Showing posts with label Table Top Battles 2nd Edition. Show all posts
Showing posts with label Table Top Battles 2nd Edition. Show all posts

Sunday 8 November 2020

The 5th Century in Britannia: Part 3. Ambrosius, Uthyr and the Death of Hengist.



 Once again the following article is my personal interpretation of events as a wargamer. Information of the battle site of Maisbeli I found online and in a book written by Ilka Sylvanne.

The original position of the actual town on rising ground to the east of  Mexborough is my own supposition.

In the early months of 462AD, Hengist, leader of the Germanic tribes in Lloegyr , knew of Vortigerns demise. He was also very aware of the capable Warlord leading the Walisch, and the soldiers that he led, well trained and well armed.

With that information in mind Hengist had sent out a message for all his Warriors to march North of the river Don and the Humber Estuary. The warriors were to gather at Petuaria ( modern day Brough ).

In May of 462AD, Ambrosius, leaving Uthyr to command the Reserve in Dumnonia, assembles the field army at Deva ( modern Chester ) and starts the five day march to the Don river. He is accompanied by Eldol, the Dux of Gloucester and Gorlois, the Dux of Dumnonia, each with their personal Retinue.

Camping at Manucium ( Manchester ) and Navio ( Brough-on-Noe), Ambrosius leads his army toward the Don. He knows that a major part of Hengists army will be somewhere in the area.

Meanwhile, Hengist has been told by Scouts that the Roman Army is marching East. He also knows the road Ambrosius will be following through the Pennines so decides to try an ambush. This is a place called Maisbelli ( said to be modern day Mexborough).

After a three day march Hengist reaches the area first and deploys his troops. Ambrosius gets wind of the attempted ambush but still marches on. Both sides camp near the intended battlefield. On the eve of battle both opposing Warlords know what is at stake. 


Neither side can back down, the loss of prestige would be to great. It was victory or death!.

The Roman Field Army; 5,400 (54 points).

Ambrosius @ 2 points.

Eldol, Dux of  Glevum (Gloucester )@ 1 point.

1 stand of Glevum Militia archers @ 1point.

Gorlois, Dux of Dumnonia @ 1 point.

I stand of Dumnonian Light Archers @ 1point.

4 stands of Light Roman Cavalry ( spears and javalins ) @ 2 points = 8 points.

12 stands of Auxilliary Infantry @ 2 points = 24 points.

4 stands of Light Infantry Archers @ 1 point = 4 points.

4 stands of Regular Infantry @ 3 points = 12 points.

Note; I use the word Roman to describe the Amorican army as their tactics and equipment were Romanic in origin.


Hengist,s Army; 4,000 ( 40 points ).

Hengist and his Jutes; 1,500 ( 15 points).

Hengist @ 1 point.

6 stands of Warrior Infantry @ 2 points = 12  points.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Octa,s Saxons; 1,300 ( 13 points).

Octa @ 1 point. 

5 stands of Warrior Infantry @ 2 points = 10 point.

2 stands of Light Archer Infantry @ 1 point = 2 points.


Ebissa,s Angles; 1,200 ( 12 points).

5 stands of Warrior Infantry @ 2 points = 10 points.

1 stand of Light Archer Infantry @ 1 point.

Here are the armies laid out for battle;

I've portrayed Eldol and Gorlois as dismounted and representing them and their respective bodyguards but these leaders may well have been on horses.


Here is a map of the battlefield ( conjectural);



Notes for Solo play;

● The Romans retain the Initiative Point for the entire battle.The Romans win any tied results.

● Throw die for each side to see which side is moved first. The entire army can be moved.

● Throw dice for each side to see who fires first. The entire army can fire if able to do so.

● combat is simultaneous.

● The town of Conisborough ( Cunungeburg ? ) cannot be entered.

● Any stands in the Warband army forced off the table will be counted as casualties.

● The game is played for eight Game-Turns.

For a 2 player game;

● The game can be played is normal. However the Romans still retain the initative point for the game.

● The game is played for eight Game-Turns.

● The winner will be the player who looses the least number of stands.


Conjectural notes.

While looking up the details of the area and playing out the battle, something didn't seem quite right. It has been said that the battle was hard fought. As the Roman troops gained the upper hand Hengist retreated to Conisborough near where the castle stands to make his final rally.

The field of battle ( Maisbeli) has recently been identified as Mexborough. Looking on Googlemaps the information says that its a 50 minute walk from Mexborough across the river Don to Conisborough.

After fighting for some time would the men have enough stamina for say, a 25 minute run across a river of unknown depth and turn to face the enemy?, especially if they were chased by Cavalry. Also any troops fleeing a battle would take the route they had previously marched over, in this case the North-east.

I fought the first battle on flat ground. It was a walkover for the Romans. However having looked at the area there is a hill to the East of Mexborough where the River Dearne runs into the Don.

 I do not know if this hill is natural or a waste heap from a former mine in the area. It's shape certainly looks like it could have had a stockaded town on the top. I restated the battle with the hill, giving the Warband army the higher ground.



I reset the battle with the hill to the East and positioned Hengists army in front on the slope. This time, even with the Romans having the Iniative Point throughout the battle it was a much harder contest. Hengist did not enter the town. The gates may well have been locked so he made his last stand there allowing the rest of the remaining warriors including Octa and Ebissa to get away. 

