasm pretty quickly!). 

● The battle will be played for 8 Game-Turns. The Swedish Army must stop any Russian stands from reaching the bridge over the Lesnjanka stream.

● The log counts as a trench.

Here are the armies laid out;


The real battle finished on the first day at the Swedish outpost in a stalemate and went into a disjointed second day of battle.  General Lewenhaupt burnt the wagons in order to move faster hoping to reach the King with the wagons that had already crossed the Lesnjanka. However, the Swedish column ,with morale collapsing, lost its cohesion. With many men getting drunk and being captured by the Cossacks, the majority of  waggons were lost.

There are two ways you can fight this battle depending on which result you want. Either;

1) On the First Game-Turn, the Russian Army moves first. For the next 7 Game- Turns, a die is thrown for each side. The higher score moves first, and also has the Initiative Point for that Game-Turn.

After movement, a die is thrown for each side. The higher score fires first. Combat is simultaneous.


2) For the 8 Game-Turns, the Russians move first and fire first. Combat is simultaneous.

If at the end of 8 Game-Turns, if it is decided to carry on then the Night Move rule can be used and the battle played for another 8  Game-Turns,

Here is the map;

Notes on the use of Pikemen.

There is a current school of thought that is suggesting that during the English Civil War, the Pikemen were kept together as a block rather than being distributed through the muskets. I have gone along with that in my Northern War armies.

Therefore, the same rule applies. Any musket stand in close combat with an enemy stand that has a friendly stand of pikes in an adjacent square, can add the points of the pikes to their combat total.

As you can see in the above photo,  the Swedish muskets about to go into close combat with the Russian stands. The 3 points of the Swedish Pike are added to the points of the muskets.

3 points may seem excessive for an unarmoured pike block in this era, however I figure that if a group of aggressive pikemen got that close to an enemy musketeer, that gentlemen would be more concerned about getting out of the way of the large metal spike rather than shooting straight!!

Well, that's my version of events. The table is 3 feet x 2 feet ( 90cm x 60cm). The figures are mostly Miniature Figurines with some Peter Pig figures. The cavalry are Miniature Figurine Cavalry with Peter Pig heads.

The houses are by Total Battle Miniatures. The bridges are from Kallistra ( cut down a bit). The bases the trees are sitting on are from S and A  Scenics. The trees are from various manufacturers.The small wagons are from Tumbling Dice Miniatures.

The square bases are cut from picture framing cardboard. The round stands are 3mm mdf from Minibits.

The river and track way are cut from thin card. The standards are made from masking tape and hand painted.

Monday, 8 March 2021

Battle of Chotusitz ; Bohemia, 17th May 1742.

 After the battle of Mollwitz, King Frederick of Prussia sought to get his conquest of Southern Silesia ratified by peace treaty with Austria.

With the help of the British Government as mediators, Frederick wanted Austrian recognition of his  right to the territory.

Maria Theresa, the Austrian Empress was having nothing to do with that. Frederick decided that another pitched battle would have to be fought and won in order to pursuade the Austrians otherwise!

As it happened the Austrians were in the same frame of mind. Therefore 1742 found both opposing armies facing each other in Bohemia. Prince Charles was a far more cautious commander than King Frederick. At one point the Prussian Army was divided and some hard marching was required to unite the two halves.

Prince Charles could not take advantage of the Prussian mistake because his intelligence was poor,however he was determined to bring the Prussians to battle. With the blessing of the Empress and a steady advance he did ;

The Prussian Army;

28,000 = 28 points x 2= 56 points.

Left Flank;

1 General (Jeetze) @ 1 point.

3 stands of Line Cavalry @ 2 points = 6 points.

1 stand of Hussars @ 1 point.

Forward Line;

1 General ( Prince Leopold ) @ 1 point.

4 stands of Line Infantry @ 2 points = 8 points.

1 stand of Grenadier Infantry @ 4 points.

3 stands of Light Artillery @  1 point = 3 points.

Rear Line;

1 General and C-in-C King Frederick 2nd @ 3 points.

8 stands of Line Infantry @ 2 points = 16 points.

