Showing posts with label 18th century. Show all posts
Showing posts with label 18th century. Show all posts

Wednesday 21 October 2020

The Battle of Ooderen :The Spanish Netherlands, June 31st 1703


The details of this clash of arms is a bit sparse in English sources, so this is my interpretation of the events leading up to this battle. Some of the details could be wrong.

 This battle was one of many in what is known as The Malburian Wars or The War of the Spanish Succession. The British and Dutch were fighting the French. Louis the 14th had sent his army North, to invade the Spanish Netherlands, which roughly equates to the country of Belgium in present times.

The Dutch government had sent their army South  into the Netherlands to try and forestall the French army in its advance. The British General, The Duke of Marlborough had warned General Obdam the Dutch General not to advance to far.

Obdam disregarded the Dukes advise wanting to show that the Dutch did not need the British to give them instructions. At this time the country of Holland was known as The United Provinces.

The French C-in-C, the Duc De Boufflers was no fool and as the Dutch army advanced saw an opportunity to surround it. At Eckeren this manoeuvre came about.

Realising what was happening, Obdam with his army tried to fight his way out of the encirclement. First, he directed an attack against Eckeren  but the French forced the Dutch to retreat. Next, he directed an attack against Hoevenen, but this was not pushed home.

Hoevenen was where the majority of the French Cavalry was stationed. The area consisted of open country. The Dutch Generals realised that their mainly infantry army would be cut to pieces if caught in open country in marching column.

The Dutch Army was camped in enclosed territory ideal for defense but they were surrounded on three sides with their backs to the Scheldt river ( pro: Skeld ).

The Dutch Commander knew there was only one thing he could do; he deserted!!.

Disguising himself as a French Officer, Obdam went South, leaving his Officers and the army in a dire situation. Luckily for the Dutch troops, the second in command, General Slangenburg was made of sterner stuff,.

He realised that the only way out was through Ooderen. When the Scheldt river was at low ebb, the polder (a very large drainage gully ) near the village would be passable.

Even at low tide the drainage ditch and the dike further east would be an obstacle for cavalry so would provide some defence should the Duc De Merode become aware of the Dutch manouvres.

Having decided on a plan General Slangenburg and his fellow General Friesham got the army moving.

The Army of The United Provinces ( Holland)

8,500 foot ( inc; Generals and Artillery) = 8.5 points x  4 = 34 points.

1,500 Horse= 1.5 x 4= 6 points.

1 General ( Slangenburg) @ 2points.

1 General (Friesham) @ 1 point.

3 stands of Cavalry @ 2 points = 6 points.

3 stands of Light artillery @ 1 point = 3points.

2 stands of Grenadier infantry @ 4 points =8 points.

10 stands of Line Infantry @ 2 points = 20 points.


The French "Division" at Ooderen.

9,500 Foot = 9.5 x 4 = 38 points ( inc Generals and Artillery ).

2000 Horse = 2 points x 4 = 8 points.

1 General ( the Duc De Villaroi ) @ 1 point.

2 stands of Heavy Field Guns @ 2points = 4 points.

8 stands of Line Infantry @ 3 points = 24 points.

1 stand of Dismounted Dragoons @ 1 point.

2 Stands of Grenadier Infantry @ 4 points = 8 points.

4 stands of Cavalry @ 2 points = 8 points.

Here is a map of the battle;



The battlefield;


Notes;

The Dutch get the Initiative Point on every  Game-Turn. This is for their bravery born out of desperation and for the French not expecting the Dutch to attack!.

Any stands being forced into the water West of the village bridge will be lost. This was the flood plain of the Scheldt so very deep and soft mud. The left side of the board from the Dutch base edge is river so stands will be lost if they are forced to retire off that side.

Any Dutch stands retiring over the dike will be lost ( they would eventually be caught by the French troops to the East).

The polder East of the Bridge is treated as a river that under the rules can be crossed with penalties.

The winner of the battle after 8 Game-Turns will be the side with the least number of stands lost and/or the Dutch have stands on the bridge at the village. The Dutch have only one way to go. That is North.

The other parts of The French Army didn't take part in the battle. I'm surmising that either Generals Boufflers and Merode assumed that General Villeroi could defeat the Dutch ,or, the acoustics of the area muffled the sound of the battle.

General De Bedmar,s Spanish " Division" was at Wilmarsdonk to the South, but he did not move. I'm assuming that he also thought that Generals Villaroi and Merode would be able to stop the Dutch escaping.

For completeness, here is my interpretation of the remainder of the Franco/ Spanish Army;

The French "Division" at Hoevenen

6,500 horse = 6.5 points x 4 = 26 points.

1 General ( Merode) @ 1 point.

8 stands of Cavalry @ 3 points = 24 points.

1 stand of Mounted Dragoons @ 1 point.


The French "Division " at Eckeren.

11,000 Foot ( inc: Generals and Artillery)= 11 points x 4 = 44 points.

2,000 Horse = 2 points x 4 = 8 points.

1 General, C-in-C ( Boufflers) @1 point.

1 stand of Heavy Artillery @ 2points.

3 stands of Light Artillery @ 1 point = 3 points.

2 stands of Grenadier Infantry @ 4 points = 8 points.

10 stands of Line Infantry @ 3 points = 30 points.

4 stands of Cavalry @ 2 points = 8 points.