This is just my theory, but you never know ? - - -.

The battle was played out on a 3 foot by 2 foot board. ( 90cm x 60cm )

The figures are from Hat Industries with a few from Miliart and Newline designs. The flat hills are by Brian at Essex Miniatures. The tall hill and stockade sections are scratchbuilt. The trees are by various manufacturers.

The river and track sections are made from thin cardboard. The figure bases are from picture framing cardboard. The round 40mm mdf  bases are from Minibits. The tree bases marking out the wooded area are from S and A Scenics. The two houses are either Peter Pig or Hovels.

Postscript:

At the end of the battle Gorlois entered into close combat with Hengist and captured him. After the battle it was decided in council that Hengist was sentenced to death. He was beheaded and Ambrosius gave Hengist full pagan rights in his burial.

Wednesday 21 October 2020

The Battle of Ooderen :The Spanish Netherlands, June 31st 1703


The details of this clash of arms is a bit sparse in English sources, so this is my interpretation of the events leading up to this battle. Some of the details could be wrong.

 This battle was one of many in what is known as The Malburian Wars or The War of the Spanish Succession. The British and Dutch were fighting the French. Louis the 14th had sent his army North, to invade the Spanish Netherlands, which roughly equates to the country of Belgium in present times.

The Dutch government had sent their army South  into the Netherlands to try and forestall the French army in its advance. The British General, The Duke of Marlborough had warned General Obdam the Dutch General not to advance to far.

Obdam disregarded the Dukes advise wanting to show that the Dutch did not need the British to give them instructions. At this time the country of Holland was known as The United Provinces.

The French C-in-C, the Duc De Boufflers was no fool and as the Dutch army advanced saw an opportunity to surround it. At Eckeren this manoeuvre came about.

Realising what was happening, Obdam with his army tried to fight his way out of the encirclement. First, he directed an attack against Eckeren  but the French forced the Dutch to retreat. Next, he directed an attack against Hoevenen, but this was not pushed home.

Hoevenen was where the majority of the French Cavalry was stationed. The area consisted of open country. The Dutch Generals realised that their mainly infantry army would be cut to pieces if caught in open country in marching column.

The Dutch Army was camped in enclosed territory ideal for defense but they were surrounded on three sides with their backs to the Scheldt river ( pro: Skeld ).

The Dutch Commander knew there was only one thing he could do; he deserted!!.

Disguising himself as a French Officer, Obdam went South, leaving his Officers and the army in a dire situation. Luckily for the Dutch troops, the second in command, General Slangenburg was made of sterner stuff,.

He realised that the only way out was through Ooderen. When the Scheldt river was at low ebb, the polder (a very large drainage gully ) near the village would be passable.

Even at low tide the drainage ditch and the dike further east would be an obstacle for cavalry so would provide some defence should the Duc De Merode become aware of the Dutch manouvres.

Having decided on a plan General Slangenburg and his fellow General Friesham got the army moving.

The Army of The United Provinces ( Holland)

8,500 foot ( inc; Generals and Artillery) = 8.5 points x  4 = 34 points.

1,500 Horse= 1.5 x 4= 6 points.

1 General ( Slangenburg) @ 2points.

1 General (Friesham) @ 1 point.

3 stands of Cavalry @ 2 points = 6 points.

3 stands of Light artillery @ 1 point = 3points.

2 stands of Grenadier infantry @ 4 points =8 points.

10 stands of Line Infantry @ 2 points = 20 points.


The French "Division" at Ooderen.

9,500 Foot = 9.5 x 4 = 38 points ( inc Generals and Artillery ).

2000 Horse = 2 points x 4 = 8 points.

1 General ( the Duc De Villaroi ) @ 1 point.

2 stands of Heavy Field Guns @ 2points = 4 points.

8 stands of Line Infantry @ 3 points = 24 points.

1 stand of Dismounted Dragoons @ 1 point.

2 Stands of Grenadier Infantry @ 4 points = 8 points.

4 stands of Cavalry @ 2 points = 8 points.

Here is a map of the battle;



The battlefield;


Notes;

The Dutch get the Initiative Point on every  Game-Turn. This is for their bravery born out of desperation and for the French not expecting the Dutch to attack!.

Any stands being forced into the water West of the village bridge will be lost. This was the flood plain of the Scheldt so very deep and soft mud. The left side of the board from the Dutch base edge is river so stands will be lost if they are forced to retire off that side.

Any Dutch stands retiring over the dike will be lost ( they would eventually be caught by the French troops to the East).

The polder East of the Bridge is treated as a river that under the rules can be crossed with penalties.

The winner of the battle after 8 Game-Turns will be the side with the least number of stands lost and/or the Dutch have stands on the bridge at the village. The Dutch have only one way to go. That is North.

The other parts of The French Army didn't take part in the battle. I'm surmising that either Generals Boufflers and Merode assumed that General Villeroi could defeat the Dutch ,or, the acoustics of the area muffled the sound of the battle.

General De Bedmar,s Spanish " Division" was at Wilmarsdonk to the South, but he did not move. I'm assuming that he also thought that Generals Villaroi and Merode would be able to stop the Dutch escaping.

For completeness, here is my interpretation of the remainder of the Franco/ Spanish Army;

The French "Division" at Hoevenen

6,500 horse = 6.5 points x 4 = 26 points.