1 stand of Grenadier Infantry @ 4 points.

Right Flank;

1 General ( Buddenbrock) @ 1point.

4 stands of  Line Cavalry @ 2 points.

Austrian Army;

30,000 = 30 points x 2 = 60 points.

Left Flank;

1 General ( Count Karoly Bathyanyi ) @ 1 point.

3 stands of Croat Light Infantry @ 1 point = 3 points.

5 stands of Line Cavalry @ 2 points = 10 points.

1 stand of Hussar Light Cavalry @ 2 points.

Forward Line;

1 General and C-in-C Prince Charles @ 1 point.

4 stands of Line Infantry @ 3 points = 12 points.

2 stands of Grenadier Infantry @ 4 points = 8 points.

2 stands of Light Artillery @ 1 point = 2 points.

Rear Line; 

1 General ( Konigsegg) @ 1 point.

4 stands of Line Infantry @ 3 points = 12 points.

Right Flank;

1 General ( Count Leichtenstein) @ 1 point.

4 stands of  Line Cavalry @ 2 points = 8 points

Here is the map;


• The Prussian Army retains the Initiative Point for the 8 Game-Turn battle.

• The Austrians move first on the first Game-Turn. For the remaining Game-Turns both sides dice for which side moves first at the start of the Game turn.

• The Prussians fire first on every Game-Turn.

• The Artillery stands can be moved up to two squares. ( Horse Artillery had not yet been invented).

• The River; can only be crossed at the bridge.

Here is the armies positioned for battle;

The figures are mostly Miniature Figurines with Peter Pig and Essex Miniatures also. The buildings are from Total Battle Miniatures. The  hills are by Brien of  Essex Miniatures.

The trees are a mix of Manufacturers. The roads and river sections are from thin card. The bridge is scratch built.

The square bases are from picture framing card, and the round 40mm mdf bases are from Minibits.

As before the table is 3 feet x 2 feet, ( 90cm x60cm).

Tuesday, 19 January 2021

The 5th Century in Britannia; Part 4. Uthyr, the Scots-Irish and the Battle of Deols.

As before,this is my interpretation as a wargamer, of events in this era.The numbers of troops involved are purely my own calculation. This is a long blog, mainly because there is a great deal going on. To leave anything out would disjoint the story.

In the story of the fifth century in Britannia,  events happened, but, because of the  lack of written testimony there is no accuracy in some the descriptions.   Therefore all of the battles written about in this blog are my " best  guess". 

 462AD found Octa and Ebissa and 900 of their battered and exhausted warriors taking refuge within the remains of Eboricum (York). After the battle of Conisborough, the Germanic warriors had been harassed by the Amorican cavalry during the retreat.That 700 Cavalry now took up position around the perimeter of the almost deserted town. Six days later Ambrosius arrives with 4000 infantryman. 

Realising the position they were in, the tribesmen petitioned Octa to ask for clemency from Ambrosius.This was granted. The warriors are  sent North to Tremontium as Foederati. The year ends with Ambrosius organising Garrisons north and south of Hadrians Wall. 

Einon Ap Cunnedda ( pro; Cunetha) is promoted to Dux Britannarium. He is given charge of Northern Britannia including Gwynedd. His famous father Cunedda Wledig ( Cunetha Wuledig) has previously been killed fighting Scots-Irish raiders. Ambrosius also visits Alclud (Dumbarton castle) which is at the western end of  what was the Antonine Wall.  He supplies the fortress and leaves a garrison of 500 men, 200 of which are cavalry. Five weeks later he is back at Caerleon.

There is a reason for the garrison at Dumbarton. The Del Riata or Scots-Irish have three major settlements on the west coast of Caledonia. Dunolli ( near Oban, mid Argyll ). Dunadd, the main settlement, near Kilmartin in mid Argyll. The third is Dunaverty , at the southern end of the Mull of Kintyre. Many of the Scots-Irish raids into Britannia started from these points.

Over the winter Ambrosius and Uthyr decide to strike back at the Scots-Irish homeland. Ambrosius knows that the Britons would not be enthusiastic about going to Hibernia. Therefore he asks Merlin to concoct a story. The army led by Uthyr is to travel to Dal Fiatach in Hibernia to recover some large stones with special magical properties.