The Spanish "Division" at Wilmarsdonk.

8,500 Foot ( inc: Artillery and Generals = 8.5 points x 4 = 34 points. 

1,500 Horse = 1.5 x 4 = 6 points.

1 General ( De Bedmar) @ 1 point.

2 stands of Grenadier Infantry @ 4 points = 8 points.

7 stands of Line Infantry @ 3 points = 21 points.

4 stands of Light Artillery @ 1 point = 4 points.

3 stands of Cavalry @ 2 points = 6 points.

Credits;

I set this battle up on a 2 foot (60cm) x 2 foot (60cm) board as there seem to be very little manoeuvring space according to one Period map I have seen.

The figures are mostly Miniature Figurines with some from Peter Pig and Essex Miniatures. They represent the middle 18th century rather than the earlier Malburian era.

The buildings are from Total Battle Miniatures. The bridge at the village is scratchbuilt, as are the dike sections. The rivers and roads are thin card.

The bases of the figures are made from picture framing card and the round 40mm mdf  bases are from Minibits














 



Tuesday 22 September 2020

Battle of Hohenfriedburg : Silesia 4th June 1745.

 Maria Theresa the Empress of Austria had previously signed a peace treaty with the Prussian Monarch Frederick. This was so, that she could deal with French and Spanish attacks elsewhere on her territories.

In 1745 the Empress decided to renew hostilities with the Prussians. The Austrian Army in Bohemia was set in motion again, Eastward toward Silesia. The Empress was determined to regain the Province.

The command of the Austrian army was given to Prince Charles of Lorraine who, having nearly beaten the Prussians before was considered the most experienced. He was also a Brother-in-Law to the Empress bringing the stamp of Royalty to the position.

The early hours of the 4th June 1745 found King Frederick of Prussia atop a hill near the town of Striegau staring West, watching the Austrian army as it lumbered from the Bohemian Hills onto the undulating open ground across the river Striegau from where he stood.

Watching  the Austrian Army settle, the King decided on a surprise attack starting with the Austrian left. The attack went awry from the start.



In the first instance the Austrian line was longer than Frederick thought so the Prussian troops came against the line rather than around it. Secondly, in having to cross the Striegau, the Prussian troops came into battle piecemeal.

As the Saxon allies posted on the left of the Austrian Army came under attack this alerted the Austrian commanders and the Army was bought into position----.



The Austrian-Saxon Army.

Austria: 40,000 = 40 points.

1 General ( Prince Charles of Lorraine) @ 1 point.

1 General ( Berlichingen) @ 1 point.

3 stands of Light artillery @ 1point = 3 points.

2 stands of Grenadier infantry @ 4 points = 8 points.

6 stands of Line Infantry @ 3 points= 18 points.

1 stand of Grenzer Skirmishers @ 1 point.

4 Stands of Cavalry @ 2 points = 8 points.

The Saxon Army;

1 General ( Johann Adolf 2nd, Duke of Sachsen Weissenfals) @ 1 point.

2 stands of Light Artillery @ 1 point = 2 points.

1 stand of Grenadier Infantry @ 4 points.

4 stands of Line Infantry @ 2 points = 8 points.

2 stands of Cavalry @ 2 points.

--------------------------"------------------------

The Prussian Army;

42,000 Infantry ( including Artillery and Generals) = 42 points.

15,000 Cavalry = 15 points.

2,000 Hussar Light Cavalry @ 2 points.

Comprising;

1 General-in-Chief ( King Frederick 2nd ) @ 3 points.

1 General ( Du Moulin) @ 1 point.

1 General (Nassau) @ 1 point.

2 stands of Grenadier Infantry @ 4 points = 8 points.

7 stands of Line Infantry @ 3 points = 21 points.

2 stands of Heavy Artillery @ 2 points = 4 points.

4 stands of Light Artillery @ 1 point = 4 points.

1 stand of Cavalry ( Bayreuth Dragoons ) @ 3 points.

6 stands of Cavalry @ 2 points = 12 points.

2 stands of Light Hussars @ 1 point = 2 points.

Here are the Armies laid out;


 Special Rules;

● The Solo Game;

● The Prussian army will get the initiative point on every Game-Turn.

● The Prussian Army moves first on every Game-Turn.

● For the first four Game-Turns, each side will have a 12 sided die thrown for it. The result on each die shows the number of stands to be moved in each Army. This reflects the lack of organised movement within the opposing armies in the early stages of the battle.

● From Game-turns 5 to 8, all the stands can be moved in each army starting with the Prussian army first

● For the first 4 Game-Turns, each side has a 12 sided die thrown for them in the Firing phase of a game turn. The higher scoring side fires first. From Game- Turns 5 to 8, the Prussians fire first.

Here is a map of the battle;


The 2 Player game;

● The Prussian player has the initiative point for the entire game.

●For the first 4 Game-Turns. Each player throws a 12 sided die to see how many stands they can move. The Prussian player moves first.

● For Game-Turns 1 to 4, each side throws a 12 sided die to see who fires first within each Game-Turn. The higher score fires first.

● From Game-Turns 5 to 8 each side can move any stands that can be moved. The Prussian player moves first and fires first. All stands of both sides that are able to fire can do so.

● The Prussian player fires first on every Game-Turn.