1 General ( Merode) @ 1 point.

8 stands of Cavalry @ 3 points = 24 points.

1 stand of Mounted Dragoons @ 1 point.


The French "Division " at Eckeren.

11,000 Foot ( inc: Generals and Artillery)= 11 points x 4 = 44 points.

2,000 Horse = 2 points x 4 = 8 points.

1 General, C-in-C ( Boufflers) @1 point.

1 stand of Heavy Artillery @ 2points.

3 stands of Light Artillery @ 1 point = 3 points.

2 stands of Grenadier Infantry @ 4 points = 8 points.

10 stands of Line Infantry @ 3 points = 30 points.

4 stands of Cavalry @ 2 points = 8 points.


The Spanish "Division" at Wilmarsdonk.

8,500 Foot ( inc: Artillery and Generals = 8.5 points x 4 = 34 points. 

1,500 Horse = 1.5 x 4 = 6 points.

1 General ( De Bedmar) @ 1 point.

2 stands of Grenadier Infantry @ 4 points = 8 points.

7 stands of Line Infantry @ 3 points = 21 points.

4 stands of Light Artillery @ 1 point = 4 points.

3 stands of Cavalry @ 2 points = 6 points.

Credits;

I set this battle up on a 2 foot (60cm) x 2 foot (60cm) board as there seem to be very little manoeuvring space according to one Period map I have seen.

The figures are mostly Miniature Figurines with some from Peter Pig and Essex Miniatures. They represent the middle 18th century rather than the earlier Malburian era.

The buildings are from Total Battle Miniatures. The bridge at the village is scratchbuilt, as are the dike sections. The rivers and roads are thin card.

The bases of the figures are made from picture framing card and the round 40mm mdf  bases are from Minibits














 



Sunday 11 October 2020

The 5th Century in Brittannia : Part 2. Hengist, Horsa and Ambrosius

Once again this is my personal interpretation as a wargamer of events as presented by the historians.

454AD started like most recent years within the Western Roman Empire. Various tribal Elders steeled themselves and their followers for more trouble to come. Everything was in turmoil. The only constant was Aetius, the powerful Roman Warlord, keeping the balance of power in the West after his victory over Atilla at the Catellaunian Fields.

That all came to an end in September of this year when  Aetius was assassinated by a rival jealous of his success. This paved the way for more bloodshed as various Germanic leaders fought for territorial control in Gaul, Hispania and Himlingoje.

The situation in Britannia having been relatively quiet was also about to change. Hengist, leader of the Gewissi ( Jutes) was deep in thought during the Winter of 454. He realised that, with Aetius now dead, he could make a bid for power and wealth in the country.

There was no one who could stop him. The Britons (or "Wallisch) were to divided and to weak. The Wallisch Council in Londene had never ever paid them enough to make up for the Jutish blood shed in their defence.

In early 455AD Hengist and his Brother Horsa made their move. Taking to their ships with their followers, they sailed  North up the East coast in groups. The main group sailed along the Humber and down the river Don. 

Note 28-10-20:
I don’t know if the River Don was navigable by boat it’s entire length at that time. It is possible that Hengist and his warriors had to walk part of the way.



 The one commodity that will bring money lies at Derwent. Not Gold but something  the the Romans prized for the manufacture of their weapons and armour: Lead!. Other groups land at Holderness above the Humber Estuary. From these points, they fan out to raid villages, and smaller settlements.

 The Gewissi have been sailing the rivers and coastline for ten years fighting the Frankish Pirates, The Picts and Scots. They know where they are going.

When the Nobles realise what is happening they are at a loss as to the solution. The only one with the power and influence is Vortigern. He is detested by the Romanised members of the Council for his Scots-Irish background and for employing the Gewissi.

He uses the situation to his advantage. In return for the Council declaring Vortigern as Pendragon ( High King ). Vortigerns son Vortimer is declared as Warleader and he along with his brother Catigern gather 1,500 Picts and Scots-Irish Federated troops  ( using their Fathers connection) with which to oppose the Gewissi.


The first battle takes place at Derwent between Vortimers 1,500 men and the 700 men of Hengists Warband.  (This village is now below water at Ladybower Reservoir)

The Battle of Derwent: Spring 455 AD.

Scots-Irish and Pict Army; 1,500 = 15 points x 2 =30 points.

Vortimer @1 point.
Catigern @ 1 point.
12 stands of Warriors @ 2points = 24 points.
2 stands of Light Cavalry @ 2 points = 4 points.

The Jutes ( Gewissi); 700 = 7 points x 2 = 14 points.

Hengist @ 1 point.
Horsa @ 1 point.
5 stands of Warriors @ 2 points = 10 points.
2 stands of Light Archers @ 1 point = 2 points.


Here is a map of the battlefield ( conjecteral) ;




● The Jutes get the Initiative Point every Game-Turn.
● The Jutes move first on every Game-Turn.
● The winner after 8 Game-Turns is the Player with the lowest number of stands lost.
● The Jutes win if they still have 4 stands remaining at the end of the game.
● The river Derwent can only be crossed via the bridge. Any stands entering the river will be lost.
● The hills to the North cannot be entered. The battlefield can only be exited via the East, West or South. The River Don is to the East of the battlefield.