 Really it is to attack the holdings of the young High King Gillomarius ( Lugaid Mac Loegairi ) and his father Loegaire. 
Ambrosius orders ships to be built at Caerleon and Menevia ( Cardiff ).

 In the Spring of 463AD, Uthyr takes 2000 Amorican regular infantry and 2000 Briton Militia infantry in 50 ships from Caerleon. When Uthyrs army arrives at Latharna, Gillomarius gathers 6000 warriors to oppose the landing.

Battle of  Coill Taobh.( fictional name).

Scots-Irish ; 6,000 ( 6 points x 6 = 36 points).
1 Chief ( Gillomarius ) @ 1 point.
3 stands of Light Archers @ 1 point = 3 points.
12 stands of Warriors @ 2 points = 24 points.
4  stands of chariots @ 2 points = 8 points.

The Briton Army. 4,000 ( 4 points x 6 = 24 points.)

Uthyr @ 2 points.
4 Stands of Auxilliary Infantry @ 2 points = 8 points.
2 stands of Light Archers @ 1 point = 2 points
Alfric (fictional character) @ 1 point.
5 stands of Militia Infantry @ 2 points = 10 points.
1 stand of Light Archers @ 1 point.

● The Briton army gets the Iniative Point every Game-Turn.
●The Briton army moves first every Game-Turn.
● The Briton army fires first every Game-Turn.
● Combat is simultaneous as described in the 2 player rules.
● The battle takes place over 8 Game-Turns.

 After a hard fought battle, Uthyrs army wins out, causing the Scots-Irish to retreat and fragment in the process. Ignoring the fortress of Knockdhu, Uthyrs army marches north, raiding as they go.

 Picking up some monolithic stones,Uthyrs army makes its way back to the ships. The Scots-Irish tribes are unable to unite against a common enemy. In sailing back to Carleon, Uthyr brings another 10 ships taken from the Scots-Irish. 

The result of this major incursion reduces the number of raids on the west coast of Britannia. However, small bands of Saxons, Angles, Jutes, Visigoths, Vandals and Picts are still raiding the south and east coast.

In Gaul in Soissons, The Visigoths make another attempt to invade the province. At the battle of Orleans, Childeric and Aegidius defeat the Visigoths led by Theodoric. In Hispania, The Visigoths are also skirmishing with the Suebians.

 464AD;  Pascent, Vortigerns surviving son appears at Dunadd in western Caledonia and eventually meets up with Octa and Ebissa.

 With their combined warbands they start raiding Briton settlements north of Hadrians Wall. Ambrosius with 600 cavalry and Einon with 1200 Infantry militia march from Deva to find Pascents army of 1500 Germanic and Scots-Irish warriors.

 Once again it is Ambrosius,s cavalry which tips the balance.In a series of skirmishes Pascents warband army is forced back to Dunolli. From there, the Warband Army takes ship to Hibernia, being welcomed by Gillomarius. 

 The late summer of 464AD finds Pascent with another raiding force of 800 Scots-Irish, Saxons, Angles and Jutes. This time it was a direct attack on Caerleon. The fleet sails up the Severn estuary and lands near Menevia ( Cardiff ). They launch their attack but Uthyr has 700 men to oppose them (500 regulars and 200 militia).

The two forces meet at Croes Carn Einon. ( The battle is fictional but the place is real ).

The forces involved;

Germano-Scots-Irish Warband; 800 = 8 points x 3 = 24 points.

Pascent   @ 1 point.
5 stands of Warriors @ 2 points = 10 points.
1 stand of Light Archers @ 1 point.

Logaire @ 1 point.
5 stands of Scots-Irish Warriors @ 2 points = 10 points.
1 stand of Light Archers @ 1 point.

The Briton-Amorican Army; 700 = 7 points x 3 = 21 points.

Uthyr @ 2 points.
6 stands of Auxilliary Infantry @ 2 points = 12 points.
1 stand of Light Archers @ 1 point.