● Order of combat is decided by the Prussian Player.

Well, that's it. The figures in the photos are a mix of Miniature Figurines and Peter Pig. The flags are hand painted on masking tape. The buildings are from Total Battles Miniatures. The river and roads are thin card. The round mdf bases are from Minibits.
The squares bases are cut from picture  mounting cardboard.









Tuesday 30 June 2020

Battle of Fraustadt; 3rd February 1706 : Western Poland.

On a cold February morning in 1706, two armies faced each other across a  frozen plain. Facing East, a combined army of Saxon and Russian troops in a prepared position.

Facing West, a much smaller but very determined army of Swedish infantry and cavalry. There were no artillery pieces amongst these formations as their General, Rehnskoild had decided on a very rapid advance.

The two armies differed in composition. The Swedish army had all the cavalry and very little infantry. The Saxons along with their Russian allies had the infantry and guns, but very few cavalry.

Why was this?. Further East, the Swedish army led by their King, Charles 12th, besieged the Russian held town of Grodno. He had most of his infantry with him. The Saxon commander King Augustus " The Strong" had taken most of his cavalry in an attempt to break the siege.

General Schulenburg, the Russo- Saxon General left Saxony to attack what he thought would be a very weak Swedish battle group. On that cold February morning he had a very rude awakening.

Rather than retreating, that weak Swedish army led by a very resolute General had decided to attack!!

This is the opposing forces;



Saxony-Russia.

10,300 Saxon Infantry and artillerymen.
2,700 Saxon Cavalry.
40 Field Guns.
5,000 Russian Infantry.

Total: 18,000 = 18 points x 3 = 54 points.

The Saxons;
8 stands of Line Muskets @ 2 points each = 16 points.
2 stands of Pikemen @ 3points each = 6 points.
4 stands of Heavy Field Guns @ 2 points each = 8 points.
4 stands of Line Cavalry @ 2 points each = 8 points.
1 General ( Schulenburg ) @ 1 point.

The Russians;
4 stands of Line Muskets @ 2 points = 8 points.
1 stand of Pikemen @ 2 points = 2 points.
1 stand of Grenadier Muskets @ 3 points.
1 General ( Goltz ) @ 1 point.

The Swedish Army;

6,000 Cavalry.
4,600 Infantry.

Total; 10,600 = 10.6 points x 3 = 32 points ( rounded up).

1 General Rehnskoild @ 2 points.
1 General Von Krassow @ 1 point.
1 General Hummerhelm @ 1 point.

6 stands of Line Muskets @ 1 point each = 6 points.
2 stands of Pikemen @ 3 points each = 6 points.
8 stands of Line Cavalry @ 2 points each = 16 points,

Here is a map of the battle;


NOTES:
With a battle such as this where there are a disparity of forces special rules have to be introduced. The circumstances themselves played a part also.

● The Swedish stands are moved first on every Game-Turn.

●The Swedish Army gets the Initiative Point every Game-Turn.

● On every Game-Turn every Stand of the Swedish Army can be moved if desired. Before the Saxon-Russian Army can move, a 12 sided die is thrown. The result of the throw is the number of stands within the Saxon-Russian army that can be moved including Command stands. The type of stand to be moved is at the discretion of the player.

This rule is used because, during the actual battle there no clear command decisions being made within the allied army.

● The only stands that cannot be moved are the Russian Guns. If a gun stand suffers a " Move Back" as a result of firing it is given a "cannot fire" marker ( or a marker of any description ) which remains in play for that Game-Turn. If the Gun Stand suffers a "Move-Back as a result of Combat, it is removed from the table altogether. ( the crew have been killed and the gun dragged out of position).

● During the Firing Phrase of every Game-Turn, the Swedish Army always fires first, with every stand that can fire. The Saxon-Russian Army has a 12 sided die thrown for it. The result will show the number of stands that can fire. Any Artillery stands that are to fire are included in that number.

● Combat is played out as normal. The Swedish horses did not have shoes fitted so a number of them fell over on the icy ground during the advance,but this did not seem to effect their attack.

Removing a Defence-work;


The front of the Russo-Saxon army was cover by sections of Chevau-de-Frise. If a Swedish infantry stand is adjacent to a section at the start of a Game-Turn with no enemy stand adjacent to the same section, the Swedish stand can try to remove it.
Roll a 6sided die. If the result is 3,4,5 or 6 the section of defence work can be removed.

Final thoughts: When I read about this battle, French Grenadiers and line infantry were mentioned as being present in the Saxon ranks but as there was no further information on the actions of these units I have not included them in the initial deployment.
The battle was fought on a 3 foot x 2 foot ( 90cm x 60cm ) table of 2 inch ( 50mm ) squares.

The Winner.
This will be the side with the lower number of stands lost at the end of eight Game- Turns.
If both sides are equal in the number of stands lost, the Winner will be the side which lost the least total of points in stands lost.

CREDITS;

The figures are a mixture of Miniature Figurines and Peter Pig. The Chavau-de-Frise sections are from Irregular Miniatures.

The flags are pieces of masking tape roughly hand painted by myself.
The buildings were painted and supplied by Total Battle Miniatures.
The trees were from Amazon and decorated with a snow paint by Tamiya and a snow kit from www. Scenics.com
The log sections were from Blotz ( I think?)
The snow field, river and roads were made from sections of thin cardboard bought from Wilkinson and The Works ( two local stores).
The backdrop and square 40mm bases were made from picture-framing cardboard supplied by The Works.
Finally. The round 40mm command bases were supplied by Minibits.