In the historical and hard fought battle, Hengist is beaten and he and his men are pursued back to his ships on the Don

From there he, and his men sail back to Thanet. Having beaten Hengist, part of  Vortimers Army go against other groups of Gewissi in Holderness and drive them back to their ships.


It takes three days sailing for Hengist and all his men to reach Thanet. He knows that Vortimer will come after him. He has fifteen days to prepare his remaining force and he knows he will be outnumbered.

Realising where they would go, Vortimer and Catigern gather up their Army and march the 250 miles South-East toward Thanet, receiving supplies in London on the way. Vortimer looses men on the march due to straggling, wounds and desertion. Some of the warriors are not prepared to be away from their villages in Rheged, Gwynedd and Powys.


Fifteen days later, two opposing battle lines faced each other at a fording point on the River Medway at Episford ( modern Aylesford).

 Hengist had been told by his Scouts that the Walisch Army is not as large as he thought it would be. Hengist takes a gamble and leads his men out for battle.


Hengist and his Jutes ( Gewissi) 700 = 7 points x 2 = 14 points.

Hengist @1 point.
Horsa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
2 stands of Light Archer skirmishes @ 1 point = 2 points.

Vortimer and his Scots-Irish 800 = 8 points x 2 = 16 points.

Vortimer @ 1 point.
Catigern @ 1 point.
4 stands of Warrior Infantry @ 2 points = 8 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.
2 stands of Light Cavalry. @ 2 points = 4 points. 

The Scots-Irish get the Initiative Point every Game-Turn.
The Scots-Irish move first on every Game-Turn.
The Scots-Irish fire first on every Game-Turn.
After 8 Game-Turns the side loosing the least number of stands is the winner.


 

Once again Vortimer and Catigern go on the attack and, after a stiff fight drove the Gewissi back. This time the Gewissi (Jutes) were harried back to Thanet.

Hengist and his remaining men were given no time to make a stand. They had to take to their ships to save their lives. During the course of this protracted skirmish, Vortimer and Horsa lost their lives.

With the Jutes now banished from Britannia, the remainder of the Picts and Scots-Irish army under Catigern is encamped near London. Vortigern is now undisputed master of the round table Council of Britannia. 

But Hengist wants revenge. Not only for being beaten by Vortigerns army, but also for the death of his brother.

In the following year 456AD, Hengist returns to Thanet. This time he is accompanied by his two sons Octa and Ebissa alongside 4,000 battle hardened Jutes, Angles and Saxons in 40 ships. In Gaul the Saxons are gradually being forced out of their new territory by the Franks. 
This time Hengist is determined to stay, so spends the rest of the year consolidating his position.

Vortigern needs time to assemble his Army that has scattered back to their various settlements, he has no forces large enough to face Hengist immediately.
To add to his problems Vortigern hears rumours of an army being assembled in Amorica in order to come to Britannia.

457AD finds both opposing armies once again  assembled for battle on the ford at Aylesford.



Hengists Army: 4,000 (40 points).

Hengists Jutes; 1,500.

Hengist @ 1 point.
6 stands of Warrior Infantry @ 2 points = 12 points.
2 stands of Light Archer Infantry @ 1 point = 2 points.

Octa,s Saxons; 1,300.

Octa @ 1 point.
5 stands of Warrior Infantry @ 2 points = 10 points.
2 stands of Light Archer Skirmishers @ 1 point = 2 points.

Ebbisa and the Angles; 1,200.

Ebissa @ 1 point.
5 stands of Warrior infantry @ 2 points = 10 points.
1 stand of Light Archer infantry @ 1 point.

Catigern,s Army;

The Scot-Irish;
Catigern @ 1 point.
8 stands of Warrior Infantry = 2 points = 16 points.
1 stand of Light Infantry Archers = 1 point.

The Picts;
Pascent @ 1 point.
2 stands of Light Cavalry @ 2 points = 4 points.
7 stands of Light  Infantry skirmishers @ 1 point = 7 points.



Note; The Medway river can only be crossed via the Fording point.
●Both sides will throw a D12 at the start of each Game-Turn to decide which side has the Iniative and moves first.
●The battle will last for 8 Game-Turns.
● The winner of the game is the side will the lower number of stands lost.



In the historical battle, Catigern,s army is defeated,

Note; 11-11-20. It is said that Catigern died at this 2nd battle of Aylesford and is buried there.

Vortigern now knew for sure that an Amorican army would arrive eventually. Therefore he decides to attempt peace talks with Hengist hoping he can use the Germanic troops as Federates.

Hengist arranges a Banquet for Vortigern and 300 Wallisch nobles. The Gemanic warriors called everyone in Britannia " Wallisch" meaning "foreigners".However this time Hengist wants nothing less than absolute power. As Bretwalda,or Warlord, Hengist has to award his followers with gifts and lands that he has promised them.

To that end he ensures that each British Noble has a warrior sitting next to him. Each warrior is armed with a concealed knife. At a given signal, Hengist's men kill virtually all the Britons. Vortigern is taken hostage. In exchange for his life and eventual release he gives Hengist Eastsex, Southsex and Middlesex, along with Londene, Wincestre, Lindum and Eboricum. Arbeia on the Eastern end of Hadrians wall is also given to Hengist. 

Saxons, Jutes and Angles now spread out across Lloegyr taking slaves and land. The remaining Romano-Britons are in full retreat. Most head toward Dumnonia and the Southern coast of Powys around the Severn Estuary. Some of the Picts retreat Northward toward Bana on the Wall along with the Scots Irish. 