Atgan (fictional) @ 2 points.
1 stand of Militia Infantry @ 1 point.
3 stands of Militia Light Archers @ 1 point = 3 points.

● The Britons get the Initiative Point for the entire battle.
● The Britons get to move first each Game Turn.
● The Britons get to fire first each Game Turn.

● Stands that fight or fire within the Ford of the river do not suffer penalties.
Any stand that is within any other part of the river when firing or fighting does suffer penalties.

● The battle is fought over 8 Game-Turns.

Uthyr and his men win the battle and once again Pascent and his mixed war band are driven back to their ships. Loegaire was leading the Scots -Irish but he looses his life in this battle. Pascent sails back to Hibernia taking the lifeless Loegaire with him.

On the Continent, Anthemius is made Emperor of the West by Leo ( Emperor of the East ). Anthemius has a Senior General, Ricimer and two others, Majorian and Aegidius. Majorian wages successful campaigns against the Germanic tribes. Fearing Majorians success, Ricimer has him assassinated.

Aegidius launches several campaigns against the Visigothic ( Roman Foederatii) army led by Theodric but controlled by Ricimer. Theodoric the leader of the Visigoths is related to Ricimer.

( note; Ricimer is a senior Patrician in Rome. He cannot become Emperor himself because he is Aryan Christian. However he controls Anthemius ).

Aegidius died suddenly in 465AD. Some say Ricimer was responsible. In this year Syagrius, the son of Aegidius takes over in Soissons, the last Roman Province of the Western Empire in Gaul.

Syagrius is allied to Childeric, the King of the Franks  in the north of Gaul. To the south of Soissons there is the Visigoths, now led by Euric,who has murdered his elder brother Theodoric. Euric is also a nephew of Ricimer.

 There are also the Vandals ( by now, on the west coast of Hispania) led by Geiseric. Groups of Saxons are now in Normandy as they are gradually being pushed out of their original territory by the Franks.

465AD. Pascent sends Octa and Ebissa on another raid; 500 German tribesmen and 500 Scots-Irish. They head along the river Ribble and attack Bremetennacium ( Ribchester). Next, they head south in a lightning strike on Mamucium ( Manchester ). 

Learning of the attack while at Deva, Ambrosius, Gorlois and Einon gather a scratch force of 300 regular Cavalry, 300 regular infantry and 500 militia infantry and head to Mamucium.

Realising that he had missed the enemy. Ambrosius leaves Einon and the Cavalry at Manucium while he and Gorlois head south with the infantry. Ambrosius,s force caught up with Octa and Ebissa,s Warband at Aquaeanemetiae ( Buxton). During this battle Ambrosius,s infantry are pushed back and surrounded at Mount Damen ( said to be Ramshaw Rocks on the A53 ).

Overnight, Ambrosius and Gorlois decide on a dawn  attack with swords drawn. Covered by an early morning mist Ambrosius, Gorlois and the men attack. Added to this was the arrival of Einon with the cavalry. This time it is an overwhelming victory. The war band was completely broken.

Octa  @ 1 point.
Ebissa @ 1 point.
500 Germanic warriors = 5 points x 4 = 20 points = 8 stands of Warriors @ 2 points =16 points. 
2 stands of Light Infantry Skirmishers @ 1 point = 2 points.

500 Scots-Irish = 5 points x 4 = 20 points = 9 stands of Warriors @ 2 points = 18 points.
 2 stands of Light Skirmisher Archers. @ 1 point = 2 points. 

Ambrosius @ 2 points.
Gorlois @ 2 points.
9 stands of Militia Infantry @ 2 points = 18 points.
5 stands of Auxilliary  Infantry @  2 points =10 points.

Einon @ 2 points.
5 stands of Auxilliary Cavalry ( javelins) @ 2 points = 10 points.

The Fog;
●At the beginning of each Game-Turn the Britons are moved first. 

●The only stands that can fire during the entire game are the Archers and the Cavalry. These stands can only commence firing when there is no Fog marker between them and their target.

●When a Briton stand is moved into the square containing a " Fog marker" that fog marker is removed and a combat takes place. 