Monday 6 April 2020

The Battle of Friedlingen. Breisgau 14th October 1702.

As the War of the Spanish Succession unfolded, military formations of The Hapsberg Empire moved to cover the crossings of the river Rhine and to threaten Alsace.

In order to break this deadlock the French King sent an Army through Huningue across the Rhine into Breisgau.

South of the river Weisse the country belonged to the Swiss. The French General, De Villars had previously  sought permission from the Cantons to pass through their territory in order to execute a wide flanking march to the North East. Permission was denied.

Although De Villars could see that he had limited space to deploy his Army,  he still led his forces out to do battle. If he was to win, the situation would undermine the Austrian blockade of the Rhine crossings.

The Imperial Austrian Army;

9,000 Infantry = 9 points x 4 = 36 points.

5, 000 Cavalry = 5 points x 4 = 20 points.

C-in-C; Louis William of Baden = 1 point.
General Claude De Mercy = 1 point.

Fort Friedlingen;

1 Heavy artillery stand @ 2 points.
1 stand of Line Infantry @ 3 points.

In the field;

2 stands of Grenadier infantry @ 4 points = 8 points.

7 stands of Line Infantry @ 3 points = 21 points.

4 stands of Line Cavalry @ 3 points = 12 points.

3 stands of Line Dragoons @ 2 points = 6 points.

2 stands of Light Artillery @ 1 point = 2 points.


The French Army;

6,000 Cavalry; 6 points x 4 = 24 points.

11,000 Infantry; 11 points x 4 = 44 points.

C-in-C; Claude Louis Hector De Villars = 1 point.
General Desbordes = 1 point.

Garrison of Huningue;

1 stand of Grenadier Infantry = 4 points.
2 stands of Heavy Artillery @2 points = 4 points.

Field Army;

6 stands of Line Cavalry @ 3 points = 18 points.

2 stands of Line Dragoon Cavalry @ 2 points = 4 points.

11 stands of Line Infantry @ 3 points = 33 points.

3 stands of Light Artillery @ 1 point = 3 points.

Notes;

●The French Army moves first on the first Game-Turn. All subsequent
Game-turns are diced for.

● The River Canderne can be crossed by infantry and cavalry. The artillery
must cross by the bridge.

● Any French stands forced to enter the River Weisse will be lost.

In the original battle  the French Infantry pushed up Tollingen Hill as the Austrian Army advanced.

De Villars had to intervene when his infantry started to retire under pressure from the Austrians opposite their position.

The Austrian Cavalry put in a half - hearted charge but soon retired.

Fort Friedlingen was also known as Fort De  Etoile or the Sternschanze ( Starsconce). According to an old map I've seen it is portrayed as a rectangular star shape.

I used a rectangular fort- style building. There was a marshy stream running
parallel with the base of the hill West of fort Friedlingen and I have portrayed part of it.
Any unit moving into the marshy ground can only move one square per game-turn.

Here is the map;




Some of the information presented here, I wasn't sure about but the battle seems to work so I I'm  going with this;



Once again, the battle is on a 3 foot x 2 foot board and the figures are a mix of Miniature Figurines and Peter Pig. The table is shown from the Austrian position.
Here's a few more;
















Sunday 22 March 2020

The Battle of Mollwitz Silesia; 10th April 1741.

On the death of her father, Maria Theresa became Empress of Austria.Prior to his death, Charles the 6th had tried to get the heads of Europe to sign up to the Pragmatic Sanction. This was an agreement whereby they would honour his eldest daughter as heir to the throne of Austria.

Of course no sooner had Maria Theresa been crowned than the storm clouds gathered. Chief amongst the potential protagonists was Frederick 2nd of Prussia.

His father had also recently passed away and in ascending the throne decided he wanted to transform Prussia into a major Political power.

First he made political overtures to the new Empress expressing his desire to became protector of her domain. Having spent time on assurances, he then sent his army into Silesia itself, all the time reasurring the young Empress of his best intentions, and to protect her interests.

However, the young Empress was not to be fooled and understood the Prussian troop movements for what they were. An invasion by stealth.

To Maria Theresa and the members of the Hofkreigsrath  ( the military council ) there was no alternative but to declare war thus starting the War of the Austrian Succession. Silesia was the " Jewell in the Crown " of the Hapsberg family inheritance, and could not be lost.

April 1741 found the Prussian army scattered in cantonments across Silesia. The snow was still on the ground and Frederick and his Generals were not expecting any movement from the Austrian forces.

Therefore the abnormally fast advance by 18,000 Austrians under General Neipperg caught the Prussians by surprise. However having moved so rapidly Neipperg then encamped his army near Mollwitz giving Frederick chance to react.

On the 10th of April 1741, having successfully united 20,000 of his troops. Frederick marched his Army toward the Austrian positions. The King caught the Austrians napping and could have attacked while the Austrian army was unprepared.

However, this was the Kings first battle and gave orders for his army to be arraigned  into a formal battle line. This gave Neipperg time to hastily assemble his forces into position.

The Prussian Army.