Vortigern, now totally discredited  by his actions retreats to his fortress of Dinas Emrys in Northern Gwynedd along with 1,000  Pictish and Scots-Irish warriors of his personal guard.
 
Note; Vortigern,s remaining  son, Pascent is not heard of at this point. I am surmising that he went either to Ireland or North into Western Caledonia.

By 458AD British Nobles with their followers are arriving in Amorica ( Brittany) with stories of the disaster unfolding in Lloegyr. Aldwyr, the High King of Amorica decided it was time to act. He chooses Ambrosius and his brother Uthyr the two remaining sons of Constantine the 3rd as Commanders of the Army. Both had been trained in Roman military matters and both had gained experience in fighting the Franks and Alans.

In the Spring of 459AD Ambrosius and his brother Uthyr land at Totnes in Dumnonia along with 8,300 regular troops. The Romano-Britons in the area gather to the standards. 



The first mission for Ambrosius is to capture the Usurper Vortigern. He takes half the army North into Gwynedd to attack Vortigerns fortress ( Dinas Emrys). Using siege techniques and fire missiles the fortress is destroyed. Vortigern dies during the attack everyone assuming he has died in the flames.

From then on and during 460AD, Ambrosius takes his army through Gwynedd and Powys driving out the Scots-Irish settlers. By the end of that year after a successful campaign Ambrosius is declared Pendragon (Warlord) of Britannia, at Woodchestre (near modern Stroud in Gloucestershire.)

In 461AD Ambrosius and his brother Uthyr start planning operations against the Gemanic invaders.

Army of Ambrosius; 8,500.

The Field Army; 5,200

Ambrosius @ 2 points.
Eldol ( Dux of Gloucester)  @ 1 point.
Gorlois  ( Dux of Dumnonia )@ 1 point.


4 stands of Light cavalry @ 2 points = 8 points.
4 stands of Regular Infantry @ 3 points = 12 points.
12 stands of Auxilliary Infantry @ 2 points = 24 points.
4 stands of Light Archers @ 1 point = 4 points.

Reserve in Dumnonia; 3,300.
Uthyr @ 1 point.

4 stands of Light Cavalry @ 2 points = 8 points.
8 stands of Auxilliary Infantry @ 2 points = 16 points.
4 stands of Light Archers @ 1 point = 4 points.
4 stands of Light Ballista Field Artillery @ 1 point = 4 points.

Notes;
The Roman Cavalry I use at this point in the history do not have body armour and ride unarmoured horses.

Although all Regular infantry in this era were known as Peditum, I use the words " Regular" and " Auxilliary" to separate those troops wearing mail body armour and those without, this being the latter.

Credits;
Nearly all the soldiers are Hat Industries. The wagons,mules and civilians are from the Ceaser Miniatures Roman Train boxes. The Eagles are scratch built. 

The regular infantry standing behind the Generals are Newline Designs Roman Infantry. The boat crew are Emhar Viking crew.
The ship's are scratchbuilt. The buildings are from Hovels and Peter Pig.
The square bases are picture frame cardboard. The round 40mm mdf bases are from Minibits.


Tuesday 30 June 2020

Battle of Fraustadt; 3rd February 1706 : Western Poland.

On a cold February morning in 1706, two armies faced each other across a  frozen plain. Facing East, a combined army of Saxon and Russian troops in a prepared position.

Facing West, a much smaller but very determined army of Swedish infantry and cavalry. There were no artillery pieces amongst these formations as their General, Rehnskoild had decided on a very rapid advance.

The two armies differed in composition. The Swedish army had all the cavalry and very little infantry. The Saxons along with their Russian allies had the infantry and guns, but very few cavalry.

Why was this?. Further East, the Swedish army led by their King, Charles 12th, besieged the Russian held town of Grodno. He had most of his infantry with him. The Saxon commander King Augustus " The Strong" had taken most of his cavalry in an attempt to break the siege.

General Schulenburg, the Russo- Saxon General left Saxony to attack what he thought would be a very weak Swedish battle group. On that cold February morning he had a very rude awakening.

Rather than retreating, that weak Swedish army led by a very resolute General had decided to attack!!

This is the opposing forces;



Saxony-Russia.

10,300 Saxon Infantry and artillerymen.
2,700 Saxon Cavalry.
40 Field Guns.
5,000 Russian Infantry.

Total: 18,000 = 18 points x 3 = 54 points.

The Saxons;
8 stands of Line Muskets @ 2 points each = 16 points.
2 stands of Pikemen @ 3points each = 6 points.
4 stands of Heavy Field Guns @ 2 points each = 8 points.
4 stands of Line Cavalry @ 2 points each = 8 points.
1 General ( Schulenburg ) @ 1 point.

The Russians;
4 stands of Line Muskets @ 2 points = 8 points.
1 stand of Pikemen @ 2 points = 2 points.
1 stand of Grenadier Muskets @ 3 points.
1 General ( Goltz ) @ 1 point.

The Swedish Army;

6,000 Cavalry.
4,600 Infantry.

Total; 10,600 = 10.6 points x 3 = 32 points ( rounded up).