●The fog marker is not replaced once it is removed.

●No Germanic or Scots-Irish stands can be moved until the Fog marker is removed from in front of the stand or, the stand is Moved Back as a result of Combat.

The Briton Cavalry;
●These are placed in the wood at the bottom left of the battlefield.
●At the beginning of Game-Turn 3 and for every Game-Turn thereafter the Briton Player rolls a 6 sided die. On the score of 5 or 6 the cavalry are moved  on to the table where the road is ( bottom right of the battle map ).
● Once the cavalry are on the table, they can be moved along with the Briton Infantry.
Note; The Briton cavalry cannot be fired upon or engaged in close combat until they appear on the road.

● The battle is played for 8 Game-Turns.

Octa and Ebissa were captured. There was no mercy. Having already taken their oath Ambrosius is in no mood for clemency. Both Octa and Ebissa are put to death.

466AD. Easter at Carleon. Ambrosius gathers his Officers and Nobles to celebrate the Festival. It is here that Gorlois discovers Uthyrs affair with his Wife Ygerna. Gorlois leaves the Festival vowing no further support for the Amoricans in Dumnonia. Ambrosius has no choice in supporting his brother and declaring Golois  a renegade.

Note; This could have been an arranged confrontation. Golois was a redoubtable and brave leader who was popular with his warriors and the Dumnonians looked to him rather than Ambrosius.

Ambrosius sends Uthyr into Dumnonia to attack Gorlois,s holdings. Eventually, during a sally from Damelioc hill fort Gorlois is killed. Uthyr takes Ygerna as his Wife. Ygerna has a two year old son  by Golois named Medreut ( Mordred).

467AD.  In the early part of this year Ygerna gives birth to a boy who is given the name  Artorius ( Arthwys Ap Uthyr Ap Constantine :( Ap meaning " son of" ) or Arthur. In September a girl,Anna. 

There are still raids across eastern Britannia but no major incursions. Londinium is all but abandoned as are a number of major posts in the north, east and south east.

468AD. Ambrosius has political connections with the Patrician Syagrius, and Childeric, King of the Franks  He also has contact with King Rechimund ( Riothamus ? ) of the Suebians on the North-western corner of Hispania in an area called Gallaecia. 

( In this year at the battle of Mecurium, the Vandals destroy a huge Roman invasion fleet off the coast of Africa. This battle is said to be the death-knell of the Roman Empire in the West.)

This is because there is a Briton colony there called Bretona. Riothamus is pro-Roman and has allowed groups of Briton refugees to settle in Gallaecia. The Suebians are enemies of the Visigoths. Now possessing a Navy, Ambrosius can keep in contact with the Gallaecian colony.

469AD. In this year Ambrosius receives a request from Syagrius as does Riothamus for troops to fight the Visigoths. Syagrius carries the remit of the Eastern Emperor, therefore the order must be acted on.

Ambrosius leaves Uthyr 4,800 regulars including 300 cavalry to hold Britannia, while he takes 4,000 regulars and 500 cavalry in sixty ships. Riothamus has 8,200 infantry warriors (including 2000 Britons )in 90 ships. These two fleets  carrying 12,700 soldiers and warriors make their way to the Loire  river, and then down the river Cher to Bourges.

In July, Riothamus and Ambrosius, following the River Indre on their right, move forward on foot to Deols, south of Bourges. Here they camp to wait the arrival of Syagrius.

 However, Syagrius was betrayed by Arvandas, who informed Euric of the impending attack. Euric attacked the position of Riothamus  and Ambrosius before Syagrius had arrived.

The Gallacio-Briton army; 12,700 = 12.7 points x 4 = 51 points r/u.

The Britons and Amoricans; 4,500 = 4.5 points x 4 = 18 points.

Ambrosius ( inc bodyguard )  @ 3 points.
1 stand of Auxilliary Light Cavalry  @  2 points.
5 stands of Auxilliary Infantry  @ 2 points = 10 points.
3 stands of Light Archers @ 1 point = 3 points.

The Gallaecians; 8,200 = 8.2 points x 4 = 33 points r/u.