General Kurt Christoph Graf von Schwerin = 2 points.
General Count Adolph Friedrich von Der Schulenberg. = 1 point.
Colonel von Posadowsky = 1 point.

16,000 Infantry ( 16 points x 3 = 48 points ).

4,000 Cavalry ( 4 points x 3 = 12 points ).

30 guns = 3 gun models

Infantry;
2 stands of Grenadier Infantry @ 4 points =8 points.
11 stands of Line Infantry @ 3 points = 33 points.

Cavalry;
6 stands of Line Cavalry @ 2 points = 12 points.

3 stands of Light Artillery @ 1 point = 3 points.

Austrian Army;

Field Marshall  Neipperg =1 point.
General Carl Romer = 2 points.
General Berlichingen = 1 point.

10,000 Infantry ( 10 points x 3 = 30 points.)

8,000 Cavalry ( 8 points x 3 = 24 points )

20 guns = 2 gun models.

Infantry ;
2 stands of Grenadier Infantry @ 4 points = 8 points.
9 stands of Line Infantry @ 2 points = 18 points.

Cavalry ;
1 stand of Heavy Cavalry = 4 points.
6 stands of Line Cavalry @ 3 points = 18 points.

2 stands of Light Artillery @ 1 point = 2 points.

This is the map ;




The Austrian General Neipperg had spent time in a military prison. He was held responsible for losing a previous battle against the Turks. Therefore, having been given the chance to redeem himself he wanted to attack.

Fredericks army was a new force and the King felt ready to test his troops and himself under fire. The Infantry were drilled to perfection. However, the Cavalry has always played second fiddle to the Infantry. Neither Frederick nor his father had any indepth knowledge of cavalry manoeuvres and used  the Cavalry for decoration rather than any practical use. Some of his troopers were so untrained that they were frightened of their horses.

General Carl Romer knew the Prussian Horse were sub standard so launched a cavalry advance. This was how the battle started.

This is how the table looks before the battle commences;




Notes;

● The Austrians move first on the first Game-turn, after which all subsequent Game-turns are diced for as normal.

● The Kleiner Bach can be crossed in normal movement as it had no effect on the movement of troops.






At one stage of this battle the Prussian infantry were struggling and thinking defeat was imminent, General von Schwerin urged the young King to quit the field. Frederick rode away thinking the worst. However Schwerin managed to rally the Prussian Infantry who eventually overcame the Austrian cavalry then the Infantry.

This is why Frederick is not represented on the table as it was Schwerin who controlled the infantry and instructed the young King.

Frederick never forgave Schwerin for sending him away, and vowed never to leave the battleground again.

In fact it was observed that the Austrian infantry seemed to wilt under the disciplined fire of the Prussian troops.

Also,one of the best Generals of his time, General Romer of the Austrian Army lost his life leading the Cavalry in the attack.

Well, the rest is history. The figures in the photos are mainly Miniature Figurines with some Peter Pig figures. All 15mm.

I used to have a massive collection for this era. I now have small groups of stands assigned to various states. Thus the Prussian army is composed of Prussian, Brunswick and Wuttemberg troops.

The Austrians are helped by Saxon, Reichsarmee and Bavarian troops.

This is a set-piece battle and when played out could go either way. As always the table is 3 feet by 2 feet. The buildings representing the village's are scratch built with cardboard.

As always, this is my interpretation of the actual battle.



Wednesday 27 November 2019

The Battle of Luzzera; Italy 1702.

This battle was one of a number of battles between France and Imperial Austria to take control of Italy. The battle took place in Lombardy on the 15th of August. This battle was a tough one with heavy casualties on both sides. At the end of the day, the French were fought to a standstill, with the Austrians to tired to push home their attack. Both sides dug in on the battlefield. A few months later the French Army retired.

The Armies are as follows;

France.
24,500 Infantry. = 24 1/2 points x2 = 49 points.
10,000 Cavalry. = 10 points x2 = 20 points.
Total = 69 points.


1) General Louis Joseph Duc De Vendome C-in-C =1point.
2) General Charles De Lorraine Prince De Commerci =1 point.
3) General Nicholas Catinat =1 point.

2 Stands of Grenadier Infantry @ 4 points =8 points.
11 Stands of Line Infantry @ 3 points = 33 points.
5 Stands of Line Cavalry @ 3 points = 15 points.
2 Stands of Light Dragoons @ 2 points = 4 points.
3 Stands of Heavy Artillery @ 2 points = 6 points.

Imperial Austria.
17,500 Infantry. = 17 1/2 points. x 2 = 35 points.
7,500 Cavalry. = 7 1/2 points. x 2 = 15 points.
Total 50 points.

A) General Prince Eugene of Savoy C-in-C = 2 points.
B) General Visconti = 1 point.
C) General Vaudemont = 1 point.

1 Stand of Grenadier Infantry @ 4 points. = 4 points.
7 Stands of Line Infantry @ 3 points. = 21 points.
3 Stands of Heavy Artillery @ 2 points = 6 points.
5 Stands of Line Cavalry @ 3 points = 15 points.

Notes.
● Stands can only be moved up onto the Dyke
via the slope at either end.

● Stands moving over the irrigation ditches must stop once the Stand is on them. The stand can be moved normally in the next movement phase.

● A Stand involved in combat whilst positioned in an irrigation ditch, deduct 2 points from their combat die roll.