1 General Rehnskoild @ 2 points.
1 General Von Krassow @ 1 point.
1 General Hummerhelm @ 1 point.

6 stands of Line Muskets @ 1 point each = 6 points.
2 stands of Pikemen @ 3 points each = 6 points.
8 stands of Line Cavalry @ 2 points each = 16 points,

Here is a map of the battle;


NOTES:
With a battle such as this where there are a disparity of forces special rules have to be introduced. The circumstances themselves played a part also.

● The Swedish stands are moved first on every Game-Turn.

●The Swedish Army gets the Initiative Point every Game-Turn.

● On every Game-Turn every Stand of the Swedish Army can be moved if desired. Before the Saxon-Russian Army can move, a 12 sided die is thrown. The result of the throw is the number of stands within the Saxon-Russian army that can be moved including Command stands. The type of stand to be moved is at the discretion of the player.

This rule is used because, during the actual battle there no clear command decisions being made within the allied army.

● The only stands that cannot be moved are the Russian Guns. If a gun stand suffers a " Move Back" as a result of firing it is given a "cannot fire" marker ( or a marker of any description ) which remains in play for that Game-Turn. If the Gun Stand suffers a "Move-Back as a result of Combat, it is removed from the table altogether. ( the crew have been killed and the gun dragged out of position).

● During the Firing Phrase of every Game-Turn, the Swedish Army always fires first, with every stand that can fire. The Saxon-Russian Army has a 12 sided die thrown for it. The result will show the number of stands that can fire. Any Artillery stands that are to fire are included in that number.

● Combat is played out as normal. The Swedish horses did not have shoes fitted so a number of them fell over on the icy ground during the advance,but this did not seem to effect their attack.

Removing a Defence-work;


The front of the Russo-Saxon army was cover by sections of Chevau-de-Frise. If a Swedish infantry stand is adjacent to a section at the start of a Game-Turn with no enemy stand adjacent to the same section, the Swedish stand can try to remove it.
Roll a 6sided die. If the result is 3,4,5 or 6 the section of defence work can be removed.

Final thoughts: When I read about this battle, French Grenadiers and line infantry were mentioned as being present in the Saxon ranks but as there was no further information on the actions of these units I have not included them in the initial deployment.
The battle was fought on a 3 foot x 2 foot ( 90cm x 60cm ) table of 2 inch ( 50mm ) squares.

The Winner.
This will be the side with the lower number of stands lost at the end of eight Game- Turns.
If both sides are equal in the number of stands lost, the Winner will be the side which lost the least total of points in stands lost.

CREDITS;

The figures are a mixture of Miniature Figurines and Peter Pig. The Chavau-de-Frise sections are from Irregular Miniatures.

The flags are pieces of masking tape roughly hand painted by myself.
The buildings were painted and supplied by Total Battle Miniatures.
The trees were from Amazon and decorated with a snow paint by Tamiya and a snow kit from www. Scenics.com
The log sections were from Blotz ( I think?)
The snow field, river and roads were made from sections of thin cardboard bought from Wilkinson and The Works ( two local stores).
The backdrop and square 40mm bases were made from picture-framing cardboard supplied by The Works.
Finally. The round 40mm command bases were supplied by Minibits.

Monday 27 April 2020

Battle of South Mountain; Maryland September 14th 1862

This battle came about as General Lee closed in on Harper's Ferry. He wanted to use the location as a base for further operations in Union held territory.

General Lee issued his General Order 191 detailing his plans to capture this Union base. Unfortunately a copy of this order was obtained by the Union Army.

The exact circumstances surrounding this incident have never been fully discovered, nonetheless, this opportunity to attack the Confederate army while it was dispersed was not to be missed.

The Union General Ambrose Burnside realised that he had the key to stopping Lee,s manoeuvres.

As the Union 1st and 9th Corps closed in, General Lee was informed of that his orders had been intercepted so made his dispositions accordingly.

Lee and his Generals realised that any Union forces would have to come through the passes of the Blue Ridge Mountains, specifically, Turner Gap and Fox,s Gap.

Confederate General Daniel Harvey Hill,s Division was the nearest formation to the passes and so he was given the task of defending them so that the rest of the army could concentrate on Harper's Ferry.

On inspecting the ground General Hill realised the enormity of the task he had been given. In order to cover the passes he had to spread out his Division quite thinly to cover the ground North to South along the crest of the mountain.

Daniel Harvey Hill,s Confederate Division.
5 Brigades : 7,000 = 7 points x 2= 14 points.

General Daniel Harvey Hill @ 1 point.
General George Anderson @ 1 point.

10 stands of Line Infantry @ 1 point = 10 points. ( these can move as Skirmishers).
2 stands of Light Artillery @ 1 point = 2 points.

I gave the infantry stands a value of 1 point as Hill's Division had to spread out to cover a lot of ground making the formations a bit weak.

During the battle Longstreets Division
did some hard marching in order to support
Hill. The Brigades from Longstreets Division
that made it came in piecemeal to Hills
position ;

11,000 = 11 points x 2 = 22 points.

4 stands of Line Infantry @ 3 points each = 12 points.
3 stands of Line Infantry @ 2 points each = 6 points.
2 stands of Light Artillery @ 1 point = 2 points.

The Union Army.
Ambrose Burnside.
28,000 = 28 points x 2= 56 points.

General Alfred Pleasontons
Cavalry Corps.
3 stands of Cavalry @ 2 points = 6 pts.
( represented dismounted @ 1 point each).