Riothamus ( inc bodyguard )  @ 2 points.
3 stands of Light Archers / slings  @  1 point = 3 points.
14 stands of Warrior Infantry @ 2 points = 28 points.

The Army of Syagrius ( not present but included for completeness ) ; 
8,000 infantry = 8 points  x 4 = 32 points,
2,000 cavalry = 2 points x4 = 8 points.

Syagrius @ 1 point.
4 stands of Light Cavalry ( javelin ) @ 2 points = 8 points.
7 stands of Regular Infantry = 3 points = 21 points.
3 stands of Auxilliary Infantry @ 2 points = 6 points.
4 stands of Light Archers @ 1 point = 4 points.

The Visigoth Army; 18,000 = 18 points x 4 = 72 points.

Euric  @ 1 point.
Ardo (fictional)  @ 1 point.
Genderic ( fictional)  @ 1 point.

5 stands of Cavalry @ 2 points = 10 points
5 stands of Light Archers @ 1point = 5 points.
27 stands of Warrior Infantry @ 2 points = 54 points.


● This battle is played out as a normal two player game. At the start of each Game-Turn both sides throw a 12 sided die to determine which side gets the Initiative point for that Game-Turn.

● The battle is played out over 8 Game-Turns.

● Stands can only be moved in and out of the camp via the gate. Any stands within the camp can claim cover.

Note: It has been written that Arvandas, (a Praetorian Prefect ) under instruction from Syagrius, informed Euric of the impending attack hoping to wipe out Ambrosius and Riothamus and dismantle the  independant British Province.

 Ambrosius and Riothamus were forced to retreat back to Bourges with the remainder of their warriors  where the ships are moored. They had to reach open water before the Visigoths closed off the Loire.

Syagrius retreated back across the Loire at Orlean. Ambrosius and Riothamus return to their Provinces with their respective troops. Ambrosius now knows that the Roman hierarchy riven with political intrigue, cannot be trusted.

470AD,  Ambrosius returns to devastation. The army is down to 4,000 men commanded by Lott which has retreated to Silchester. The Picts led by Nechtan are raiding Northern Britain in strength. Pascent and the Scots- Irish are attacking the west coast. Dumnonia is in a Civil War between the supporters of Gorlais and the supporters of Uthyr, who has been killed by assassination.

Ambrosius contacts Lott to bring the army to Tintagel. Einon is to garrison all the forts along the frontier from north to south. He then rides with Cador, the new Dux of Dumnonia to Damelioc. 
Ambrosius threatens to put everyone in the fort to death if the leaders of the rebellion are not handed to him. The leaders are surrendered and put to death, whereupon the rest of the rebel Dumnonians swear allegiance.

Over the winter and into 471AD, Ambrosius with the help of his few senior officers trains up his army recruiting from amongst the young Britons. Eventually the army comes together at Carleon. The Army;

3,000 Regulars ( 2,500 infantry, 500 Cavalry in 6 Cohorts)

Cador, the Dux of Dumnonia ; ( 3,000 Infantry Militia, 500 Cavalry in 7 Cohorts.)

Einon of Gwynedd ; ( 5,000 Infantry Militia, 400 Cavalry.)

As Spring comes along Ambrosius finds out that a 500 strong warband of Germanic warriors mainly Saxons, have set up a settlement at Eboricum,( York) with new leaders, Colgrin and his Brother Baldulf. In May, the Briton army is assembled at Deva.

 Ambrosius has 2,000 regular Infantry and 500 regular cavalry. Cador brings in 1,500 infantry militia and 500 militia cavalry. He leaves 500 regular infantry to guard Carleon where Ygerna is living with the children. 

Einon,s troops are given the task of garrisoning the border.

Merlin the Sage is also there. Being part Druid his presence is resented by the Clergy but he is part of the Bucellarii of Ambrosius.

Ambrosius marches the army to Eboricum to confront the raiders. At first it was going to be another siege, because the Germanic tribesmen had cut trees to form a defensive perimeter.

 However,this time things were different! Word had come that a large fleet has anchored in the Humber estuary near Petuaria ( Brough). This army has 150 ships carrying 10/12,000 men, mostly Saxon led by a Chief called Cheldric.