● The fields do not impede movement or line-of-sight.

● The buildings represent large Farm complexes called "Casines". Stone farmhouses and buildings encompassed by a wall.

● The river Po can only be crossed via the pontoon bridge.

● The Dragoons can dismount.

The Prince De Commerci; This particularly brave Gentlemen was wounded seven times leading cavalry  charges! and expired at the end of the battle!. Therefore;
Each time the French Cavalry under his command move back or are removed,this figure suffers a wound. Should he gain 3 wounds within eight Game-Turns,the figure is removed.

●The battle is fought for 8 Game-Turns.The loser is the army with the most number
of stands lost. If the number of stands lost on both sides is equal, the side with the most
Points in stands looses the battle.

● I fought this battle three times. The first was solo. The second and third with my Wife Joyce and my Stepson Jason. The Austrians won twice and the French once.

This is a map of the battlefield with the positions of the respective armies.



This is the battlefield. I used 15mm 18th century figures. These are mostly Miniature Figurines with some Peter Pig additions.

The square bases are from picture framing card. The round 40mm mdf bases are supplied by Minibits.



The Dyke;
I made this from cardboard in sections. I then covered the sections with texturing
Paste and painting them once the paste had dried.



The fields are Mdf bases sectioned with Cold curing clay. I bought some " wheatfield"
Scenic scatter from War World Scenics. ( www.wwscenics.com).

The mdf bases came from S and A scenics, and Sarrisa Precision.

The mdf river sections came from a pack supplied by Sarrisa Precision. I added the river bank with Green Stuff putty. I then used emulsion paint and acrylic gloss varnish to finish them off.

The bridge " pontoons" were scratchbuilt as were the farmhouses using picture framing card and foamboard covered with texturing paste.

Sunday 1 September 2019

The Great Northern War Part 3 : Narva 20th November 1700


The forces I used were scaled down as follows;

Swedish Army : 11,000 = 11 points.
(11 points x 3= 33 points).

General Rehnskiold ( C-in-C )

2 stands of  line Cavalry @ 3points = 6 points.

 3 stands of Line Infantry @ 2 points =6 points.
1 stand of Grenadier Inf @ 3 points.

 1 General=2 points.

General Vellingk:

2 stands of Line Cavalry @ 3 points= 6 points.

3 stands of Line Infantry @ 2 points = 6 points.

1 stand of Grenadier Infantry @3 pts= 3 points.
1 General @ 1 point.

The Russian Army : 20,000 = 20 points.
( 20 points x 3= 60pts ).

General Duke Charles Eugene De Croy  C-in-C.
General Sjeremetiev.

 3  stands of Cavalry @ 3 points = 9 points ( dismounted ).

 3 stands of Grenadier Infantry @ 3 points= 9 points.
                                        
14 stands of Line Infantry @ 2 points = 28 points.

  6 stands of Militia Infantry Skirmishers @ 1 point = 6 points.

 3 stands of Cossack Light Cavalry @ 2 points = 6 points.
                 
 2 Generals @ 1pt= 2pts.

NOTE:  The Swedes get the initiative on every Game-turn.

●  The Swedish garrison did not play any part in the battle.

●  The artillery of both sides did not play any part in the actual battle.

●  The Russian army totalled 45,000 men, but only 20,000 faced the Swedish army.

●  The Russian defenseworks were given as 2 metres ( 6 feet 6 inches ) in height.

●  The  Swedes managed to break through in two places, hence the gaps. Therefore stands of both sides cannot move over the defense works or engage in close combat.
   

●  Opposed stands cannot fire across the defenseworks at each other if positioned in squares either side of the defenseworks. However Russian stands can fire out at the Swedish stands if the Russian stands are positioned against the defenseworks on their side and the Swedes are two squares away on the outside.

●  Stands cannot add points for " support " if there is a defense work section between friendly stands.

●  If any Russian stands suffer a " move-back" as a result of Firing or Combat, those stands are  moved toward either the camp or the bridge depending on their position and facing. Any stands that cannot be " moved back" are removed as casualties.

●  At the end of any Ä¢ame-turn should the Russians have two stands on the bridge, a 6 sided die is thrown.   If a " 1" is thrown, the bridge collapses and any stands on it are lost.

Map of the Battle of Narva based on a 2" ( 50mm ) grid.




The " Snowstorm" at Narva.

The Swedes attacked as the storm blew toward the Russian position. Thìs is a procedure devised in an attempt to simulate the event.

GAME-TURN 1:     The Snowstorm is moved forward to the next square as shown in the  photo below. The Swedish stands are moved first.

 
 If the Swedish stands are moved beyond the " Storm" they  can  be shot at by the Russians.
 
If any Russian stands are moved there are only two options.

     A:  Turned on the spot.
     B:  They are moved toward the bridge WITH BACKS TO THE ENEMY. 

GAME-TURN 2:    The Snowstorm is moved forward to the 2nd position. The Swedish stands are moved forward.

If any Swedish stands are moved beyond the storm they can be shot at by the Russians.

The Russian movement is either on the spot or toward the bridge.



AT THE END OF  THE 2ND GAME-TURN:

The Swedish player throws a 6 sided die. If a 1or 2 is  scored the storm lifts. The Swedes become visible to the Russians.
                                                         
GAME-TURN 3:  The Storm is moved forward to the 3rd position shown on the map. The Swedish player moves their stands. The Russian stands can be turned on the spot or toward the bridge.

