Showing posts with label Table Top Battles 2nd Edition. Show all posts
Showing posts with label Table Top Battles 2nd Edition. Show all posts

Saturday 12 September 2020

Battle of Antietam 17th September 1862.



Having managed to take Harper's Ferry, General Lee was informed that his order 191 had been obtained by the Union high command. Lee quickly realised he needed to gather his scattered forces.

Daniel Harvey Hill,s Division had already held up the Union advance at Turners Gap. Now Lee, realising that his supply route could be compromised, put the army on the move  back to the Maryland border and into Virginia.

The Commander in Chief of the Union Army was George Brinton McClellan, " Little Mac" to the troops, with whom he was highly popular. As the Confederate army trudged West along the Boonsboro Tunpike, Generals Lee and Longstreet realised that they would have to turn and face the Union army or run the risk of being attacked while on the march.

Moving across a meandering waterway known  locally as Antietam Creek, Lee saw that the  local farmland with undulating ground and woodland would be an ideal location for a defensive battle. As the Confederate army took up positions East of Sharpsburg, there was an additional element of danger for Lee's Army.

 Further West beyond Sharpsburg was the Potomac River. There was only one crossing place. Should the Union Army win the day the Confederate Army would disintegrate 
trying to cross while retreating.

There was one person in the Union Army who could give the Confederates an edge in the coming battle. That was George McClellan himself. General McClellan was very cautious. He had seven Corps with which to overpower the Confederate Army but on the day, only four were used. Each Corps commander was left to conduct the battle in his own way, and none of the Union attacks were coordinated.

McClellan was great at logistics and did an excellent job of organising the Army of the Potomac but as events were to prove he could not command an army in battle.

It is of note that the men of Edwin Sumner’s Corps were new recruits and on two occasions in the heat of the battle fired into the backs of their own men. 


Regardless of the colour of the uniform, the Generals and soldiers of both sides did not realise they would be unwitting participants in one of the bloodiest battles of the war so far.....

The Union Army;

C-in-C George McClennan. ( not present).

1st Corps; 8,500 = 8.5 points x 2 = 17 points.

1 General ( Joseph Hooker ) = 1 point.
6 stands of 2nd class Line Infantry @ 2 points = 12 points.
1 stand of skirmishes @ 2 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.

12th Corps; 7,500 = 7.5 points x 2 = 15 points.

1 General ( Joseph Mansfield ) = 1 point.
5 stands of 2nd class infantry @ 2 points = 10 points.
1 stand of skirmishes @ 2 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.


2nd Corps; 10,500 = 10.5 points x 2 = 21 points.

1 General ( Edwin "Bull" Sumner ) = 1 point.
8 stands of 2nd class Line Infantry @ 2 points = 16 points.
2 stands of Heavy Artillery @ 2 points = 4 points.

9th Corps; 12,000 = 12 points x 2 = 24 points.

1 General ( Ambrose Burnside) = 1 point.
9 stands of 2nd class Line Infantry @ 2 points = 18 points.
1 stand of skirmishes @ 1 point.
2 stands of Heavy Artillery @ 2 points = 4 points.


The Confederate Army; 34,000 x 2= 68 points.

C-in-C Robert E. Lee (present) @ 3 points.

Thomas "Stonewall" Jackson,s Corps; 9,500 = 9.5 points x 2= 19 points.

1 General (Jackson) @ 2 points.
2 stands of Heavy Artillery @ 2 points = 4 points.
3 stands of skirmish infantry @ 1 point = 3 points.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
1 stand of 1st class Line Infantry ( Hoods Texans) @ 3 points.

James Longstreets Corps;

General Longstreet @ 2 points.

Daniel Harvey Hill,s Division.4,500= 4.5 points x 2=9 points.

1 general (Hill) @ 1 point.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
2 stands of Light Horse Artillery @ 1 point = 2 points.

David R. Jones Division. 5,000 =5 points x 2=10 points.

1 General (Jones) @ 1point.
4 stands of 2nd class Line Infantry @ 2 points = 8 points.
1 stand of Light Horse Artillery @ 1 point.

1st reinforcement;

Lafayette McLaw,s Division. 3,000=3 points x 2=6 points.

1 General (McLaws) @ 1point.
2 stands of 2nd class Line Infantry @ 2 points = 4 points.
1 stand of skirmish infantry @ 1 point.

Richard H. Anderson,s Division. 5,000 =5 points x 2 =10 points.

1 General (Anderson) @ 1point.
4 stands of 2nd class Line Infantry @ 2 points = 8 points.
1 stand of Light Horse Artillery @ 1 point.

2nd reinforcement; 

Ambrose Powell Hill,s Light Division. 4,500=4.5 points x 2=9 points.

1 General (Hill) @ 1 point.
3 stands of 2nd class Line Infantry @ 2 points = 6 points.
1 stand of skirmish infantry @ 1 point.
1 stand of Light Horse Artillery @ 1 point.

Here is a view of the battlefield.



Here is a map of the battle;



 Notes on the battle;

Solo Play;

To keep the battle within eight turns, the following sequence is recommended;

1st  Game-Turn) Only the Union 1st Corp moves this Game Turn. The Confederate Daniel Harvey Hill only moves this Game Turn.  The Union army has the initiative and fires first. All stands of both sides can fire if in range. Use the fire rules for the 2 player game.

Game-Turn 2) The Union 1st and 12 Corps moves first only in this Game Turn. Jackson and Harvey Hill's Divisions only move this Game Turn moving second. The Union army has the initiative and can fire first. All stands of both sides can fire if in range.