This is a full scale invasion. Ambrosius is forced to retreat to Deva and back to Carleon. He needs food and troops. He sends a request to Hoel, High King of Amorica. The King arrives at Totnes three months later  with 8,000 men including 1,000 cavalry.

472AD; Ambrosius and Hoel set the army in motion toward Lindum. British scouts have located the main Saxon army in this area although there have been sporadic raids in the south-east. The British-Amorican army ;

Ambrosius ; 1,500 regulars = 1.5 points x 4 = 6 points.
1,500 Infantry Militia = 1.5 points x 4 = 6 points.
500 Regular Cavalry in 1 cohort. = 0.5 points x 4 = 2 points.
500 Militia Cavalry in 1 cohort. = 0.5 points x 4 = 2 points.

King Hoel; 7,000 Regular Infantry = 7 points x 4 = 28 points.
1,000 Regular Cavalry = 1 point x 4 = 4 points.

Ambrosius @ 3points.
1 stand of Regular infantry @ 3 points.
1 stand of Regular Cavalry @ 2 points.
2 stands of Militia infantry @ 2 points = 4 points.
1 stand of Militia Cavalry @  2 points.
2 stands of Light archers at 1 point = 2 points.

King Hoel @ 1 point.
8 stands of Regular Infantry @ 3 points = 24 points.
3 stands of Archers @ 1 point = 3 points.
2 stands of Regular Cavalry ( javelin ) @ 2points = 4 points.

Nechtan and his Picts; 4,000 = 4 points x 4 = 16 points.

Nechtan @ 1 point.
9 stands of Light-Armed Warriors @ 1 point = 9 points.
4 stands of light Archers @ 1 point = 4 points.
1 stand of Light Cavalry @ 2 points.

The Saxon Army; 10,000 = 10 points x 4 = 40 points.

Cheldric @ 1 point.
Colgrin @ 1 point.
Bardulf @ 1 point.
18 stands of Warrior Infantry @ 2 points =36 points.
1 stand of Light Infantry Archers @ 1 point.


● The Romans retain the Initiative Point for the entire battle.
● The Romans move first on every Game-Turn.
● The Romans fire first during the firing phase.
● The battle is played out over 8 Game-Turns.

Ambrosius sends some of his cavalry in a sweep around the south-east to guard against any warbands coming ashore. The main army marches north past Lindum ( Lincoln ) and comes up on the Saxon army at Locodraco ( modern Dragonby, Yorkshire ).

Composed of 10,000 infantry led by Colgrin, Bardulf and Cheldric, who is the Bretwalda. They have also been joined by 4,000 Picts ( including 500 light cavalry) led by Nechtan.

The battle is hard but a charge by Hoels cavalry at the critical point decides the battle. The 6,000 Saxons retreat back to their ships on the Humber. As the Saxons move south and east out into open sea, Ambrosius and Hoel harass Nechtan and his remaining warriors back to Caledonia.

This time Ambrosius is caught out.  Instead of sailing to Normandy, Cheldric takes his fleet to Totnes!. Isca Dumnoniorum is devastated by the Saxons, who ravage the area eastward toward Lindinis ( Illchester ) where they make camp. For three weeks the Saxons continue to devastate the area. A message is sent  to Ambrosius who, four weeks later appears at Aquaesulis (Bath ).

Ambrosius has had to leave Hoel at Alclud with a garrison of 1,000 men because he is sick. The rest of the army marches with him. 

Cheldric, Colgrin and Bardulf have 8000 warrior infantry. When Cheldrics scouts inform him of the approaching Amoricans he knows he has to retreat to a defensive position because of the Cavalry. Cheldrics fleet has also been anchored at Lym Supra Mare ( Lyme Regis ) to take the baggage that had been looted.

Cheldric has his warriors take up position facing east on Ham Hill( Somerset ),which is  the site of an old hillfort. The ramparts have gone but there is a small village and the shell of a Roman villa.