AT THE END OF GAME-TURN 3:   The Storm is lifted!.

GAME-TURNS 4 TO 8 :  These are now played as normal, however even in Solo play the Swedish army moves first on every turn.


THE WINNER.

At the end of the 8th Game-Turn : This will be the player who has lost the lower number of stands.

This photo shows the starting position of the respective armies;



                       
                             
In the actual battle the Swedes charged into the Russian positions under cover of the storm even managing to move some cheveu-de-frise out of the way.

The Swedes needed to win. The small Swedish garrison in Narva was close to exhaustion. The Swedes in the attacking force had left their greatcoats and packs at their camp. The cannon were not used by the Swedes so as not to slow the attack.

The Russians didn't fire their cannon because they could not see the Swedes advancing.

The Russian high command did not expect the outnumbered Swedes to attack!.

Toward the end of the battle a large number of Russians ran for the bridge. There were so many Russian soldiers on the bridge, it collapsed and many drowned in the
icey waters. 

Well, this is my take on the battle. Because this is a 3 foot x 2 foot table ( 90cm x 60cm) I only put in stuff that actually affected the situation.

Credits:   As explained in the previous blog the figures are a mix of Peter Pig and Miniature Figurines. The scenery is from the following souces:

The defense works are homemade using cardboard and cold-cure clay.


I  painted them white then painted over with Tamiya snow-effect paste.

The trees, I got from Amazon. I glued them to to 40mm square cardboard. I mixed up some white acrylic paint and some PVA glue with water so it's nice and runny. I then brushed the mixture onto the tree.

While the mixture was wet my Wife Joyce helped me in sprinkling on the snow dust. I got a " snow kit " from: www.scenics.com.

The " snowstorm" is white card. The bases I got from: boardgameextras.co.uk

The tents of the Russian camp are resin and from the Peter Pig scenic range which I painted white and with snow scenic material added.

Finally, the field is overlapping  thin white card sheets with grey squares painted on.  The river is thin blue card. It doesn't look as picturesque as custom made river sections but it makes it easier forming sections for different battles.

I have played this game solo and with my Wife Joyce. In both instances the Swedes won. However if the storm of snow clears early, the Swedes could face a storm of lead instead!!.

Thursday 20 June 2019

An 18th Century Expansion

Yes, I have to admit this was a digression on my part. It was not meant to happen. The 18th century has been a major interest to me for the last 20 or so years. However I had previously concentrated on the wars surrounding Frederick the Great. I got this insane idea on collecting " a few" figures for the The Great Northern War ( does the first part of this sentence ring any warning bells to you?).

Back in 2005 I ran the second of two postal campaigns based on the 7 Years War. The previous one used the conditions of the War of the Austrian Succession as its background. At this time the armies I had were quite large ( each army was of 84 stands!!,

 Don't ask me how I managed to paint them all and hold down a regular job !!). There were six players representing Austria, France, Prussia, Russia, Hanover and Piedmont in the first. The 2nd being Austria, France, Prussia, Russia, Hanover and the British Colonies in America.

For most of the 18th century the British Army played an auxilliary role to the Hanovarian forces. I also had armies representing Spain and the Italian City States, Genoa, Modena and Naples.

Basically armies moved from state to state ( the map is available in my book Table Top Battles ) . When two opposing armies moved into the same area I fought out the battle, solo, and sent the results to each player.


To set up the battle I would briefly research the ground using mainly modern maps and old ones if I could find any online to view. I would look at the numbers on each side then throw dice to decide who wanted to attack or defend. I then set up suitable terrain based on the maps I had seen.

There were a few surprises. In one game I set up, the Prussian camp was attacked by the Austrians.  I gave the battle a name based on the nearest town only to find out later that Frederick had actually camped near that town on one of his Campaigns!.

On another occasion the Prussian player used a strategic move which came to grief  over several campaign turns. Again I later found out through reading that Frederick has discounted this strategy because the supply lines were to vulnerable. I had taken this into account while umpiring!!

After these campaigns finished  I sold a large amount of the collection. This was in part due to outside influences but I still maintained a dozen or so bases of each nation. I just could not bring myself to let go of all of them.

A few years later. I found myself at a loose end one evening when my Wife was on a night shift. ( I very rarely had these as a working person at that time!!) and I realised  that I had never in my Wargaming Life attempted a historical game.

By now my available table space being 3 feet by 2 feet and my collection being a lot smaller,how was I to do this??. I started by picking a battle, in this case Lobositz.I then looked at the terrain. I knew I could not build the battlefield in its true features so I picked out the parts that influenced the battle. The armies were scaled at 1point for 500 men ( this Procedure is also shown in Table Top Battles ).

Not having large armies I "allied" certain figures together, in this case Prussia, Brunswick and Wurttemberg on one side, Austria,  Saxony, and Riechsarmee on the other. All the scenery was set up on the grid in a rough approximation of the battlefield and I set up the scaled down version of each army using the smaller squares to ascertain positions. It worked! Much to my surprise!.