Left Wing ; 9th Corp.
General Jesse L. Reno. @ 1 point.
General Jacob D. Cox @ 1 point.

9 stands of Line Infantry @ 2 points = 18 points.
2 stands of Light Artillery @ 1 point = 2 points.

General Pleasontons cavalry was sent in first
in skirmish order.

Reno,s Corps then moved forward on the left,
but the attack slowed and became fragmented
because of the broken terrain.

General Burnside eventually came up to
the battlefield and gave Hooker the orders to
attack the left flank of the Confederate position
to support Reno.

Right Wing ; 1st Corp.
General Joseph Hooker @ 1 point.

6 stands of Line Infantry @ 3 points = 18 points.
3 stands of Line Infantry @ 2 points = 6 points.
3 stands of Light Horse Artillery @ 1 point = 3 points.

Here is the map;


At the top of the map are the Confederate reinforcements.
From the start of the third Game-Turn and at the start of the Confederate  moving phase, a 6 sided die is thrown for each stand. On a roll of a 5 or 6 that stand can be moved forward into the Confederate battle line.

This is done on every Confederate movement
phase.

For the Union Army;

On the 1st Game Turn only Pleasontons
cavalry can move.

On the 2nd Game Turn, Pleasontons
cavalry and 9th  Corp.

On the 3rd Game Turn, all the Union
army can move.

All the Artillery have a range of 4 squares
due to the terrain limiting the gunners view.

Here is the table laid up ready for battle;



The view is from behind the Confederate position.
I have truncated the battlefield a bit i.e.,
Boonsboro is closer than it should be.

The Confederate reinforcements are those
stands behind the hills at the bottom of the picture.

There were some farms amongst the broken
terrain on South Mountain. The Confederate troops of Hill,s  Division took up position behind some stone walls so these are represented on the table. Shooting at a target behind these deduct 2 points from a firing die.

All muskets are 3 squares range.
Cavalry carbine are 2 squares.

 Brigades from Longstreets Division and the
Union 1st Corp did not come into the field until later in the day. I thought it would make for an easier set up if all the stands required were present on the board.

This engagement can be fought with the respective movements as detailed, or as a straight forward battle.

The battle is 8 GameTurns. The Union army
wins if they can  cause more casualties
to the Confederate army and/or drive them
off the ridge.

The Confederates win if they still hold the ridge in superior numbers of stands to that of the Union army at the end of the 8th Game Turn..

General Reno lost his life in this battle as did a number of Brigade commanders on both sides.

As before the table is 3 feet x 2 feet ( 90cm x  60cm ) and my own interpretation of events.



The figures are 15mm Peter Pig and Miniature Figurines. The flags are from Peter pig.
The Hills are from Essex Miniatures some years back. Trees from various sources. I think the walls were from Tiger Terrain.

Thursday 2 January 2020

Battle of Klissow : Poland-Lithuania July 9th 1702.



This is another battle of  the Great Northern War where an outnumbered Swedish army took on a larger force. However a few incidents happened which favoured the Swedes in winning this battle and I have tried to reflect this in the reconstruction.

The Swedish Army;

Infantry ; 8000 = 8 points x 3 = 24 points.

Cavalry ;  4000 = 4 points x 3 = 12 points.

Artillery ; This was available but was left trailing in order to get the army into battle formation as soon as possible.

1) General Carl Gustav Rehnskiold= 1 point.
2) General Knut Goransson Posse   = 1 point.
3) General Frederick 4th Duke
of Holstein-Gottorp = 2 points.

4 stands of Line Cavalry @ 3 points = 12 points.
7 stands of Line Muskets @ 2 points = 14 points.
2 stands of Pikemen @ 3points = 6 points.

Saxony Army.

Infantry ; 7000 = 7 points x 3 = 21 points.

Cavalry ; 9000 = 9 points x 3 = 27 points.

46 guns ( ÷10 ) = 4 guns.

A) General Adam Heinrich von Steinau = 1point.
B) Johann von Der Schulenburg = 1 point.
C) Jacob Heinrich von Fleming = 1 point.

Poland

Cavalry; 5000 = 5 points x 3 = 15 points.

Winged Hussars 1,250 = 1.250 points x 3 = 4 points.

Polish Infantry 660 = 0.660 points x 3 = 2 points.

D) General Hieronim Augustyn Lubomirski = 1 point.

7 stands of Saxon Line Cavalry @ 3 points = 21 points.
2 stands of Saxon Light Dragoons @ 2 points = 4 points.
10 stands of Saxon Line Infantry @ 2 points = 20 points.
4 stands of heavy guns @ 2 points = 8 points.

The Polish Wing.

4 stands of Line Cavalry @ 3points = 12 points.
1 stand of Line Dragoons @ 2 points = 2 points.
1 stand of Winged Hussars @ 4 points = 4 points.
1 stand of Line Infantry @ 2 points= 2 points.

Special notes;

This is another battle that needs a few special rules in order to obtain a reasonable outcome. The Swedes did win despite being outnumbered!! but the Saxons and Poles did put up a bit of a fight and I wanted to give
both sides a chance of victory.

● If cavalry attack enemy infantry within the marshy area they do not get the 3 points for attacking Infantry on flat open ground.

● Any stands moving into the marshy ground on each side of the stream plus the stream itself can only move one square each Game Turn.