Ambrosius and Cador along with Einon have 4,000 Amorican regular infantry and 800 cavalry. Ambrosius has 1,000 regular infantry, 900 militia infantry and 400 militia cavalry. 

Briton-Amorican Army.

Ambrosius; 7,100 = 7.1 x 5 = 36 points r/u.

4,000 Amorican Regulars = 4 points x 5 = 20 points =
5 stands of Amorican Regulars @ 3points = 15 points.
2 stands of Light Archers  @ 1 point = 2 points.
Ambrosius  @ 3 points.

800 Amorican Cavalry = 0.8 x 5 = 4 points =
2 stands of Amorican cavalry @ 2 points = 4 points ( javelin ).

1,000 Briton Auxilliary Infantry = 1 x 5 = 5 points =
2 stands of Briton Auxilliary Infantry @ 2 points = 4 points.
Cador @  1 point.

900 Briton Militia Infantry = 0.9 points x 5 = 4.5 or 5 points r/u.
1 stand of Militia Infantry @ 2 points.
2 stands of Militia Light Archers @ 1 point = 2 points.
Einon   @ 1 point.

400 Briton Militia Cavalry = 0.4 x 5 = 2 points.=
1 stand of Militia Cavalry  @ 2 points.

Germanic Tribal Army, 8,000 = 8 points x 5 = 40 points.

Cheldric @ 1 point.
Colgrin @ 1 point.
Bardulf @ 1 point.
17 stands of Warrior Infantry @ 2 points = 34 points.
3 stands of Light Infantry @ 1point = 3 points.

Notes ;
● The Briton- Amorican army retain the Initiative Point for the entire battle.
● The Briton-Amorican army moves first on every Game-Turn.
● The Briton-Amorican army fires first on every Game-Turn.

The ruined villa;
Stands can only be moved in and out of the villa via the East entrance exit. No missile fire can take place from within to targets outside and vice versa.

The battle starts with Ambrosius directing an advance against the Saxon tribesmen. Neither side gains the upper hand. However, Ambrosius knows he has to return to Alclud. 

Ambrosius launches another attack uphill at the Saxon battle line. Ambrosius is in the front rank to encourage his men. This time the Saxons are broken.  Ambrosius leaves Cador to pursue the Saxons back to their ships at Lym Supra Mare. Ambrosius returns to Carleon. From there he takes 3000 Amorican infantry and 800 British regular Infantry along with 600 cavalry in 60 ships and sails to Alclud.

Toward the end of 472AD Ambrosius is back at Alclud when he is informed that a large army of Scots-Irish under Gillomarius and Pascent  has landed at Dunadd. This army is estimated to be of 5000 men,and is marching toward Alclud. Ambrosius realises this is his one chance to break the Scots-Irish threat.

Over a two day running battle, Ambrosius and Hoel with 4,800 regulars and the 600 cavalry beat the Scots-Irish army around Loch Lomond, driving the remainder back to Dunadd. Both Gillomarius and Pascent are killed.

Ambrosius decides to put Caledonia to the fire and sword. He devastates the area up to Loch Ness ending the Pict and Scots-Irish threat to Britannia for a long while to come.

In August of 472, Ricimer passes away.  Into 473 AD, Ambrosius, although Amorican is undisputed Warlord of Britannica. He was 50 years old when he came to the country and he has been fighting for twelve years.
 Artorius Constantine (Arthur ) and his sister Anna are 6 years old. Mordred is 8.

Well that is the end for the moment. All the battles are played out on my board which is 3 feet by 2 feet ( 90 centimetres by 60 centimetres ).

Nearly all the figures in the pictures are Hat Industries 1/72nd scale figures painted by myself. Some are from the Newline Designs range.

The maps are my own efforts. The hills are by Brian of Essex Miniatures. The green and brown ground bases are from S and A Scenics.

The Tents in the Deols scenario are from Bauda, the wagon is from Ceasar Miniatures Roman Train. The earth work is cold modelling clay with bits of cocktail stick.

Finally, the trees are from various manufacturers. The round 40mm Mdf bases are from Minibits, and the square bases are cut from picture-framing cardboard. The fog sections, roads and rivers are of thin card.