I used the solo rules ( updated in the 2nd edition) and the result was a hard fought victory for the Prussians. We now come full circle to the reason as to why I am collecting another Swedish and Russian Army ( yes they went with the previous lot!. Why do we do it!!???). I want to to do as many historical battles as I can and write about them. I  retired from work at 65 ( I consider myself very fortunate) and this is a task I've set myself. I want to start in some sort of chronological order, so I,m starting with the Northern and Mulburian era. I,ve also dicovered that having painted the armies, I have to collect and paint dismount markers!. This is because the Russians, and in some cases the Swedes used their Cavalry in a dismounted roll.Hence the reasoning behind painting up the figures. In turn I haven't had much time for blogging.  Now I just need to paint up some Xhosa------------

This rather bad photo was taken from my old mobile to give you some idea of my methods.


These next pics are of the dismount markers prepped. The horse's are from The PeterPig AWI RANGE with the heads changed from the casque to tricorns from the HEAD range. The dismounted cavalrymen are PeterPig Jaegers, again from the AWI range. For the dismounted Poles, Cossacks and Militia I used figures from the Miniature Figurines Great Northern War with PeterPig Command. The flags are masking tape and roughly painted ( or will be) by me.






Tuesday 26 March 2019

What's my Timeline

As a " cardigan dude" in the grand scheme of war gaming, I have gamed many historical and a few non historical eras. When I started I knew very little of actual military history. Like most wargamers I was influenced by the film's that I watched or books that I read. My early war gaming consisted of a grid of 1 inch squares with a plastic figure in each square. You had to roll a six to hit.

Having read Donald Featherstones Battles with Model soldiers when it appeared in 1970, I started out with the American Civil War. At that time Airfix had both Union and Confederate boxes of figures on sale. Information about the war were in plentiful supply at the library. The figures were never painted or based!, the game was more important.

The first foray into metal came when I read a copy of the Airfix magazine. A company called Miniature Figurines were advertising metal figures in 25mm (??).
Infantry were 1 shilling (5 pence ) and Cavalry were 2 shillings ( 10 pence ). I think at that time I bought some Imperial Romans and Barbarians. The game was always a fight on the edge of Hadrians wall ( a company called Britain's made farmyard walling which was quite tall compared to the figures.

Anyway, I,m waffling, more to the point what do I actually like war gaming.

First: The 18th century. There were conflicts going on all over the planet from small scale skirmishes to full scale battles. The numbers involved in a large battle were between 20/50 thousand. Those in a small battle maybe 500 to a few thousand. You can pitch Europeans against Amerindians or Asian warriors. Alliance's changed at various times so that one minute the Austrians were fighting the French the next time they would be allies. Famous commanders didn't always have it their own way. In this century, the British army were auxilliaries to the Hanovarian army with the Duke of Cumberland making a fair few blunders! Even Frederick the Great lost battles simply by underestimating his opponents!!


The uniforms are straightforward to paint and nowhere as complicated as the Napoleonic wars. As a bonus one or more countries used more or less the same colours. In addition to this the Navy played a more integrated part in moving troops around. So, virtually any scenario you can think of can be played out on the table.

Number 2: The late Roman Empire. By this time in history the Western Empire was suffering. As ground was being lost to small tribes of Barbarians the amount of money in taxes was also being reduced. Emperors were fighting userpers with Roman armies fighting each other and the Barbarians. Eventually the Native tribesmen became the Roman army. As central authority broke down, petty kingdoms rose up. Even the Huns were employed by the Romans as auxiliary cavalry. So you can mix and match troop types to make up opposing forces.


3: The American Civil War. This needs no intro. Most people know about the war if not the politics. In this instance you either need infantry and guns or cavalry. Very few battles were fought with all three arms present. Most of the bigger battles were fought in the East.


The Western theatre had the smaller but more diverse armies. This theatre also created a lot of raids. Once again the uniforms are a doddle to paint, with the added bonus that most of the combatants  looked pretty tatty after a few months in the field. ( to be honest our war game armies are a lot more well dressed and tidy than their real life counterparts!!)

Even groups of Amerindians were part of the armies on both sides. Well, these are the three main eras that I have armies for, and I have the greatest and longest interest in. I have done others ;

The Thirty Years War. The English Civil War.  The Napoleonic Wars in Italy , The 14th century in Italy. The Roman Republic and Hannibalic Wars (all in various scales ) but I,ve always maintained in interest in the three listed above. Don't ask me why. I think in part it's because of the simplicity and diversity in each of the three periods. Armies do not have to be massive and the individual formations don't have to have loads of figures.

I have also had science fiction forces in 6mm and 28mm. 10mm armies of Orcs and Humans have also been part of my wargaming life.

I have never done other 19th century eras or done anything on World War 1 or 2.
Maybe because my parents and their relatives were involved. I don't know. However as a " last Hurrah!" I might go into 6mm once again mainly because of the space I have to store stuff.One is the Russo-Polish war 1917 to 1925 and/or the Franco Austrian war of 1859.

One final era that I have some figures for is the 12th century ( 28mm!!),. I'm thinking of doing some actions on Sicily at skirmish level.  We shall see. Apart from this there are a few sci- fi figures sitting in a draw waiting to see the light of day!!

Just to clarify, I use 15mm figures for the 18th century and the American Civil War, and 20mm plastics  ( with a few metal figures ) for the Late Roman Empire.

Next time I'll write some stuff about the current rule set. Oh! and some board games!