Game-Turn 3) As in the previous Turn, the Union 1st and 12th Corp moves first only.
Jackson and Harvey Hills Divisions only move second. The Union army has the initiative and can fire first. All stands of both sides can fire if within range.

Game-Turn 4) The Union 1st, 12th and 2nd Corps can move on this game Turn. The Confederates Jackson, Harvey Hill, Jones, Mclaw and Anderson's Divisions move second The Union army has the initiative and fires first. All stands of both sides can fire if within range.

Game-Turn 5) The same order as Game Turn 4.

Game-Turn 6) Both sides have a die rolled for them to see which side gets the initiative and moves first. All the Union army can be moved as can the Confederate army. Both sides have a die rolled for them to see which side fires first. Use the fire and combat rules for the 2 player game.

Game-Turn 7) As game-Turn 6.

Game-Turn 8) As Game-Turn 7.

This finishes the Game. The side with the lower losses in Stands is the winner.

The system used here is a bit different from the normal solo rules. This is a big battle and using the above movement sequence ensures all the Stands come into play historically.



The Two Player game.

Game-Turn 1) Only the Union 1st Corp is moved this Game Turn and has the initiative. On the Confederate side only Daniel Harvey Hills Division can be moved. The normal Fire sequence takes place.
The Game is played as normal  from Game-Turn 2 onward.

The Confederate  Ambrose Powell Hills Division can only enter the game on Game-Turn 5.
However that does not stop you playing the battle out in your own style.

The Sunken Lane;
This is a Trench, and is covered by the rules for Trenches.

Nicodemus Hill.
Stands cannot be moved on or off Nicodemus Hill on the front face. The stands can only be moved via the squares adjacent to the West Wood.

Antietam Creek can only be crossed via the bridge.

Rail Fences ; These do not count as cover

Ranges of weapons;

All muskets are rifled ; 3 squares.
Artillery; most of the artillery at this battle were either Napoleons or 3inch rifled. Both  had the same range so all artillery is 4 squares.

Well, this is my interpretation of the battle. The figures are 15mm Peter Pig and Miniature Figurines. Most of the Generals are Peter Pig.

The flags are from Peter Pig. as are nearly all the buildings. The Dunker church is a Peter Pig building with a cocktail stick cross although I think the Company also has a church amongst its building range.

The split rail fence was made by MBM Scenery in 10mm.

Some of the hills were made by Brian at Essex Miniature, and some were home made especially Nicodemus Hill.

The roads, river and cornfield are of thin card.
The trees were from various manufactures.

Finally the bases are 40mm square cardboard mounting card. The round Command bases are 40mm mdf from Minibits.






 








Wednesday 17 June 2020

Roman Britain: Part 4 ( contin. )Battle of Segontium.

I thought I would do a battle based on the Campaign map and rules in the previous chapter. Although fictional, the Scots-Irish did raid this area quite often and, for a while actually settled there.

I diced for the scenario and the result was:  "West Coast Raid".

I diced for the number of stands for the Scots-Irish, which was 16.
1 Command stand at @ 2 points.
13 stands of warriors armed with spears and javelins @ 2 points each.
2 stands of archers @ 1 point each.

Being at Segontium, ships were required. I had the Warbands already formed up from the boats. I put the boats in but as it turned out the game finished without them being required.

I used the scenery set up mechanism in Table Top Battles. Two hills, a wood and a river were required. I then had a quick look on Google for the terrain in the area and adapted the four items in a rough approximation.

There were only the civilians at the town but the 20th were at Deva,  so, I had them hard marching in light order to get there!

The Legion is represented by 16 stands.
11 stands are Auxillia style infantry @ 2points each.
4 stands are light archers @ point each.
1 infantry Command stand @ 1 point.


I put 4 small items inside the town plus some stands of civilians. I also put 2 stands of civil guard to represent the town decurione and his personal retinue. As it turned out, they didn't do much at all!!

In the rules I use,  Infantry stands can move onto a wall from the outside if there is space. During the course of the battle, three stands of warriors made it over to open the gate! from the inside.

I interpreted this action as a result of a lack of garrison and the dilapidated state of the walls!

The Romans formed up to the East in line. The Roman Prefect had his men form up not knowing what he was up against. The Scots-Irish formed up to the West and South on the shoreline ready to attack the town, not knowing the Romans had arrived.

I used my own Table Top Battle Solo rules with the 2 player mechanics of Fire and Combat.





I fought this battle over 8 turns. For most of the battle the Scots-Irish had the upper hand and the Romans were being beaten. Three stands of Scots-Irish made it into town and rounding up townspeople and loot.

It looked like the Scots-Irish were going to get away. Right on the eighth turn disaster struck!. The Scots-Irish Chieftain was struck down!

The Casualties were about even but losing the Chieftain lost the battle for the Scots-Irish.

The battle finished with the remainder of the Warband heading for the boats. Some of the Warband were caught exiting the town, therefore the prisoners and loot were recovered. There was one relieved Prefect at the end of it all!.


As always the table is 3 feet x 2 feet ( 90cm x 60cm). The squares are 2" ( 50mm ). The boats and fort are scratchbuilt from cardboard and foamboard. 

The figures are Hat Industries Roman Auxilliaries and Goths. The Roman archers are Newline Design 1/72 scale metal figures.

The Civilians are from Ceaser Miniatures and come from their boxes of Roman Supply Train.

The spears are from North Star Miniatures ( 28mm javelins). The buildings are from either Peter Pig or Hovels.

The square stands are picture framing cardboard 40mm x 40mm. The round stands are 40mm, from Minibits. The wood area bases are from S and A Scenics and the trees are various manufacturers.