●  The Saxon artillery cannot move.

● The artillery has only two squares range.

● Stands cannot be moved through the trees.

● The Nida river cannot be crossed.

●The Swedish army gets the Initiative point every Game-Turn and also moves  first every Game Turn.

● The Swedish player can move all their stands
on the movement phase. The Saxon player however has to throw a 12 sided die, the result showing the number of stands that can be, prior to the to the Saxon movement phase.

The above hopefully reflects the conditions of
the actual battle. Despite the Saxons having the
preponderance of artillery it didn't seem to affect the Swedish manoeuvres.
The Saxons attacked twice along with the Polish wing. After being beaten back twice the Swedes advanced. For some reason both Generals Fleming and Lubomirski
decided to withdraw their commands!!

The entire Polish wing plus the Saxon right wing cavalry and Dragoons left the field, leaving General Steinau's Cavalry and General Schulenbergs infantry ( which up to this point seemed to be doing little ) to fight a rearguard action!.

As the Swedes overan the Saxon artillery the guns were turned on their former owners.

● Ok, to reflect this, if a Swedish infantry stand moves into an adjacent square to a Saxon artillery stand and, the Swedes are not in combat the gun becomes Swedish!.

A couple of important points;

● Duke Frederick was mortally wounded at one point in the battle so the Swedish King himself took command of the Swedish left wing ( 2 points ).

● At the start of GAME TURN 6, All the Polish stands plus the Saxon right wing cavalry along with general's Fleming and Lubomirski are taken Off The Board! The Swedish player then moves their stands.

Winning the game.

Having played this game three times  I have found that numbers do count and, without the above restrictions the Swedes cannot win.
So, at the end of Game Turn 8, the Swedish player must have a minimum of Three Stands on the South Side of the stream within the marshy ground in order to win the game. The small red lines on each side of the map delianate how far forward the stands must be..

The Saxons win if they can prevent this.

One last historical note. This appears to be the
last battle in which the famous Polish Winged
Hussars took the field ( so it was nice to have a
historical reason to include a stand of these
famous troops on the table!!)

As before , I used a 3 foot x 2 foot ( 90 cm x 60 cm )
table with a 2 inch ( 50mm ) square grid.

Here is the map;



This is the board showing the set up;


All the figures are 15mm from either Essex Miniatures or Minifigs.

Finally, here's a glimpse of those famous horsemen from the Essex Miniatures range;

Monday 12 August 2019

The Northern War part 2

I thought I would do another piece just to show you the results of the last 6 months in preparing the the two armies. Although retired I still found myself " burning the midnight oil" to get them completed to war game standard. All 15mm.

The Russian Army;



The Swedish Army;


The camera on my tablet is not brilliant, but I have tried to get some close-ups of the musketeers converted from the excessive pile of pikemen I bought plus the pikemen themselves. The flags are made from masking tape and painted free-hand by myself. They would not win any medals for artwork but at least you know which army the unit belongs to.

The Top picture here shows Russian musketeers converted from the large number of pikemen I didn’t need! The figures are from Miniature Figurines.

The middle picture here shows dismounted Polish cavalry ( red and white squares ) which are from the Minifigs range. The horse's and riders are converted from the Peterpig AWI range with Peterpig monteforino heads.






This is a part work to represent Narva in the board. Using a square grid makes the measuring and cutting of building parts a lot easier.



This was also built and painted in a day. I covered the whole model in texturing paste (sometimes called Gesso?? ) before doing the paint job.



I used all picture framing cardboard for this job.  The weather was bad in November 1700 so all battlefield effects need to have snow in them, but on this fortress piece I want a temporary effect so I can use it for other battles.

I still have some defensework pieces to prepare that will fit the grid.

Why bother? Well, I find that even when you are doing a war game solo, having the scenery near enough to something like the actual conditions adds to the "mental immersion" into the battle itself. It's all part of the enjoyment of the hobby.

I have used the weather rules before ( See Table Top Battles, Wargaming on a Grid 2nd Edition). A French force had to dislodge a Piedmontese force from a siegework at the point of the bayonet. The weather during the game came up with a die result of " storm" so muskets could not fire.

However this will be the first time I have tried to recreate a historical winter battle, ( in 50 odd years in the hobby! ). This is one of the many reasons that I love war gaming. There is always something new that surprises me even now.

If you have managed to stick with me so far, the next blog will be the battle. Oh! Just to re-cap;

The musketeers and pike men are from Miniature Figurines which is part of Caliver Books.
All the cavalry are from Miniature Figurines Northern War range but the heads on the Line Cavalry were converted from lobsterpot to Peterpig Tricorn heads.

The Cavalry Standards are conversions of the same cavalry figures. The standard pole is from North Star 50mm javelin.

The line infantry Standard bearers, Officers and Drummers are Peterpig AWI range.
The dismounted cavalrymen are Peterpig Jaegers.

The cavalry markers are Peterpig AWI British horses, the horseriders have Peterpig tricorn heads (conversion).

The Small Cannon and crews are all Peterpig AWI range as are the Generals. The Large Cannon are from the Peterpig English Civil War range.

The 40mm square Stands are cardboard I cut myself.

The round 40mm round mdf Stands are supplied by Minibits which I think is linked to Pendraken Miniatures.

I think thats covered everything for the moment. ( hopefully!! )